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Posted by Brandon Sandman Bell on Monday July 16, 2007 - 08:43 AM

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» Intel Core 2 Extreme QX6850 Performance

Armed with 4 processing cores and running at 3.0GHz, Intel's Core 2 Extreme QX6850 delivers impressive performance. We've got full performance results, including overclocking, inside!

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12 User Comment(s) • 4 root comment(s)
Click to view WallShadows's User Page WallShadows (2361)  My XFire username is: Wallshadows Click to view WallShadows's User Profile Talk to WallShadows in the Shout! Box Jul 17, 2007 - 06:53 am
I don't feel very snuffed out that I just spent $150 CND on a E4300 and popped it to 3150mhz. However, the new prices which will be put on the "older" models will be interesting to see when July 22nd comes by.

I am glad that I bought a 1333mhz fsb compatible board though (Asus P5N32-E Sli 650i) if I ever upgrade to these new chips.

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Click to view Soldier37's User Page Soldier37 (134)  Click to view Soldier37's User Profile Talk to Soldier37 in the Shout! Box Jul 16, 2007 - 08:38 pm
They need to update the games with the benchmark tests. FEAR and Quake are yesterdays games on tomorrows systems what the...Bring on Crysis already!

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Click to view Anuban's User Page Anuban (205)  Talk to Anuban in the Shout! Box Jul 16, 2007 - 12:29 pm
Seems strange that F.E.A.R. and Quake are still used to benchmark games ... has it been that long since a really good FPS has come out for the PC market? What the GRAW games and R6V? I know there are some PC games that use the UE3 engine so why are they testing them?

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Click to view GX-Brandon's User PageI am an AMD Agent GX-Brandon (369)  Talk to GX-Brandon in the Shout! Box I am an AMD Agent Jul 16, 2007 - 02:22 pm
Rainbow Six Vegas is one title I've been toying with the idea of including for months since it's using UE3, or at least an earlier variant than the one we'll see later this year in UT3 or BiA, it has some limitations of its own though that I also don't like.

I was really hoping that STALKER and more recently Lost Planet would show better results with quad-core, but all my testing so far hasn't shown that potential.

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Click to view Kromis's User Page Kromis (657)  My XFire username is: kromis Click to view Kromis's User Profile Talk to Kromis in the Shout! Box Jul 16, 2007 - 12:50 pm
No benchmarks/time demo for them. :D

Yes, I know FRAPS was used with Oblivion but...eh

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Click to view CodE-E's User Page CodE-E (312)  Click to view CodE-E's User Profile Talk to CodE-E in the Shout! Box Jul 16, 2007 - 11:51 am
Some benchmarks of Supreme Commander would've been nice, since it supports quad cores.

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Click to view blppt's User Page blppt (176)  Talk to blppt in the Shout! Box Jul 16, 2007 - 01:22 pm
Anand's review today has Supreme Commander in it.
Link: http://www.anandtech.com/cpuch......doc.aspx?i=3038

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Click to view GX-Brandon's User PageI am an AMD Agent GX-Brandon (369)  Talk to GX-Brandon in the Shout! Box I am an AMD Agent Jul 16, 2007 - 02:28 pm
Yeah, that's not gameplay testing though. Unfortunately all he's doing is testing how quickly the CPU can play back a replay.

What I've been lobbying for is for Gas Powered to modify the SupCom Mark test so it runs more like the CPU test in 3DMark 06. Or at least modify the replay system so that I can use FRAPS with it to accurately reflect gameplay performance. Intel and AMD have also been lobbying for modifications to the test, basically right now it's more indicative of multiplayer performance than single-player.

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Click to view w00t's User Page w00t (924)  My XFire username is: w00t Talk to w00t in the Shout! Box Jul 18, 2007 - 12:44 am
Well that sucks...

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Click to view GX-Brandon's User PageI am an AMD Agent GX-Brandon (369)  Talk to GX-Brandon in the Shout! Box I am an AMD Agent Jul 17, 2007 - 08:49 am
This is coming straight from the game devs at Gas Powered:

"First off, because of the multi-core nature of modern machines and the multiple threads in SupCom, you CANNOT just use FPS as a measure of overall system performance. If you have a fast GPU and slow CPU, you could still get a good framerate. And likewise, if you have a chump GPU and a fast CPU, your framerate might be lowish while you still get a reasonable game experience.

Repeatability is tricky because we go to great lengths to do things differently based on how the machine is performing. If your machine is running at 20fps vs. 40fps, we only render half as many frames per tick.

So a run of the same 10 minutes will involve a lot more work on a faster machine than on a slower machine. We do this because we want to give the player the best experience their machine can supply.

One thing you can do is run the game single threaded and with a pretend framerate. If you do that, the work it does is 100% repeatable, but you are no longer making use of the multiple cores."


Because of the challenges of properly pushing single vs dual vs quad cores in Supcom, that's probably why Anand chose to test replay playback performance -- that's the only way you can properly push all 3 configs w/ 100% repeatability.

Again guys, I've been discussing this topic with GPG since Oct of last year, I really want to make SupCom into a good CPU benchmark, but right now it's just not there yet. I also know that AMD and Intel are discussing it with them as well.

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Click to view w00t's User Page w00t (924)  My XFire username is: w00t Talk to w00t in the Shout! Box Jul 16, 2007 - 06:50 pm
Hardocp has tested single vs dual vs quad... gameplay.

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Click to view GX-Brandon's User PageI am an AMD Agent GX-Brandon (369)  Talk to GX-Brandon in the Shout! Box I am an AMD Agent Jul 16, 2007 - 12:23 pm
» Supreme Commander testing
I'd love to be able to test with SupCom, I've been speaking with Gas Powered since Oct of last year (before it was released) about incorporating a performance test into the game. Unfortunately, the way it's implemented now there's no way for me to reliably test CPU performance with the game.

We all know the game takes advantage of multi-core, but unfortunately the built-in performance test doesn't test this. This also doesn't work with playing back replays with FRAPS: neither method runs multithreaded.

The only way to test CPUs properly is to actually play the game with FRAPS running in the background. But the problem with this method is repeatability. Also, the game devs told me the game is constantly scaling itself based on your current performance, there's no way to turn this feature off. So basically, you cant test 2 different CPUs the same way each time.

Bottom line is for right now there's no way to test actual gameplay performance.

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