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| | (Post a comment) » Galactic Civilizations ReviewMaster of Orion 3 entered the bottomless abyss of suckage and managed to make it even deeper. If gamers are a bit shy about even mentioning 4X strategy games ever again, we'd understand. Of course Jakub, being the masochist that he is, dived right into GalCiv without batting an eye and returned unscathed. Well, he's been foaming at the mouth whenever he mentions the Yor Collective, but we've got a good life insurance policy on him in case he has rabies anyway. | Previous news article | Back to main news | Next news article  |

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#33
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GX-WarSpite at 06:50am 04/21/2003
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Response to #32:
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I'm not denying that.
However those ships are not in the game before the patch. I'd
cleaned up the tech tree in my military campaigns, which happened to
be BEFORE downloading the bonus pak. Afterwards I played a few
economy/alliance games.
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#31
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Anonymous at 07:28pm 04/19/2003
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Response to #30:
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Nevermind. I see it was answered a few posts down.
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#30
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Anonymous at 07:26pm 04/19/2003
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Ummm. What's a 4X game?
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#29
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Anonymous at 09:26pm 04/18/2003
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Response to #28:
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The Excalibur class ship is the best in the game and you can only
get that with the free bonus pack. There is also the Overlord class
which is the second best one.
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#28
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GX-WarSpite at 06:30pm 04/18/2003
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Response to #27:
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Well, as far as I'd been able to discover (the entire defense and
attack tech trees emptied, plus a few others) it was true. Of
course, I only went for military victories before I patched, so
there may have been new ships added.
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#27
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Turbochrge at 05:43pm 04/18/2003
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"To top things off, there are only two ships better than a
Battleship – the Dreadnought and Ranger"
No,Jakub. You are SEVERELY mistaken.
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#26
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alubaheluva at 03:50pm 04/18/2003
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Response to #25:
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well i guess the reason is because they don't have the resource to
add more major races, as they don't have ppl give them millions of
$$ to burn.
if they made a reasonable amount of $$, there's always hope for a
sequal though.
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#25
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Ashlain at 03:01pm 04/18/2003
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Response to #24:
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I appreciate the strategy tip, Alu, yet it does not explain away a
fundamental flaw in the game's philosophy, and that is that there is
no logical basis for excluding minor races from the score or victory
conditions. In my oh so humble opinion, "Any game where I'm
losing badly, yet can win via a simple trick, is flawed."
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#24
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alubaheluva at 10:30am 04/18/2003
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Response to #19:
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I think the minor races add a great deal of dynamics to gameplay,
and even though i've never seen a minor race with more than 2
systems, here's how i deal with them, hope this helps:
There seem to be 3 kinds of minor powers(I think, havn't read the
manual): those that broke from major empire(s), those that settles
on a system sometime during the game, and those that were there from
the begining.
The first 2 poses no real threat, so I'll assume the minor races
that killed the other major races u mentioned is the 3rd type, ones
that were there from the beginning. Depending on their postion,
here's how i deal with them:
1. If they r well within ur empire: sell them all the social
improvement tech(ask them to pay monthly fee, not a one-time sum).
This way, not only will their planets contain great infrasturctures
when u...absort them, but since they have to spend $$ on building
social improv AND paying u for the techs, they'll have little $$ to
do anything else. Note that even though letting them have social
tech will give them more power in the long run, the idea is to tie
their hands in the short run. Since for every social improv. they r
building, u will be building X improv. (X=num of planets u have), u
still have the edge in the long run.
2. If they r near another major empire: This is the more tricky
part, first u have to send out a number of scouts to find all the
major & minor races. This time, I only sell them minor social
improv. & lower lvl weapon techs, & maybe some techs with no
real use.
Effects r 2-folds: since the AIs r also the weakest at the beginning
of the game, this strategy, like the 1st one, will tie-
Read the rest of this comment...
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#23
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Author:
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alubaheluva at 09:45am 04/18/2003
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One comment to the review: the AIs do cheat:
1st of all, they know where all the good systems are, and can send
ships there from turn 1. Of course they tell u it's cuz they've been
sending out probs for eons, but since AI has something the player
doesnt (at least not from the start), it should therefore be
considered as cheating.
2nd of all, the AIs' ships don't have range limit like the human
players. They can, and have, set up colonies on the opposite side of
the galaxcy, with no other colonies/starbases anywhere near it.
Also their tech research and manufacture capabilities in the first
~100 turns look very suspicious when set to intellegent... but maybe
they r just that good.
All in all, the AIs are very good as I am having a very hard time
beating them when set to intellegent. After i'm able to beat the AIs
in the 3rd hardest lvl, i'll move on to the next and see what
happens :)
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