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Posted by Brandon Sandman Bell on Friday October 23, 2009 - 11:12 AM

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» First DirectX 11 benchmark released

Unigine Corp is the first to release a synthetic DirectX 11 benchmark. Dubbed "Heaven", the benchmark is based on the company's Unigine game engine with full support for OpenGL, DX9, DX10, and DX11.

The developer says tessellation is used extensively to add detail to the game environment "almost free of charge in terms of performance". You can see side-by-side comparisons in this Youtube video:

To download the heaven benchmark, click here. Keep in mind that you'll need DX11 hardware to see tessellation in action. (Spotted on Bright Side of News)

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11 User Comment(s) • 5 root comment(s)
Click to view 3DBlaster-PCI's User Page 3DBlaster-PCI (1)  Talk to 3DBlaster-PCI in the Shout! Box Oct 26, 2009 - 05:46 am
Tesselation will be great at creating much more detailed geometry in scenes.
With things like real-time photon mapping which gives much more realistic lighting in general, in a few years graphics in games will be close to photorealistic, the state of the art:
1994: DOOM, 1999: Quake III, 2004: Far Cry, 2009: Dirt2, 2014: ?

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Click to view Godzealot's User Page Godzealot (6)  Talk to Godzealot in the Shout! Box Oct 25, 2009 - 07:21 am | Edited on Oct 25, 2009 - 07:22 am
There is definitely a sizeable performance hit with tesselation on. The fps drop varies from scene to scene, depending on how many tesslated objects there were on the screen, but in general 10-15 fps drop right when you flip tes on, and heavily tes'd scene 20+ fps drop. Avg fps 60ish without, 30-40 with.

My system
Win 7 64bit
i5-750 @ 3.8
Radeon 5850 max overdrive
4GB

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Click to view Kyecoo's User Page Kyecoo (377)  My XFire username is: sfvkye Talk to Kyecoo in the Shout! Box Oct 25, 2009 - 01:23 pm
Do the visuals justify the fps hit?

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Click to view Godzealot's User Page Godzealot (6)  Talk to Godzealot in the Shout! Box Oct 25, 2009 - 11:29 pm | Edited on Oct 25, 2009 - 11:29 pm
Well keep in mind this was with AA and AF all turned up and at 1920x1080, but yes the visuals are much much nicer. If they shave the performance hit by just a bit more then tesselation is a godly feature. =)

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Click to view Labotomizer's User Page Labotomizer (1077)  Click to view Labotomizer's User Profile Talk to Labotomizer in the Shout! Box Oct 26, 2009 - 09:38 am
That makes sense. Also, this is the initial driver release with Tesselation support. I'd imagine that hit will be cut down considerably much like Shadows were after a few driver updates in DX10.

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Click to view deimos47's User Page deimos47 (445)  Click to view deimos47's User Profile Talk to deimos47 in the Shout! Box Oct 24, 2009 - 05:26 pm
when i think of tesselation, I think smoother curves... kind of like those arches in Quake3 where with 8 segments its all bloky but as you increase segments to 100 it becomes a nice smooth curve.

I think this demo is more about the HUGE load of (exagerated) displacement mapping than anything else. My neighbourhood cobblestones dont stick out like shards of glass.

So, when are they gonna fix the shadow aliasing, lack of penumbra, and all the z-fighting and coarse LOD transitions in the scene...

Personally I liked the RAGE demo more.

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Click to view Samuel71's User Page Samuel71 (203)  My XFire username is: Samuel71 Click to view Samuel71's User Profile Talk to Samuel71 in the Shout! Box Oct 23, 2009 - 03:09 pm
Does anyone know if Vista SP2 contained an update to DX11?

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Click to view larsig's User Page larsig (780)  Talk to larsig in the Shout! Box Oct 24, 2009 - 08:33 am
dx11 will be available for vista. Unlike between dx10 and XP, it would be relatively easy for them to have dx11 work with Vista.

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Click to view jacobvandy's User PageI am an AMD Agent jacobvandy (1019)  My XFire username is: jacobvandy Talk to jacobvandy in the Shout! Box I am an AMD Agent Oct 23, 2009 - 12:00 pm
who knows if the only difference between the two images is tessellation, or if there's little to no performance hit... but if all that's true, it's very impressive.

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Click to view Labotomizer's User Page Labotomizer (1077)  Click to view Labotomizer's User Profile Talk to Labotomizer in the Shout! Box Oct 23, 2009 - 02:04 pm
I'm with ya. I find it hard to believe tesselation is adding that much completely free but if it's true than DX11 will bring seriously upgraded visuals.

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Click to view larsig's User Page larsig (780)  Talk to larsig in the Shout! Box Oct 24, 2009 - 08:30 am
Yeah, all I gotta say is wow. If there is little to no performance hit on this... it's like night and day. People are gonna freaking love dx11 cause it gives much for of an immediate and obvious difference, which dx10 didn't offer too much of.

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