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| 12 User Comment(s) • 4 root comment(s) |



CodE-E (312) Jul 16, 2007 - 11:51 am
| | Some benchmarks of Supreme Commander would've been nice, since it supports quad cores. » Login to reply to this blppt (176) Jul 16, 2007 - 01:22 pm
| Anand's review today has Supreme Commander in it. Link: http://www.anandtech.com/cpuch......doc.aspx?i=3038» Login to reply to this  GX-Brandon (369) Jul 16, 2007 - 02:28 pm
| Yeah, that's not gameplay testing though. Unfortunately all he's doing is testing how quickly the CPU can play back a replay.
What I've been lobbying for is for Gas Powered to modify the SupCom Mark test so it runs more like the CPU test in 3DMark 06. Or at least modify the replay system so that I can use FRAPS with it to accurately reflect gameplay performance. Intel and AMD have also been lobbying for modifications to the test, basically right now it's more indicative of multiplayer performance than single-player.» Login to reply to this 
 GX-Brandon (369) Jul 17, 2007 - 08:49 am
| This is coming straight from the game devs at Gas Powered:
"First off, because of the multi-core nature of modern machines and the multiple threads in SupCom, you CANNOT just use FPS as a measure of overall system performance. If you have a fast GPU and slow CPU, you could still get a good framerate. And likewise, if you have a chump GPU and a fast CPU, your framerate might be lowish while you still get a reasonable game experience.
Repeatability is tricky because we go to great lengths to do things differently based on how the machine is performing. If your machine is running at 20fps vs. 40fps, we only render half as many frames per tick.
So a run of the same 10 minutes will involve a lot more work on a faster machine than on a slower machine. We do this because we want to give the player the best experience their machine can supply.
One thing you can do is run the game single threaded and with a pretend framerate. If you do that, the work it does is 100% repeatable, but you are no longer making use of the multiple cores."
Because of the challenges of properly pushing single vs dual vs quad cores in Supcom, that's probably why Anand chose to test replay playback performance -- that's the only way you can properly push all 3 configs w/ 100% repeatability.
Again guys, I've been discussing this topic with GPG since Oct of last year, I really want to make SupCom into a good CPU benchmark, but right now it's just not there yet. I also know that AMD and Intel are discussing it with them as well.» Login to reply to this |


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