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Posted by Bob CalBear Colayco on Wednesday May 03, 2000 - 04:48 PM

(Post a comment)

» Removed: FSAA Comparison: V5500/ GF2

If you're looking for our first FSAA comparison article, we've decided to yank it from the site. After a good deal of internal discussion today, we decided on this course of action because the protocols used in the first article were not the best possible way to base a comparison. As mentioned before, we're working on a new comparison test involving two identically configured machines, sitting side by side.

FSAA is a very complex topic, and it's certainly a feature that cannot be characterized, measured, or compared by any traditional means. Because of that, we're going to handle the new article with even more care and attention than anything we've ever done before. FiringSquad is committed to providing the highest quality content. We're not going to be satisfied with anything less than our best possible effort.

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#30 Author: krenotenze at 04:22pm 07/11/2002  
Response to #25:
Reply to This
I praise your clairity... but I will have to flame you on this
comment.


"#5 You're obviously not much of a computer geek if you don't
understand software vs. hardware. There is not much difference when
you consider the software runs on the hardware... You're ignorance
really shows. How about you go learn a bit about computer
architecture and come back to us."


I have to disagree. Software means that the CPU is taking the load.
If the GeForce2 is designed to use it and do it, then it's going to
perform at a faster speed assuming that they did a good job at it.
Hardware = done on card. Same with Hardware T&L, before T&L
was on the CPU and Transform and Lighting was a major burden, this
is why they did this. Because the CPU is not meant to do these
things. It's able to do them, but not as efficiently as a card that
is designed from the ground up to do it.

 
#29 Author: krenotenze at 04:22pm 07/11/2002  
Response to #25:
Reply to This
right on man.

 
#28 Author: Anonymous at 10:56am 05/2/2000  
Response to #25:
Reply to This
"#5 You're obviously not much of a computer geek if you don't
understand software vs. hardware. There is not much difference when
you consider the software runs on the hardware... You're ignorance
really shows. How about you go learn a bit about computer
architecture and come back to us."


Actually, the original FSAA hack for the GeForce was done in
software - at least according to 3dfx. 3dfx even stated that in a
press release (I have no idea where I read it, sorry).


Of course, FSAA is done in hardware for the GF2.

Brian
Toronto

 
#27 Author: alden at 04:22pm 07/11/2002  
Response to #17:
Reply to This
Actually, the Radeon looks to use video memory bandwidth much more
efficiently that the GTS. For one, it can use 3 textures per pixel
in one pass. This is more memory efficient than 3 pixels with one
texture each, even if they could all combine in one cycle. Then, it
has Hyper-Z technology (whatever that is), which will reduce memory
bandwidth usage for the Z-buffer.


That said, the Mpixel rate is plenty high. The GTS may have 800
Mpixels/sec, but the memory limitations will not let it get anywhere
near this number in real life. Efficiency plays a big part when the
limits of the memory are being reached. That is why the GTS doubles
the GeForce in specs, but only beats it by 15% or so in benchmarks.

 
#26 Author: krenotenze at 04:22pm 07/11/2002  
Comment:
Reply to This
oh one more question, why is it that you people are having such a
hard time with the V5 5500 blowing away the GF2GTS with FSAA
activated? I do believe some people said something about being
biased about nVidia?

 
#25 Author: Freon at 04:22pm 07/11/2002  
Response to #2:
Reply to This
#2 IOW, try and bias it for 3Dfx instead? Gigahertz CPU, wait
another month for the card, etc. Hypocrit.


From now to retail, all 3Dfx can do is improve the drivers. The GF2
is still running on somewhat immature drivers, too. Check out the
Tom's Hardware review and read up.


#5 You're obviously not much of a computer geek if you don't
understand software vs. hardware. There is not much difference when
you consider the software runs on the hardware... You're ignorance
really shows. How about you go learn a bit about computer
architecture and come back to us.


#11 UT is a poor benchmark. There are only four conclusions you
can make with that benchmark. 1) You have Glide and a fast CPU.
2) You have Glide and a slow CPU. 3) You have D3D and a fast CPU.
4) You have D3D and a slow CPU. That's it. It proves nothing.
It was built for a dead and legacy API. (sorry, Glide = dead, get
over it) Its scores top off at around 40 or 60 fps anyway
(depending on what demo you run).


