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Posted by Brandon Sandman Bell on Tuesday September 08, 2009 - 05:26 PM

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» Valve: Blame Microsoft for forcing us to charge for Crash Course DLC

If Valve had their way, their upcoming Crash Course DLC for Left 4 Dead would be free for PC and Xbox 360 gamers. Instead the company claims that Microsoft insists that Valve charge for it: "We own our platform, Steam. Microsoft owns their platform. They wanted to make sure there's an economy of value there," explains Valve's Chet Faliszek to Eurogamer. When asked who determined the pricing for Crash Course (560 Microsoft Points), Faliszek responded: "Well, they helped us get the first one out for free. We had the one DLC out for free. And I think... they have to look and say, wow, we're kind of being unfair to everybody else if these guys can do that."

"It's not like we're [Valve is] looking at this as, 'Oh my god, we need some money, we're going to charge,' obviously, or we'd do it on the PC. So it's just kind of the way the system works right now."

Faliszek confirmed that Valve still plans to release Crash Course later this month. The DLC will of course be free for PC gamers. (Spotted on Shacknews)

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9 User Comment(s) • 5 root comment(s)
Click to view kornedbeefy's User Page kornedbeefy (10)  Talk to kornedbeefy in the Shout! Box Sep 09, 2009 - 08:05 am
You dummy console gamers keep kissing up to MIcrosoft and see where it leads you. If you must console game then get a PS3/Wii. Being a 360 fanboy is BAD for gamers and I'm sad to see it has become so popular. Microsoft was/is evil in the OS/app arena and it will only ruin gaming if it gets a monopoly on it. It already has you paying for online play and DLC for kripes sake.

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Click to view larsig's User Page larsig (780)  Talk to larsig in the Shout! Box Sep 09, 2009 - 09:48 am
It's hardly bad for gamers. Without xbox live we wouldn't have nearly the online support from the other two that we have now. Of course that's not saying much, their services are still shitty in comparison. Just becaues you have to pay for something doesn't mean that its ruining gaming...

Pay $6-7 or so for hours of more gameplay, what is wrong with that? If all games stayed at $50 on release with no alternate revenue streams (no adds, no dlc etc) then the games and services we see now would be much worse off. Companies would have no incentive to invest money in something of questionable profitability, and as it stands they barely have any initiative.

True there are exceptions like Blizzard and valve of course, but consider how many companies like that exist. Activision/Blizzard has a cash cow and established name, they can afford to toss money around. Valve, they are an established name and know that whatever games they make will have a good chance of doing well. The other major publishers, EA, THQ and so on are in a bad spot even with the current model of dlc and so on. You may say they should just come out with better games, but think why are there bad games? Is it because the developers and publishers set out to make a bad game? Think about that. No one in the software industry wants their projects to fail, but it happens for various reasons, preventable and otherwise.

You can go on your rantings and crusades about cheaper games and free additional content all you like. You can boycott all these games/systems all you want. But this is reality, the real world. No one is altruistic at the core, we're all greedy bastard (Not necessarily in a monetary sense). For a company, to be truly altruistic (For the sake of others and not caring about consequences to one's self, good or bad) is financial suicide and contrary to the very nature of a corporation.

All those developers, artists, etc that spent thousands of man-hours on creating content, and they need to feed themselves and their families. To these corporations, they need to keep their employees and stockholders happy. How can they do this if gamers expect their main source of income to be cheaper (while cost of production increases) and provide free additional features? True valve is passing this content for free out to customers, but consider that this content is being distributed over Live, which wile is not additional content is a service like your internet and power. It takes a lot of time to develop for and maintain, do the people working on these projects not deserve to be compensated?

The next time you ask for something free, consider the people working on the products/services. Do they deserve to be paid? Do they deserve to have their living sustained at a level fitting for their skill and knowledge? Free is only an illusion, it is being paid for somehow, either by people working or the customer. I prefer the customer take the hit.

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Click to view doomtrooper's User Page doomtrooper (742)  Talk to doomtrooper in the Shout! Box Sep 09, 2009 - 04:11 pm
Good points! I completely agree with you, but it still sucks for 360 owners.

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Click to view Jwhx's User Page Jwhx (891)  Click to view Jwhx's User Profile Talk to Jwhx in the Shout! Box Sep 09, 2009 - 07:25 am
Ahahahaha. Free on PC but costs on xbox. Take that console suckers.

I can see why MS wants to charge but it should be kept to a minimum given the free on pc part. I have no idea how much 560 points is worth though as I lack a 360.

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Click to view jacobvandy's User PageI am an AMD Agent jacobvandy (1019)  My XFire username is: jacobvandy Talk to jacobvandy in the Shout! Box I am an AMD Agent Sep 09, 2009 - 02:07 pm
it's $5.60, isn't it?

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Click to view ZeroGuardian's User PageI am an AMD Agent ZeroGuardian (51)  Click to view ZeroGuardian's User Profile Talk to ZeroGuardian in the Shout! Box I am an AMD Agent Sep 08, 2009 - 10:23 pm
I'm in agreement that Microsoft shouldn't force it to be paid for. But there are a few other things that Microsoft has to consider besides making a little money on the side (which of course they are). Since Xbox live is hosted strictly by Microsoft servers then they have to pay for bandwidth, hosting space, then there is the advertising to consider, etc... its not like microsoft is benefiting from this directly. Valve on the other hand does benefit directly even if they offer it free through steam, they get increased traffic on Steam, more people buying Left 4 Dead, and the added benefit of appealing to all the complaining gamers who felt "cheated" by Valve's announcement of Left 4 Dead 2. Which I think is just stupid. I know people that are complaining and they have easily gotten 100 hours of enjoyment out of the game. How many other games give you that? Anyways I'm rambling.

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Click to view SteelDog's User Page SteelDog (145)  My XFire username is: SteelDog Click to view SteelDog's User Profile Talk to SteelDog in the Shout! Box Sep 08, 2009 - 06:04 pm
» MS Greedy Bastards
MS does not want the normal model to be companies providing free DLC. If they do then that becomes the expectation which conflicts with MS XBOX LIVE marketplace model.

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Click to view Yoshi's User Page Yoshi (2319)  Click to view Yoshi's User Profile Talk to Yoshi in the Shout! Box Sep 09, 2009 - 09:07 am
It kind of sucks for Xbox owners that they are going to pay for it but I guess that is what happens when you are a console gamer.

Though I can understand why Microsoft would want to charge for it. They will make a cut of the money which stands to be a lot. Also free content for one game makes people think other companies should do the same (which they should) and if that happens the download content on Live ends up costing Microsoft money instead of making money.

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Click to view peterneis's User Page peterneis (1)  Talk to peterneis in the Shout! Box Sep 08, 2009 - 05:54 pm
Heck yeah, DLC's are always free on PC. Always has been, always will be. We'll never buy a DLC if we had to pay for it.

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