FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : News
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 




Tiger Woods Out...Until August!


T-Shirts! (0) by Skippy989
Getting The Most Out of Your AMD CPU (2) by Deux
The Bland Addiction: World of Warcraft (17) by Discobiscuits
Bioshock: The Brutally Honest Review [Preliminary #2] (8) by Swatt
A Truely "Epic" Game: Unreal Tournament 3 Review (4) by Discobiscuits
Afghanistan and Iraq (0) by anastamoses@gmail.com
PC in a world of Crysis (3) by greennova
13.1 miles of EVGA (0) by Odoyle721
So what if it doesn't follow the topic? (0) by ICDP
»» best haiku ever (0) by darkportal_4

More Blogs >>


 
  News Article
Click here to submit news Click here for siteseeing articles
Posted by John JCal Callaham on Friday August 03, 2007 - 04:00 PM

(Post a comment)

» John Carmack's QuakeCon 2007 Keynote Live Blog; Rage Announced

We are now live blogging John Carmack's QuakeCon 2007 keynote address as he talks about id Tech 5 and their newly announced game Rage. He started by showing off a new video of the game which showed a Mad Max desert style setting with lots of action, dune buggie vehicles and some amazing looking character models.

Carmack told the audience that originally for their next new project they were working on a game code named "Darkness" that was supposed to be a survival horror game set on an island and full of monsters and magic. However Carmack told the audience that the concept didn't come along as well as they thought and they decided to go in a different direction with the open world setting of Rage. Carmack joked that this game, unlike other id titles, will have a lot of sunlight in its setting,

Carmack admitted that games like Rage are expensive to make, saying it takes "tens of millions of dollars" to do something like that. However, he also said that making cheap games for mobile phones is also a valid development style. Working on the game allows Carmack and id to develop a game to work on a new franchise on a lower level that could move up to a higher end platform in the future. Rage will certainly be a high end game. Carmack told the audience that the title will ship on on two DVDs or one Blu-Ray disk.

Going back to cell phone game development, Carmack stated that their games (Doom RPG, Orcs and Elves and Orcs and Elves 2) have basically the same system requirements. He stated that for their next mobile phone game they want to make it with a higher system requirement. He is also frustrated about making a game on a powerful cell phone that's hampered by slow APIs including Java which he said, "runs things about 1/10th as fast as they should,"

Every id game made for the Mac has been profitable and there are a lot of Mac fans at id which is part of the reason while id Tech 5 was first shown at a Mac event. Carmack said he is thinking about making their mobile phones game. work over an iPhone. He said that that he has a dream of even controlling on of his rockets via a smartphone, saying, "Flying a rocket ship over a phone is a pretty damn cool idea."

Carmack then talked about what they are calling Quake Zero, a way to play Quake 3 Arena for free via a web browser and be supported by advertising. Carmack said this kind of game could be more popular and successful that the more conventional games that id is working on. id is now staffing a new second dev team to work on Quake Zero and later they will work on a full on id Tech 5 based Quake multiplayer title with all the bells and whistles.

Carmack said he has thought about going to Apple, who own everything on their console from the mouse to the driver API for their Macs and see if they can tune the latency while playing a game like Quake 3 Arena. Latency can be caused by a number of factors in games but Carmack said that with Apple's proprietary technology they could figure out where latency occurs in a twitch game like Quake 3 in their own hardware.

Carmack talked some more about actual game development, saying that designers try to make a level in the game play really well and be fun and then the artists come in and make it look good. However the problem with that issue is that putting textures in the enviroment can impact frame rate and other issues in the game. id Tech 5 is being designed so that creating textures for a game in the engine can be put into a level and not impact the level at all.

Carmack stated that id Tech 5 won't have a lot of technical support for third parties who use it but he did say that they are hiring dedicated game engine tool creators to make tools that will be easy to use for third parties. Carmack did repeat that Sony's PS3 console is still harder to develop for than the Xbox 360 but that id has hired a dedicated PS3 programmer to work with them on the game. Both the PC and Xbox 360 version of Quake Wars are running well but Carmack admitted that the PS3 version is still lagging behind.

While Carmack admitted that id Tech 5 and Rage could not work on the Wii, he has thought about making an Orcs and Elves game for the Wii. He has even thought about a PSP game . Carmack said that they might even do a Quake Arena game for the DS console. Carmack says he prefers the simpler games like Quakr 3 than the more complex games like Enemy Territory: Quake Wars which he admitted he gets, "....a little bit overwhelmed...." while trying to play the game.

