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Posted by Brandon Sandman Bell on Tuesday September 11, 2007 - 05:32 PM

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» Enemy Territory: Quake Wars Demo Performance

With Enemy Territory: Quake Wars set to debut in a few weeks, we couldn't help but run performance numbers with the recently released demo. Inside we've got performance results with the latest high-end GPUs from AMD and NVIDIA. How well does id's MegaTexture technology work? And how do the cards perform with the game? Find out in this article!

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23 User Comment(s) • 5 root comment(s)
Click to view Knuckles's User Page Knuckles (1330)  Click to view Knuckles's User Profile Talk to Knuckles in the Shout! Box Sep 12, 2007 - 06:04 pm | Edited on Sep 12, 2007 - 06:13 pm
I know why the x6800 CPU is used, but I think it might by interesting to do an AMD CPU benchmark also. (but of course that takes twice the time)
Maybe not with all the graphics cards but just to say if your overall impression is that they are running 10%-20% slower at low resolution and 5% slower at high (I am just guessing).

Also, am I the only one who has a monitor that maxes out at 1280x1024 (I normally play games at 800x640 in MultiP or 1024x768 in SingleP).
So 1600+ is useless to me.

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Click to view DanTheMathlete's User Page DanTheMathlete (235)  Click to view DanTheMathlete's User Profile Talk to DanTheMathlete in the Shout! Box Sep 13, 2007 - 08:13 am | Edited on Sep 13, 2007 - 08:19 am
» Unfortunately, you are not alone
Read my comment on the Bioshock part 2 review. Of course having a higher resolution for my monitor would be useless to me as I game with a Venice3000, 512x2 TwinX XL Ram and a 7800 gtx. I can game in Counter Strike Source at max resolution 1280x1024 (Stop snickering!) with 4XAA and 8XAF and still produce solid frame rates with setup.
As for Shtupping, with your gigantic monitor, quad-core Processor and awesome video card ... never mind, I forgot what I was going to say and drooled all over my keyboard.

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Click to view Major Shtupping's User Page Major Shtupping (153)  My XFire username is: joebot Talk to Major Shtupping in the Shout! Box Sep 13, 2007 - 02:49 pm
I am a professional sys admin so some of the gear saves me time when work bleeds into my home life. The price then becomes worth it.
Is my system worth buying to game, especially online? Heck no, very little of it helps (but dude, ya gotta go widescreen. It does help.) I still get net lag, and all the detail is distracting when you need to focus on situational awareness in CS. But then again, while wandering through Cyrodiil or Rapture, I certainly was enjoying the scenery.
And also, MS Word runs at the same speed on both our machines.

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Click to view Knuckles's User Page Knuckles (1330)  Talk to Knuckles in the Shout! Box Sep 13, 2007 - 10:00 am
Read your comment dude. I have even more pathetic system than you. But as their are only 1-2 PC games a year that interest me these last 3 years, I don't see the reason to upgrade.

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Click to view Major Shtupping's User Page Major Shtupping (153)  My XFire username is: joebot Click to view Major Shtupping's User Profile Talk to Major Shtupping in the Shout! Box Sep 12, 2007 - 09:15 pm
I am playing the demo at 1920x1200 with my 8800GTX and QX6700 which is a good match at that res. It plays nice and fluidly at all times with everything cranked to 11 and 30 online opponents.
Since you want all testing to top out at 1280x1024, what would we learn by finding out that it runs at 245fps (I'm making the number up)?
Or, no insult to you, are you also suggesting that we stick to the $150 part price limit you set on your monitor? So the review system would top out at a Raptor, 1GB RAM (2GB if value RAM), ATI2600 or nVidia 8600 and an AMD X2 5600 or Intel E6600.
Well that review would tell me less about my system that this high end review tells you about yours.
If a high end machine plays it crappy, you are fuxxored. Unless you are willing to give it that special NES simulating DX7 loving. if it plays it decently you have a chance for it to play nice on yours because there is probably some settings that will work well.
Now me, on the other hand, reading a review on an average machine, well that tells me nothing about my system, because if it plays like crap, my machine could still run it very well, and if it plays well on the average system, it might still play like crap once you turn on all the graphic goodness (like just about every current DX10 game).
The benchmark is easier to reproduce if they crank everything to the max and see where it breaks.
If you do have a problem with this type of review, www.HardOCP.com might be more to your liking, as their reviews do it backwards, and report playable settings for decent frame rates as opposed to this method.

