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| | (Post a comment) » America's Army 3 hotfix patch plannedA hotfix patch is in the works for America's Army 3 that's designed to address some of the issues gamers are most commonly encountering. According to a post on the game's forums, the issues are largely network-related. The post reads: "The vast majority of issues you may have experienced has been a result of the huge demand on our network which has unfortunately impacted training qualification and game server performance." According to the post, the hotfix will be released shortly "so that you can enjoy the game over the weekend. Once the patch is available, your AA3 game will be automatically updated through Steam or the Deploy Client."
In other AA3 news, the game's original developers were laid off abruptly yesterday, with dev work now being handled in Alabama. Voodoo Extreme managed to copy an AA3 forum post from one of the laid off dev workers before it was deleted. Some excerpts:
I would like you to imagine trying to build a game with an impossible deadline, steadily declining workforce (via firings), A hiring freeze, constantly being fed misinformation, having the "higher ups" completely ignore your weekly plea for either A) more time, or B) more manpower, working a ton of unpaid overtime, pouring your heart and soul into a misadventure only to have the uniformed community scoff at you for uncontrollable variables..... RIGHT when you've just lost your job.
There are problems with the release beyond the devs control. In fact, the bureaucracy is so convoluted that you can't even begin to imagine the breadth and scope of B.S. the devs had to deal with daily. in short, imagine being the subcontractor of a subcontractor of a contractor to the government. Sure Millions of dollars may have been poured into this project, but how much do you think made it to the actual DEV team, the people MAKING the game, after it was filtered by the bureaucracy?
... What I would like you to understand is that the Devs did everything they could, worked a TON of unpaid overtime, put their time and passion into an un-winnable situation, and were effectively stabbed in the back. Many of these guys are my close friends, they have family to take care of, and overpriced rent to deal with. They just came off busting their butts for months, to be let go, without warning. Perhaps a little empathy is in order here.
Almost every multiplayer online game has problems upon release. These problems become exaggerated when a development team is kept in constant turmoil and paranoia via misinformation and a high rate of employee turnover. When the people you trust around you are being let go, it becomes difficult to emotionally invest yourself in the titanic sinking ship. Nonetheless, I can tell you the Devs STILL pushed themselves as hard as they could.
Furthermore, the problem with the game at this point, has everything to do with the authentication servers being slammed, A.K.A not a controllable variable by the Devs. Sure there are bugs, they WERE being fixed, and now you'll be lucky to see any fixes in the near future.
(Spotted on Blues News)
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| 3 User Comment(s) • 3 root comment(s) |
suryad (44) Jun 22, 2009 - 09:10 pm
| | Not really that surprised. It is the same with IT workers everywhere. In fact it seems that if you have a brain and you use it in developing software, you are literally screwing yourself by giving yourself the short end of the stick. All the money and rewards just end up going to 'management'. » Login to reply to this |

larsig (780) Jun 22, 2009 - 08:31 pm
| ignorance is bliss... except for the ones doing the work
All of you that complain to devs about buggy software and so on, take a moment and think. The devs don't set out to release a buggy and bad piece of software.» Login to reply to this |



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