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Posted by Alan Dang on Sunday October 21, 2007 - 07:02 AM

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» Gran Turismo 5 Prologue First Impressions/Preview

Our resident Gran Turismo Guru gets his hands on the Japanese release of Gran Turismo 5 Prologue. First Impressions? OMGWTFBBQ.

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23 User Comment(s) • 10 root comment(s)
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Click to view shark974's User Page shark974 (1)  Talk to shark974 in the Shout! Box Nov 08, 2007 - 02:21 am
» GT5 doesn't run at 1080P
Stop believing the Sony fud. It runs at 1280X1080, a significantly less demanding resolution. This was discovered by a method of counting pixels at Beyond3dforum. The same place that discovered Halo3 is not 720P.

The first demo or whatever, rendered at 1440X1080 (which is then upscaled to 1080P). This recent demo with more cars has reduced that to 1280X1080. Still a nice bit better than 720P, no doubt, but not true 1080P. Very few Sony games are, despite the wild claims by many of their fanboys (some actually believed GT4 ran at 1080P on PS2, of course it was upscaled from 540X240 or something like that).

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Click to view Kamus's User Page Kamus (110)  Talk to Kamus in the Shout! Box Nov 13, 2007 - 04:27 am
I think that whats'r eally funny here, is the people that think that resolution will result in better picture quality at the cost of lots of bandwidth that could be better used for more shaders.

Bungie made the right call not going 720p despite all the idiots complaining about it, since it allowed them to get more out of the ATi chip, as far as PD goes, i wish they would've gone further and just stuck to 720p to being with (or less if it meant more shaders.)

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Click to view goku2100's User Page goku2100 (154)  Click to view goku2100's User Profile Talk to goku2100 in the Shout! Box Nov 12, 2007 - 08:45 pm
Actually they or we or I thought it was 1080i, not p.

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Click to view goku2100's User Page goku2100 (154)  Click to view goku2100's User Profile Talk to goku2100 in the Shout! Box Nov 06, 2007 - 02:30 pm
» WTH@graphics
Is it just me or are the graphics WORSE than they are in GT4 or GT3? The cars look like crap and the scenery looks like GT3 except worse for some reason. Am I missing something here? And yes this is with it fully zoomed in.

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Click to view Kamus's User Page Kamus (110)  Talk to Kamus in the Shout! Box Nov 07, 2007 - 04:23 am
Drugs are bad, Mmmk?

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Click to view Kamus's User Page Kamus (110)  Talk to Kamus in the Shout! Box Oct 24, 2007 - 10:04 pm
Physics are improved from GT4, but are still not as good as the EPR physics i'm sad to see.

It will be enough to keep intrested in the game though.

Also, if you want the cars to feel any bit realistic make sure you run with N2 tyres, as those mimic the stock tyres the most. (this is true in past GT's also.)

Basicly, it's a revolutionary graphic update, but a very evolutionary evrything else update... which is what i feared.
I really think that PD has to stop concentrating on the look of the game at this point, and just add new physics truly worthy of a "next gen" title.

the Audio sucks by the way, it's very dissapointing that they didn't improve on this either.

Overall, it will still be an amazing title, it's one of the few games that's truly showing the potential of the Cell, and the online funtionality should keep people like me hooked for years.

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Click to view GX-Alan's User Page GX-Alan (78)  Talk to GX-Alan in the Shout! Box Oct 25, 2007 - 08:08 pm
It's definitely more than just an incremental upgrade in physics. The drift physics of Enthusia is still more realistic, but under "traditional" driving, GT5 is up there. The hardest part is that I'm not sure how confident I can be commenting on the physics of the game without actually haven driven the cars. With Enthusia and the older GT games, it was possible to compare the game to the real-life experience.

The graphics update is amazing though. With a projector, you can get the cockpit hands to match in size to your own, allowing a fully immersive experience.

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Click to view Kamus's User Page Kamus (110)  Talk to Kamus in the Shout! Box Oct 26, 2007 - 11:42 am | Edited on Oct 26, 2007 - 11:45 am
I think it comes down to the tyre simulation, you still feel very detached to the tyres, you really can't tell when you're about to lose the car as well as you do in other sims.

In EPR on the otherhand, you can tell exactly when you're gonna lose grip, you get lots of feedback for this. (nevermind the actual visual cues from the VGS, you can still tell by intuition.)

Throttle control seems far more important in EPR than GT5 prologue (though, i have to admit this improved quite a bit from GT4.)

I guess i was just expecting it to be at least on par with EPR.

Overall i'm going to enjoy GT5 a lot, specially if they get the online aspect right. I really hope this isn't the final form of the tyre simulation, there's quite a bit of room for improvement IMO.
Same goes for the sounds which haven't imrpoved at all, i think it's a tragedy that even an arcade game like NFS has more realistic sounds.

Overall though, like before. there's not any game in the market that comes close to PD when it comes to overall product quality, that attention to detail can't be cheap. i wonder what their budget is.

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Click to view cleverjaja's User Page cleverjaja (95)  Talk to cleverjaja in the Shout! Box Oct 22, 2007 - 11:49 pm | Edited on Oct 22, 2007 - 11:51 pm
Wow this game looks awesome. The car models looks picture perfect in my book.

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Click to view SteveNZ's User Page SteveNZ (421)  Click to view SteveNZ's User Profile Talk to SteveNZ in the Shout! Box Oct 22, 2007 - 12:15 am
It displays in 1080p, but as mentioned elsewhere, it's rendered in a much lower resolution.

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Click to view Cool.DK's User Page Cool.DK (193)  Click to view Cool.DK's User Profile Talk to Cool.DK in the Shout! Box Oct 22, 2007 - 08:37 am
Not so!

The GT5 HD which was released some months ago used 720p but this is the Full Monty!

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Click to view DrKeo's User Page DrKeo (270)  Talk to DrKeo in the Shout! Box Oct 22, 2007 - 12:28 pm
actually, the developers them selves said that its "upscaled 1080P".

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Click to view SteveNZ's User Page SteveNZ (421)  Click to view SteveNZ's User Profile Talk to SteveNZ in the Shout! Box Oct 25, 2007 - 11:15 am
Scaling from 1280 to 1920 is an awful lot of scaling with the vertical is remaining static. There isn't a huge amount of difference between that and plain old 1280x720 (720p) - I wonder why they didn't just render at 720p. Would've given them some spare CPU power.

Audio in racing games is almost always rubbish. Maybe it's so they can support the people who are still using the speakers on their TVs for surround as opposed to those with bigass HT setups whos systems should be able to handle the sphincter rattling roar of race engines.

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Click to view Cool.DK's User Page Cool.DK (193)  Click to view Cool.DK's User Profile Talk to Cool.DK in the Shout! Box Oct 22, 2007 - 04:17 pm
I have done some googling and it seems I was mistaken - sort of.

Supposedly the game renders in 1280x1080 so it's scaled but only horizontaly. I guess it's had to since it's set to run at a constant 60 fps.

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