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Click to view Knuckles's User Page Knuckles (1330)  Talk to Knuckles in the Shout! Box Sep 13, 2007 - 09:56 am
Since you want all testing to top out at 1280x1024, what would we learn by finding out that it runs at 245fps (I'm making the number up)?
I have no problem with super high resolution test, but I think 1600x is too high as the lowest one. 1280x would be fine.

Also this performance test goes through many graphics cards, I would think it would be possible to test more than 1 CPU. 2 would be fine, one high end from Intel and one high end from AMD.

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Click to view Major Shtupping's User Page Major Shtupping (153)  My XFire username is: joebot Click to view Major Shtupping's User Profile Talk to Major Shtupping in the Shout! Box Sep 13, 2007 - 02:50 pm
If it helps you any, I just had a stick of my Dominator TWIN2X2048-9136C5D cause my machine to quit POSTing (and I don't even OC), and 1GB of RAM makes Vista very very angry.

I also use the monitor to watch all my TV on, so if you consider throwing in your TV budget, the monitor upgrade is worth it.

Well, I can't argue against using a high and midrange system for review because they could both be done simultaneously (until Bioshock's DRM takes over the industry) and not really cost the reviewer much more time.

The problem is practicality. There almost certainly is no FS Testing labs. When an article is assigned to a writer, it is probably also decided by what hardware he has access to test it on.

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Click to view robvia's User Page robvia (11)  Click to view robvia's User Profile Talk to robvia in the Shout! Box Sep 12, 2007 - 07:44 am
» How many players in MP?
Great work on the graphics, but how many players for MP?
Same thing for Crysis.

All these fancy engines won't mean much if the MP is a letdown.

I've heard that Crysis will have a max of 32 players. That's not enough. The games get boring and lopsided, especially when someone leaves. 16 v 16 isn't good enough for pub servers. No, I don't want to play in a league 5 v 5.

I want 20 v 20 in a pub server.

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Click to view mr.wielder's User PageI am an AMD Agent mr.wielder (1394)  Click to view mr.wielder's User Profile Talk to mr.wielder in the Shout! Box I am an AMD Agent Sep 12, 2007 - 08:58 am
I can tell you that the MP is wicked fun, not a letdown at all, but I can't say I've seen any servers over 32 players. 20v20 would be fun I guess, but the action is packed enough in ET:QW when it's 16v16. QW is designed to focus the majority of your team's efforts on the evolving battle-front, so no matter how many people are on each team, there's plenty of shooting going on.

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Click to view Ring Wraith's User Page Ring Wraith (20)  Talk to Ring Wraith in the Shout! Box Sep 12, 2007 - 05:23 am
Good benchmarking but why not run the game at max settings? I see some of the sliders were only at 75% and soft particles were turned off. I think most high end gamers would be cranking those settings up to max.

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Click to view GX-Brandon's User PageI am an AMD Agent GX-Brandon (369)  Talk to GX-Brandon in the Shout! Box I am an AMD Agent Sep 12, 2007 - 07:30 am
In hindsight yeah, I should have cranked the settings all the way up. I selected the default "high" settings, and then cranked up the lighting to high and the shader level to ultra, but I should have gone further than that. I started out testing the 8800 GTS 320MB and worked my way up, next time I will probably go the other way around.