Carmack said that for id Tech 6 he is thinking that he would like to simplify sculpting in games as they are simplifing handling art in id Tech 5. He is thinking that id Tech 6 might appear when the next generation of consoles (PS4 or Xbox 720) might start appearing.

Carmack admitted that while he doesn't like the idea of a closed network system, he did say that Microsoft's Xbox Live service for the Xbox 360 does work well. He also feels that "the golden age of the mod developer has passed" and while they will still offer mod tools its going to be harder to make mods for their more advanced games. However a new mod age might happen for games on a cell phone.

While Carmack is not convinced that hardware physics acceleration like the kind that AGEIA makes he does believe that something really cool, like a completely destructible Quake 3 Arena, could use such support and he would love to see that. He doesn't want to do it, however, as he has too many other projects on his plate.

A question from the audience centered on Carmack's Armadillo Aerospace project. Carmack said he liked the fact that he lives in a country that supports the creation of "homemade" rockets that, at some point, might be powerful enough to reach orbit or even North Korea or Iran.

A question about digital distribution got Carmack to comment on these issues. Carmack said he didn't want to become a publisher and that they will not be taking id down that route, saying that the creation of Steam is a lot more complex than some might believe. He admitted he had not heard how the id games on Steam run on Vista as he was not involved on the programming on those older games.

Carmack shot down a rumor that id Tech 5 would be using Havok as its physics system. Carmack said that rumor started when Reven Software, with Carmack's blessing, removed id's own physics engine from Doom 3 and replaced it with Havok when Raven made Quake 4 with the Doom 3 engine.

Carmack revealed more info about Rage's online multiplayer modes, saying there will be co-op racing modes as well as gunner-on-gunner modes. There will not be any deathmatch style modes in the game.

Carmack is not a proponant of cross-platform play for console and PC games, saying that the technical problems to make that work is not worth the time to handle it. Carmack admits that id Tech 5's code based could make such a system work but it is not a priority.

Carmack said that he finds software patents can be a problem as they go through development, saying that at one time he wrote a solution to a programming problem in Doom 3 only to find out that a separate programmer had done the same thing a month before and filed a patent on it. He feels that the patent process is not what it is supposed to be in terms of software and it depresses him at times to think about how some software development can be kept at bay because of such patents.

Carmack stated that the PC and Mac versions of Rage will run on OpenGL and says that there isn't anything in DirectX10 that he is interesting in implementing. When asked about 64-bit support he stated that the Mac version will likely be 64-bit only and that some of their tools will also be 64-bit.

Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Previous news article | Back to main news | Next news article


4 User Comment(s) • 4 root comment(s)
Click to view SFtheWolf's User Page SFtheWolf (571)  Talk to SFtheWolf in the Shout! Box Aug 15, 2007 - 08:35 am
This said absolutely nothing about the engine, it just repeatedly made subjective statements like 'it's going to run well on everything'. The only technological information in the entire thing was that it would have megatexturing, which is not new.

By the way this is a comment on the first look at Rage article, clicking on comments took me to this one instead for some reason.

» Login to reply to this


Click to view viz's User Page viz (192)  Talk to viz in the Shout! Box Aug 05, 2007 - 02:14 pm
'Rage against the regime'

» Login to reply to this


Click to view Phirewind's User Page Phirewind (894)  Talk to Phirewind in the Shout! Box Aug 03, 2007 - 05:52 pm
heh, "dung buggie"

» Login to reply to this


Click to view WallShadows's User Page WallShadows (2361)  My XFire username is: Wallshadows Click to view WallShadows's User Profile Talk to WallShadows in the Shout! Box Aug 03, 2007 - 05:42 pm | Edited on Aug 03, 2007 - 05:45 pm
» Another infinite loop between error and banner page!
I wish there was some video footage us poor mortal consumers could see.

» Login to reply to this


Previous news article | Back to main news | Next news article

POST A COMMENT

» Note: You need to be logged in to write a comment!

Login here, or if you don't have an account with FiringSquad, register here, it's FREE!

