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Posted by Bob CalBear Colayco on Wednesday May 03, 2000 - 04:48 PM

(Post a comment)

» Removed: FSAA Comparison: V5500/ GF2

If you're looking for our first FSAA comparison article, we've decided to yank it from the site. After a good deal of internal discussion today, we decided on this course of action because the protocols used in the first article were not the best possible way to base a comparison. As mentioned before, we're working on a new comparison test involving two identically configured machines, sitting side by side.

FSAA is a very complex topic, and it's certainly a feature that cannot be characterized, measured, or compared by any traditional means. Because of that, we're going to handle the new article with even more care and attention than anything we've ever done before. FiringSquad is committed to providing the highest quality content. We're not going to be satisfied with anything less than our best possible effort.

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#20 Author: Anonymous at 10:17am 05/2/2000  
Comment:
Reply to This
ok..first of all...congratulation to firinsquad to finally put the
comparison between these 2 new card..i was waiting to see how it
goes...

2: you guys are out of the track,,why you said.?well,fsaa is sure
the best thing that could happend to video card,and you fans of
geforce2,look at the score that the new geforce2 get with fsaa
enable!this is awful.why you said?

well,look at the v5,its surpassed (in frame rate) in most case the
geforce2,it appear to be way more strong than gf2,and dont
forget,its only v5 2 chip at 667/667 texel/rate,and the gf2,is
800/1.6 texel/rate,,see the thing here.?if its supposed to be
faster,shouldn't it be in first.?

now imagine v 5 6000!forget gf2!
ok..the price is high tough,,but the v5 5000 is enough strong to use
800x600 in quake3,high quality and 4x fsaa at 40 fps,thats the
minimum and sure should be smooth enough..ok..everyone want 80 fps
and up,,but personnaly,,if i get 40 and up,,it sure run smooth
enough..and i seriously think that 3dfx have "locked"their
driver until the release,why.?look how at the card have always(most
of time)the same fps in many resolution,and even winmark and other
test have always the same number coming out,whatever resolution!and
now about fsaa quality,well,,,after a couple of reading on this,,the
solution of 3dfx is way better than the way gf2 work with fsaa,and
3dfx one is way better quality (at 4xfsaa)than anything else,the
method use by gf2 isnt the best,i seriously think they missed this
one,,i was waiting impatiently for the gf2 since the gf1 was soo
incredible,,,but the new gf2 didnt impress me at all

3dfx is truly the winner in this one,i sure will buy the v5


Read the rest of this comment...

 
#19 Author: Anonymous at 09:37am 05/2/2000  
Comment:
Reply to This
OK, I think the big lesson here is that FiringSquad shouldn't have
even performed this comparison on unreleased products. The drivers
are beta, GE2 doesn't support D3D yet, and so on...


I don't know about you all, but my TNT2 still does the job and does
it well for me. If you have to have a new vid card though, wait for
the actual release THEN read the comparisons of the real thing.
It'll be a lot more useful than this article.

 
#18 Author: Anonymous at 09:23am 05/2/2000  
Comment:
Reply to This
Firingsquad neglected to mention the setting used for anti-aliasing.
There are 7 settings in the control panel going from minimum to
maximum AA. This is a MAJOR factor, especially in the benchmarks.
For all we know, they could have just used minumum AA with the GTS
and compared it with 2x and 4x 3dfx AA, which would really skew the
results, and make the comparison worthless.


What's even more sad is that Firingsquad only used Quake 3 as a
benchmark. Maybe somebody hasn' told them, but Quake 3 is NOT the
only game people play. NFS, Falcon 4, and a ton of other games where
it makes MUCH more sence to use AA, should have been used. I doubt
ANY hardcore quaker would use AA, as they need as many f/s as they
can get.


Of course, firingsquad also neglected to mention that the geforce AA
in D3D is buggy, which is a big factor when you decide to buy a
product.


I would have to agree with others that this comparison was very
biased. It does seem more and more websites are becoming this way,
and is the reason why I don't visit websites such as sharkyextreme
or tomshardware anymore. If review websites can't be as objective as
possible, then they are going to lose a lot of potential hits.

