

 Tiger Woods Out...Until August!
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| 38 User Comment(s) • 21 root comment(s) |
wilebill (7) Jul 25, 2007 - 11:20 pm
| | Over time I noticed that as games went 3D, the game quality and the fun factor declined rapidly; for me anyway. » Login to reply to this |

headkase (1) Jul 20, 2007 - 12:08 am
| » Development Costs What's killing publishers is the development costs they must cover with no guarantee of recouping the money spent. I believe a solution to this could be the establishment of a cooperative creative commons. Textures, models, music/effects, 3d engines, level editors, and everything else but the plot. A computer game is a medium and I wish the game-venture capitalists would accept that a large common library of basic content would benefit every developer in that they could concentrate on the story they're telling instead of constantly reinventing the mechanics of the medium. If the focus of development was on the story and common material (which may be licensed in a commercial setting but open for non-commercial use) was more affordable then everyone would win - the publishers through reduced development costs and the consumer through higher quality entertainment as the story would be what differentiated it, not the technology.» Login to reply to this Goofus Maximus (122) Jul 20, 2007 - 07:46 am | Edited on Jul 20, 2007 - 07:49 am
| » Interesting point... In a way, I think you just described the mod community.
Early on, all art was bound by the limits of technology, and games were bound by the limits of CPU and RAM. This kept coding within sane limits almost by default.
As the limits have been removed, the sheer complexity of the spaghetti code, along with the interactive way that every part of the game affects all other parts, has made the effort of coding and debugging rise exponentially. Multicore/multi-threading gives another huge bump in gaming complexity, with the imposition of severe timing constraints, with all the potential for such new bugs as race conditions and de-synchronizing of threads.
Really, I think that, even with a huge "creative commons" for games, the costs are still going to become ever more absurd, as the hardware it runs on becomes more absurdly complex.
(By the way admins, the censor actually draws attention to letter combos that wouldn't be noticed otherwise, so it's actually MAKING bad language instead of hiding it. Here's hoping the dash between multi and threading fixes this.)» Login to reply to this |

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Goofus Maximus (122) Jul 16, 2007 - 04:33 pm | Edited on Jul 17, 2007 - 05:42 am
| » My two cents I can argue from confidence, based on my total lack of knowledge on this subject! ;)
With that proviso out of the way, my opinion is that it's nothing more than the complication of all this high-end hardware. This holds for the consoles as well. Modern games are required by the developers, for no good reason, to have the latest graphical and physics and AI goodies. This simply makes games too complicated to make in any decent time-frame. New companies can't break in with innovative ideas, because the amount of effort is now too great, to compete against the established games.
This is solely the fault of the developers. As World of Warcraft proved, you don't need the most modern graphics to be the most popular game, and as the Wii proves, if you build a simple-to-develop-for console, economics will force the developers to you whether they want to or not.
The PC is in worse state than the 360 and PS3, because in addition to all the problems involved in programing for these consoles, you have the added headache of all the different hardware & drivers incompatibilities to worry about.
I honestly think the Wii will single-handedly save the regular console, as the DS has done for the handheld console...» Login to reply to this |




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