Gigabyte P55 Lynnfield-ready Motherboard Roundup
Click to read Gigabyte P55 Lynnfield-ready Motherboard Roundup
If you're in the market for a new P55 motherboard to go along with your new Lynnfield CPU you'll definitely want to check out today's article. Inside ... [+] (Comments)
Left 4 Dead 2 PC Review
Click to read Left 4 Dead 2 PC Review
Valve says Left 4 Dead 2 contains so much new content, it's worthy of a sequel rather than DLC. Is this true or false? Judge for yourself in today's r... [+] (Comments)
ATI Radeon 5970 Performance Preview
Click to read ATI Radeon 5970 Performance Preview
After a 10-month hiatus, ATI's once again got the world's fastest graphics card. The Radeon 5970 fuses two RV870 chips onto one board for max performa... [+] (Comments)
Call of Duty: Modern Warfare 2 PC Review
Click to read Call of Duty: Modern Warfare 2 PC Review
With no dedicated servers, no lean, and 18-player cap for multi, does Modern Warfare 2 for PC live up to its predecessors? Most of the reviews online ... [+] (Comments)
Sapphire Radeon 5870 Vapor-X 1GB Review
Click to read Sapphire Radeon 5870 Vapor-X 1GB Review
With its custom vapor chamber cooling+heatpipes and factory OC'ing, Sapphire's 5870 Vapor-X is targeted towards gamers looking for a 5870 card with a ... [+] (Comments)
Dragon Age Origins Review
Click to read Dragon Age Origins Review
While Jakub wasn't too impressed with Dragon Age Origins, Vand... [+] (Comments)
Phenom II Gets A New Revision: 125W AMD Phenom II X4 965 Performance Preview
Click to read Phenom II Gets A New Revision: 125W AMD Phenom II X4 965 Performance Preview
Promising lower power consumption, lower temps, and most importantly for enthusiasts, more OC'ing, AMD is back with a new CPU revision for the Phenom ... [+] (Comments)
Shattered Horizon Review
Click to read Shattered Horizon Review
FutureMark, well known for their popular 3DMark benchmarks, is venturing into new territory with Shattered Horizon. This multiplayer shooter is perhap... [+] (Comments)
AMD Athlon II X3 435/Athlon II X2 240e Performance Preview
Click to read AMD Athlon II X3 435/Athlon II X2 240e Performance Preview
Today AMD is introducing 8 new Athlon II CPUs intended to service different segments of the budget CPU market. For HTPC users, new 45W dual, triple, a... [+] (Comments)
Borderlands PC Review
Click to read Borderlands PC Review
Is it an RPG or is it an FPS? Borderlands blends the best elements of both in one entertaining package. Vandy has spent the past week playing the PC v... [+] (Comments)
EVGA P55 FTW Review
Click to read EVGA P55 FTW Review
Looking for a good P55 motherboard to OC your CPU beyond 4GHz? If so, you may want to check out EVGA's P55 FTW. With its extra ATX12V connector, this ... [+] (Comments)
Operation Flashpoint: Dragon Rising Review
Click to read Operation Flashpoint: Dragon Rising Review
While it's not the true sequel to Operation Flashpoint, Dragon Rising is billed as a modern tactical sim just like its predecessor. Does it live up to... [+] (Comments)
ATI Radeon HD 5770/5750 Performance Preview
Click to read ATI Radeon HD 5770/5750 Performance Preview
With prices ranging from $109-$159, ATI's Radeon 5700 series of cards bring DX11 gaming to mainstream price points and usher in new levels of energy e... [+] (Comments)
Batman: Arkham Asylum PC Review
Click to read Batman: Arkham Asylum PC Review
Already a smash hit on consoles, the PC version of Batman: Arkham Asylum sports better graphics and support for NVIDIA technologies PhysX and 3D Visio... [+] (Comments)
Batman: Arkham Asylum PhysX Features and Performance
Click to read Batman: Arkham Asylum PhysX Features and Performance
One eye candy feature PC users can enjoy over the console edition of Batman: AA is PhysX. Rocksteady's PhysX implementation is more than just tearing ... [+] (Comments)
Resident Evil 5 PC Review
Click to read Resident Evil 5 PC Review
Sporting a new mercenaries mode with more enemies on screen, higher resolution DX10 graphics, and 3D Vision support, Resident Evil 5 is definitely bes... [+] (Comments)
More Hardware »More Games » | Interviews »