 
#17 Author: Anonymous at 08:56am 05/2/2000  
Response to #15:
Reply to This
I'm not a hardware expert but ATI's card is not going to be that
impressive. Sure, it features a whole bunch of features and high
texel rate. But its pixel rate is too low for it to be any useful in
present day games. Also all its features won't be supported except
bump mapping (I think this will finally take off). In fact, I
wouldn't be surprised if V5 6000 beats Radeon (one chip only) on
non-T&L games.


Having said this, the dual chip Radeon will be the one that will be
impressive (not sure about cost).


Radeon will be a good card for casual gamers who want lots of
features more than performance. I would expect it to cater to Matrox
fans.


See Ya Later!(tm)
KoalaBear33

 
#16 Author: Anonymous at 02:23pm 05/2/2000  
Comment:
Reply to This
The problem with this review was that it was meaningless. I don't
mean to be rude but since only OpenGL games were tested (because GF2
doesn't support D3D games) I don't think many people will value it.
Firingsquad should have either not put up this article at all or
waited until GF2 supports D3D games.


People are not going to be turning on FSAA in FPS games! That is
almost a fact. The people who will be interested in FSAA are non-FPS
fans, particularly simulation, racing, RPG, and RTS fans. The
article should have catered to these genres. Since it didn't, it is
as meaningless seeing which card has the highest framerate in
Homeworld (ie. pointless in an RTS).


Oh, another thing, using Quake 3 to show graphical features is not a
good idea. I'm not an FPS fan (so I might be biased) but Quake's use
of dark lighting makes and colours makes it a bad choice.


See Ya Later!(tm)
KoalaBear33

 
#15 Author: Anonymous at 08:38am 05/2/2000  
Comment:
Reply to This
I'm not too sure if the GeForce2 GTS does FSAA in hardware. Anyone
else care to back this up?


You all can have your nVidia vs. 3Dfx war. I just bought a
TNT2-Ultra, and it does all I need it to do.


Besides, I can't wait until the ATI Radeon 256 marches onto the
scene with hardware FSAA, hardware Environmental Bump Mapping, and
hardware T&L all running at 40+ FPS with 1600x1200x32! Take
about gorgeous! At that point, this whole debate will be a moot
point.

 
#14 Author: Pimpster_G at 04:22pm 07/11/2002  
Comment:
Reply to This
PEOPLE, you cannot make judgements based on screenshots. That's
like the difference between looking at Cindy Margolis's tits in
person and looking at a picture of them.


ALL this "but the drivers are in beta" crap is a bunch of
nonsense. The V5 is going to be released soon, so the drivers are
pretty close to what you're gonna get off the shelf. ALSO, both
companies will improve their drivers, so gains in one set of drivers
is offset by the gains of the other. ITS MOOT.


GeForce 2 &&$ RAP*S V5, if you didn't already know that.

 
#13 Author: qmac at 04:22pm 07/11/2002  
Response to #11:
Reply to This
GeForce 2 fsaa doesn't work in direct3d yet

 
#12 Author: Anonymous at 07:11am 05/2/2000  
Comment:
Reply to This
I think you guys should of used some games that arent pitch dark.
Descent 3 and quake 3 are too dark, and evolva aint that bad. How
about some FSAA action in NFS PU eh :)

 
#11 Author: Anonymous at 06:54am 05/2/2000  
Comment:
Reply to This
Few questions, why not unreall tournament. Dont say its because its
cpu intensive. It's more popular then quake3...


And another note how did they play, you let them look at still
standing pictures (and from what ive heard FSAA looks best in
motion). Why not just run 2 demos beside eachother and then look at
them?



And as for biased opinions towards Nvidia, I think that Firingsquad
really likes the nvidia card better because of the fact nvidia cards
run quake3 better. But quake3 isnt the whole world.. And in my
humble opinion also not the most fare comparison since it somewhat
supports T&L, wich still most (read, all except one or two
exceptions) games dont use. So i would really like to see benchmarks
in other games.

 
Page 21 Quick Jump [ 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  19  |  20  |  21  |  >22< |  23  |  24  |  25  ] Page 23
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