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Click to view stalker_loner's User Page stalker_loner (257)  My XFire username is: anygameldo Talk to stalker_loner in the Shout! Box Sep 12, 2007 - 05:52 pm
How did the 320mb run?

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Click to view w00t's User Page w00t (924)  My XFire username is: w00t Talk to w00t in the Shout! Box Sep 11, 2007 - 11:16 pm
So much graphical power for... BF2-class graphics?
How about *not* being impressed by the Doom3 engine evolution?

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Click to view mr.wielder's User PageI am an AMD Agent mr.wielder (1394)  Click to view mr.wielder's User Profile Talk to mr.wielder in the Shout! Box I am an AMD Agent Sep 12, 2007 - 08:47 am | Edited on Sep 12, 2007 - 08:49 am
I did a quick FiringSquad search for BF2142 screenshots, and put a couple comparison shots side by side just to make sure, and judging from that, I think your BF2-class graphics comparison is off the mark.

BF2142 Here:
http://www.firingsquad.com/media/article_image.asp/2027/02

ET:QW Here:
http://www.firingsquad.com/media/article_image.asp/2232/04

What ET:QW lacks (which BF has) is ragdoll physics on player models.

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Click to view asdfqwerty's User Page asdfqwerty (969)  My XFire username is: FiringSquadCEO Talk to asdfqwerty in the Shout! Box Sep 13, 2007 - 05:51 am
That BF screenshot must have been taken on lowest settings, check
http://www.tweakguides.com/BF2_5.html
for some BF2 images on high quality. At least as good if not better than your ET:QW sample.

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Click to view mr.wielder's User PageI am an AMD Agent mr.wielder (1394)  Click to view mr.wielder's User Profile Talk to mr.wielder in the Shout! Box I am an AMD Agent Sep 13, 2007 - 03:53 pm | Edited on Sep 13, 2007 - 03:55 pm
Whoops, you're totally right. I just ASSumed FS would post highest-quality shots for a Review feature. I guess the ET:QW shot shouldn't be used as a comparison mark either if the settings weren't all on highest like Brandon says above.

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Click to view dedo's User Page dedo (1)  Talk to dedo in the Shout! Box Sep 12, 2007 - 02:34 pm
I read...
"It really is hard to believe that Enemy Territory: Quake Wars is based on the same fundamental game engine as Doom 3 from three years ago. The engine clearly has come a long way in that time span. We also think Enemy Territory: Quake Wars will finally silence id’s critics who claim John Carmack and company can’t create a game engine that scales well outdoors."

Can you please try a run with a three-year-ago hardware please. And compare it to FarCry in the meanwhile?

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Click to view briantek's User Page briantek (27)  Talk to briantek in the Shout! Box Sep 12, 2007 - 05:32 pm
agreed benchmark a 9800pro

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Click to view HopJokey's User Page HopJokey (2)  Click to view HopJokey's User Profile Talk to HopJokey in the Shout! Box Sep 11, 2007 - 08:06 pm
» Quad Core?
Would this game see any benefit from Quad Cores?

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Click to view GX-Brandon's User PageI am an AMD Agent GX-Brandon (369)  Talk to GX-Brandon in the Shout! Box I am an AMD Agent Sep 12, 2007 - 07:28 am
I will probably do some quick CPU benches shortly.

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Click to view rline's User Page rline (1)  My XFire username is: rline Talk to rline in the Shout! Box Sep 12, 2007 - 08:18 am
I don't know if it is worth your time, but will you being doing benchmarks on XP or Vista x64?

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Click to view CodE-E's User Page CodE-E (312)  Click to view CodE-E's User Profile Talk to CodE-E in the Shout! Box Sep 12, 2007 - 11:24 am
Can you do some XP / Vista / 32 bit / 64 bit tests too, please? :p

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Click to view GX-Brandon's User PageI am an AMD Agent GX-Brandon (369)  Talk to GX-Brandon in the Shout! Box I am an AMD Agent Sep 12, 2007 - 08:42 am
WinXP

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