#18. They mentioned SEVERAL times that the AA in D3D is buggy
and/or does not work. I won't bother quoting it. And the slider is
in D3D only. In OpenGL it is ON or OFF. Read, think, THEN post.


800x600 at 40fps w/4x FSAA for a V5 5000? Ha! Maybe in fastest
mode. Why would you turn off 32bit color, lower the texture
quality, take away shaders, lower the poly count, etc just to make
it "look better with FSAA?" That is the stupidest thing I've ever
heard. Lower the quality so you can make it look better...


#23 High resolutions usually don't improve with newer drivers so
they're pretty representative of how fast the overall card is.
Drive

Read the rest of this comment...

 
#24 Author: krenotenze at 02:43pm 04/18/2004  
Comment:
Reply to This
I don't know why you people are arguing about this. They posted the
review... Is there anything you can do about it? NO! So just live
with it! Buy the card you want, personally I want a GF2 or Radeon on
account of T&L because a lot of games are going to support it
now. Plus Pixel shading is a big thing. It may slow down the game a
little bit, but #!$% it looks nice! FSAA is nice any way you
implement it, but I'm tired of people saying that Quake3 is the
worst game to do this in. I disagree. Granted, it is dark, but it's
also full of jaggy's.. and that's a big part too. Plus they are
benching here, so you have to think about which game is the easiest
to bench... Personally I'd rather go with a game that was meant to
do it... hmmm


timedemo 1
demo demo001

man, that's tough isn't it? How do you do it in UT? Or Falcon 4.0?
Or any other game? you don't know? That's what I thought.

 
#23 Author: KimChi at 04:22pm 07/11/2002  
Comment:
Reply to This
First off, Kudos to the FS Crew on the new 'Scroll Down' Table of
contents selector. I like it much better than the previous pop-up
window.


#2 - What's with these guys that post anonymously to slam others?
If you're gonna flame, at the least show your nick so we know who
the dumb@$$ is. And where the hell do you come off to tell them to
use Ghz for the test bench?! I've got one word for you,
"Shuthellup!!"


#11 - UT unfortunately relies more on CPU than it does on the
graphics card. Tom's HWG had a recent bench using UT.


#14 - Well, I wouldn't go as far as to bet my detachable %!&@# on
this one. You'd be surprised as to just how fast and how much of an
improvement they can make in one driver update.


#15 - Yeah, I'm gonna chisel this post on your forehead in New Times
Roman font at 15 points when ATI, yet again, brags about big balls
and finally whips out its alfalfa string.


My opinions, personally, is this article could have waited until
both cards were in full stream with some mature drivers. By then,
the prices would have stabalized a lil bit and the comparison would
be better accepted.


Just my two yens.

o_O "I was doing OkieDay until meesa got it up the @$$!"

 
#22 Author: Anonymous at 10:28am 05/2/2000  
Comment:
Reply to This
"GeForce 2 #&# RAP*S V5, if you didn't already know
that."


I have to agree with the Pimpster, here. 3dfx has been working on
this card for about a year and it isn't up to snuff with NVIDIA's
latest offering, which is just an upgrade to the card they released
six months ago.


3dfx is falling behind, and falling farther behind as we speak.
NVIDIA has released two new chips since the Voodoo3 while 3dfx has
done NOTHING. The GeForce2 does everything the Voodoo5 is supposed
to AND has onboard T&L (with a D3D drivers, that is). And the
GF2 is already shipping! Third parties have already announced GF2
cards and will be shipping by the end of the month!


Brian
Toronto

 
#21 Author: Anonymous at 10:19am 05/2/2000  
Response to #19:
Reply to This
Kinda funny that out of 3 different reviews I've read comparing FSAA
in the GeForce 2/V5, this is the first one that said that the FSAA
of the Nvidia card is better. I remember one even said that the 2X
sampling of the V5 was better then the Nvidia FSAA, and that the 4X
blew it away. They had good .tga pics to see too, that clearly
showed the difference. I don't remember the sites of the other
comparisons, but they used games that made sense, like race sims,
flight sims, etc. Who cares what it looks like in a FPS? Yeah, I'd
love a cleaner image in UT or Q3A, but not at the cost of
framerate...

 
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