 
 Latest Headlines
AMD Life After DX11 Contest (3)
Gigabyte P55 Lynnfield-ready Motherboard Roundup (0)
Microsoft patents 'Super Guide': in-game walkthroughs (5)
Industry analyst believes game prices will fall in 2010 (5)
Get Dragon Age Origins for $10 off (0)
Final classes revealed for Star Wars: The Old Republic (0)
Intel's 6-core Westmere CPU tested (1)
First Core i3/Core i5 Clarkdale prices hit web (0)
Atari announces open beta dates for Star Trek Online (4)
Modern Warfare 2 PC outsells Call of Duty 4 (11)
Left 4 Dead 2 PC Review (6)
BioShock 2 special edition includes vinyl LP (12)
BioWare announces 1st DLC for Dragon Age Origins (3)
New Bad Company 2 trailer released (9)
JPR: PC gaming hardware market forecast to hit $27B next year (6)
Today's News >>

 Hottest Topics
New Modern Warfare 2 PC petition created (33)
ATI Radeon 5970 Performance Preview (12)
BioShock 2 special edition includes vinyl LP (12)
Modern Warfare 2 PC outsells Call of Duty 4 (11)
New Bad Company 2 trailer released (9)
First Fermi-based Tesla board announced (9)
Supreme Commander 2 coming this Spring (8)
Report says Activision has hired a 3rd dev team to make Call of Duty games (6)
JPR: PC gaming hardware market forecast to hit $27B next year (6)
Left 4 Dead 2 PC Review (6)
Is CoD: MW2's 'Ghost' getting his own game? (6)
Microsoft patents 'Super Guide': in-game walkthroughs (5)
Industry analyst believes game prices will fall in 2010 (5)
Atari announces open beta dates for Star Trek Online (4)
BioWare announces 1st DLC for Dragon Age Origins (3)
Today's News >>

 Latest Siteseeing
ASUS Xtreme Design Contest (1)
PBS Frontline: The Warning - must watch (7)
Millionaire Teens Wanted (7)
What should Vandy review next? (10)
US Healthcare reform debacle in the making? (51)
Handy Guide for Deciding on a Gaming Platform (7)
From Star Trek to reality: researchers developing real warp drive (17)
Dom DeLuise Passes Away at 75 (5)
Deadpool Movie is a Go (9)
A Look Back.... (9)
More Siteseeing >>


 News Archive
This Month

October 1 - 31, 2009

September 1 - 30, 2009

August 1 - 31, 2009

July 1 - 31, 2009

June 1 - 30, 2009

May 1 - 31, 2009

April 1 - 30, 2009

March 1 - 31, 2009

February 1 - 28, 2009

January 1 - 31, 2009

December 1 - 31, 2008

November 1 - 30, 2008


 Latest Galleries
Random Gallery >> 
Click to view high-res Image!
Warhammer 40,000: Dawn of War II Review [45] (0)

Random Gallery >> 
Click to view high-res Image!
Left 4 Dead 2 Dark Carnival Screenshots PAX 09 [6] (0)

Random Gallery >> 
Click to view high-res Image!
STALKER: Call of Pripyat DirectX 10 vs DirectX 11 Screenshots [10] (3)

STALKER: Call of Pripyat DirectX 10 vs DirectX 11 Screenshots [10] (3)
Left 4 Dead 2 Dark Carnival Screenshots PAX 09 [6] (0)
RAGE SIGGRAPH 2009 Screenshots [7] (0)
Max Payne 3 June 2009 Screenshots [6] (5)
X-men Origins: Wolverine Review [33] (0)
Zeno Clash Review [32] (0)
NY Comic Con 2009 Pictures [103] (0)
Tom Clancy's H.A.W.X. Review [21] (0)
Warhammer 40,000: Dawn of War II Review [45] (0)
F.E.A.R. 2: Project Origin Review [20] (0)
Demigod Review [30] (0)
Midway Games Press Event Report Screenshots [48] (0)
GDC 2008 Pictures [48] (0)
Emotiv Pictures [3] (2)
3D Mark Vantage Screenshots [3] (3)
CES 2008 Pictures And Booth Model Gallery [115] (0)
Project Origin December 21 Screenshots [10] (0)
Star Trek Online Screenshot [1] (0)
Call of Duty 4 Review Screenshots [20] (0)
Frontlines: Fuel Of War Preview Screenshots [12] (0)

More Galleries >>


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved