

 Tiger Woods Out...Until August!
 |


| | (Post a comment) » Microsoft drops HD resolution requirements for 360In his latest tech column for Develop, Black Rock Studio's David Jefferies says that Microsoft has dropped the requirement that Xbox 360 game developers display their games at 720p (1280x720). Apparently Microsoft has decided to drop the requirement due to issues with HDTV LCDs that often support native resolutions of 1366x768 instead of 1280x720.
In the article, he also discusses the tradeoff developers face between anti-aliasing and screen resolution; as you can imagine, the GPUs inside the PS3 and Xbox 360 aren't quite able to handle 4xAA with 720p resolution in some games:
At this point most games, including our games here at Black Rock, drop down to 2xMSAA at 1280x720. We are making a trade-off and saying that the screen resolution is more important to us than the quality of the anti-aliasing. This isn’t necessarily an entirely voluntary move because, until recently, Microsoft had a TCR insisting that games run at 1280x720 – providing you weren’t one of the lucky ones like Halo, who got it waived and ran at 1152x640, that is.
By asserting that screen resolution is more important than anti-aliasing we’re leaving ourselves vulnerable when the customer’s LCD decides it’s going to rescale the image to a new resolution anyway. If we instead assume that the LCD is going to rescale then, for some games, it might be more sensible to present it with a better anti-aliased but lower resolution image in the first place.
As more and more LCDs ship with the full HD resolution of 1920x1080 then this will become less of an issue, but I’ve just had a look on Amazon and all the 26" and 32" Sony and Samsung TVs are still 1366x768.
It’s is for this reason that Microsoft recently retired the TCR insisting on 1280x720. Now we are free to make the trade-off between resolution and image quality as we see fit.
(Spotted on Blues News) | Previous news article | Back to main news | Next news article  |


| 7 User Comment(s) • 3 root comment(s) |


DrKeo (288) Sep 02, 2009 - 11:05 am
| | Considering both COD4 and Halo 3 are sub 720P I didn't have a clue that the requirement is still there. » Login to reply to this |


» Note: You need to be logged in to write a comment!Login here, or if you don't have an account with FiringSquad, register here, it's FREE! |

 ATI Radeon HD 5570 Performance Preview
 The Radeon 5570 fuses ATI's 400-shader Redwood graphics core with a low-profile board design, giving you the guts of the 5670 in a package that's simi... [+] (Comments) | Mass Effect 2 PC Review
 BioWare's latest chapter in the Mass Effect series has earned overwhelmingly positive praise on consoles, but is the game still enjoyable on the PC? F... [+] (Comments) |
ATI Radeon 5450 Performance Preview
 With prices ranging from $49-$59, ATI's Radeon 5450 brings DX11 and Eyefinity to the entry-level price bracket for the first time. But how does it per... [+] (Comments) | Top Games of 2010
 Because multiple blockbuster games were pushed back from Q4'09 to 2010, the next few months should be pretty busy for gamers. Games like Splinter Cell... [+] (Comments) |
AMD's New Year CPUs: Athlon II X4 635, Athlon II X3 440, Athlon II X2 255, & Phenom II X2 555 Black Edition Tested
 Ready to pull the trigger on a new budget CPU? If so, you'll be glad you waited, as today AMD's providing a free 100MHz speed bump on their latest dua... [+] (Comments) | Top 10 PC Games of 2009
 2009 was a pretty good year for PC gamers. While the year got off to a bit of a slow start, things really picked up over the course of the year. Join ... [+] (Comments) |
Gigabyte USB 3.0 Boards Compared: P55A-UD6 and X58A-UD7
 Promising transfer rates up to 10X higher than USB 2.0, next-generation USB 3.0 devices should offer considerably more speed to get things done. The s... [+] (Comments) | Left 4 Dead 2 PC Review
 Valve says Left 4 Dead 2 contains so much new content, it's worthy of a sequel rather than DLC. Is this true or false? Judge for yourself in today's r... [+] (Comments) |
| NVIDIA GF100 'Fermi' Graphics Architecture Overview
 With DX11, 512 shaders, and a 384-bit memory interface, NVIDIA's next-generation GF100 GPU certainly looks impressive at first glance. It doesn't stop... [+] (Comments) | Call of Duty: Modern Warfare 2 PC Review
 With no dedicated servers, no lean, and 18-player cap for multi, does Modern Warfare 2 for PC live up to its predecessors? Most of the reviews online ... [+] (Comments) |
ATI Radeon HD 5670 Performance Preview
 Priced at $99 and offering features like DirectX 11 and Eyefinity, ATI's Radeon 5670 is poised to take over the heart of the mainstream graphics marke... [+] (Comments) | Dragon Age Origins Review
 |
Building a Core i7-920 Gaming Rig
 With his Core 2 Extreme X6800 PC beginning to show signs of age, Vandy just finished upgrading his primary gaming rig to Core i7 over the holidays. Wi... [+] (Comments) | Shattered Horizon Review
 FutureMark, well known for their popular 3DMark benchmarks, is venturing into new territory with Shattered Horizon. This multiplayer shooter is perhap... [+] (Comments) |
Intel Core i5-661 'Clarkdale' Performance Preview
 With a 3.33GHz stock clock speed, integrated DX10 graphics core, and 32-nm manufacturing process, Intel's Core i5-661 is designed to make Core 2 Duo o... [+] (Comments) | Borderlands PC Review
 Is it an RPG or is it an FPS? Borderlands blends the best elements of both in one entertaining package. Vandy has spent the past week playing the PC v... [+] (Comments) |
| More Hardware » | More Games » | Interviews » |

| | 




This Month
 January 1 - 31, 2010
 December 1 - 31, 2009
 November 1 - 30, 2009
 October 1 - 31, 2009
 September 1 - 30, 2009
 August 1 - 31, 2009
 July 1 - 31, 2009
 June 1 - 30, 2009
 May 1 - 31, 2009
 April 1 - 30, 2009
 March 1 - 31, 2009
 February 1 - 28, 2009

| 
 |
|