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| | (Post a comment) » Removed: FSAA Comparison: V5500/ GF2If you're looking for our first FSAA comparison article, we've decided to yank it from the site. After a good deal of internal discussion today, we decided on this course of action because the protocols used in the first article were not the best possible way to base a comparison. As mentioned before, we're working on a new comparison test involving two identically configured machines, sitting side by side.
FSAA is a very complex topic, and it's certainly a feature that cannot be characterized, measured, or compared by any traditional means. Because of that, we're going to handle the new article with even more care and attention than anything we've ever done before. FiringSquad is committed to providing the highest quality content. We're not going to be satisfied with anything less than our best possible effort. | Previous news article | Back to main news | Next news article  |

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#40
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Author:
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Anonymous at 04:49pm 05/2/2000
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Comment:
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Just think about the reactions the V5 would have gotten if it was
that card that didn't do the D3D-FSAA... But oh, it's the
nVidia-card, that doesn't matter then, we all know GeForce rules
yadiyada Voodoo sucks blablalblabla...
Grow up, will you... You just can't take it 3Dfx is better this time
around... How childish.
Oh yeah, and Glide sucks too! It's the fastest around (on the right
card) but who's counting. Since when is speed important?
Copkiller 1.0 (to lazy to register)
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#39
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Author:
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Freon at 04:22pm 07/11/2002
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Response to #37:
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I'm fully aware of that.
Reread my post captain anonymous.
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#38
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Author:
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GX-WarSpite at 04:22pm 07/11/2002
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Response to #37:
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A torontonian? (yes, dammit, I didn't capitalize on purpose! :)
The Leafs are going down. Sorry, no ifs ands or buts about it.
There is NO way the Leafs are gonna win, or else all of Canada will
have to listen to you guys gloating for the next 300 years. If I
have to, I'll go down and break CuJo's knees myself (which will
probably hurt me more than him, since I'm from Edmonton, and a huge
fan of his :(
So in the immortal words of some l33t StarCraft player, "DiE!
>=["
;)
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#37
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Author:
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Anonymous at 03:31pm 05/2/2000
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Response to #25:
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"#5 You're obviously not much of a computer geek if you don't
understand software vs. hardware. There is not much difference when
you consider the software runs on the hardware... You're ignorance
really shows. How about you go learn a bit about computer
architecture and come back to us."
And you need to brush up on your terminology.
When something is done in software, it generally means that all of
the instructions are executed by the system CPU. This is like Quake
in software rendering mode.
When something is done in hardware, it means that the instructions
are offloaded from the main CPU to another processor or controller
(i.e Ultra DMA controller, audio codec or video card). This is like
Quake in OpenGL.
The (signifigant) difference is WHICH hardware the software is
running on. Before you take it on yourself to bash anyone, you
should know what you are talking about, first.
Brian
Toronto
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#36
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Author:
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CalBear at 04:22pm 07/11/2002
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Response to #11:
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Unreal Tournament is D3D, remember? No D3D = no GF2 compatibility
for FSAA right now
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#35
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Author:
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CalBear at 04:22pm 07/11/2002
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Response to #18:
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and to #16 as well...
The reason we didn't show it in a bunch of the games you mentioned
is because those are all D3D games, which the GeForce2 currently
can't run FSAA in. We mentioned this throughout the article. It's
hard to do a side by side comparison when one of the sides doesn't
show up, so to speak. On that factor alone, one might give the nod
to 3dfx at this point. Its FSAA works in most games just fine right
now, whereas the NVIDIA card can't do it in D3D.
We tested probably over fifteen different games (that's a lot of
work) and the 3 we ended up with were the best we could do. As soon
as the GeForce 2 drivers are more stable for D3D we'd love to run
another "Pepsi challenge" and probably will. We'll certainly do a
wider cross section of games.
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#34
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Author:
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Weeplay at 04:22pm 07/11/2002
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Response to #33:
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That is a great idea!
Hey F.S. Could you do that? Put up some pictures and let people
vote on which ones they think came from which card. It would be a
great way to see if people really can really tell the difference.
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#33
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Author:
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Anonymous at 02:21pm 05/2/2000
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Comment:
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About blind tests...
It'd be nice if some review site released a zip pack of .tgas and
let people make their own conclusions first, then a day or so later
post the answers of which card & which FSAA setting it was taken
on.
But there are always issues that you must get around when doing
this. My biggest concern in all the FSAA comparisons done from
various sites is that there has been no way to take the EXACT same
screenshot for comparison.
Maybe someone can make a demo specifically with FSAA caps in mind,
which would go to scenes with high aliasing and pause long enough
for screenshots. This could minimize the variations between shot
comparisons.
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#32
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Author:
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Fen Phen at 04:22pm 07/11/2002
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Comment:
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Random answer:
Riff Raff's girlfriend was Sonia. =)
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#31
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Author:
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Freon at 04:22pm 07/11/2002
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Comment:
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... Ug. Seeing that the framerate difference between 800x600 with
FSAA and 1600x1200 is very similar, one would make the obvious
assumption that all the calculations are done on the card using
driver software. Using the CPU to bilinear filter 1600x1200 to
800x600 would be utterly stupid and INCREDIBLY slow. (resize a
1600x1200 image to 800x600 with bilinear in Photoshop or PSP, it
takes a 0.5 to 2.0 seconds) It is done on the card. Once again,
please inform yourself before you make ignorant comments. Read,
think, THEN post.
Is it done on the card? I think that is pretty obvious, YES. Is it
software? Well duh. Anything in the driver is software and thus
any feature is ultimately turned on and off with some lines in a
software driver. The actual bulk of the calculation is done on the
card. You'd get under one frame per second if it weren't. It makes
no sense that the resize or compilation of frames would take place
on the CPU.
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