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| | (Post a comment) » Tim Sweeney 64-bit InterviewEpic's Tim Sweeney has been advocating AMD's 64-bit platform since its official unveiling at Comdex last November. With this in mind, we decided to ask Tim about Epic's 64-bit UT2K3 port, Epic's 64-bit plans for their next generation Unreal engine, and his thoughts on the Opteron architecture. For all the details on Epic's upcoming plans, check out this article! | Previous news article | Back to main news | Next news article  |

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#13
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Author:
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Anonymous at 06:12am 04/28/2003
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Erm, 64-bit REQUIRED for content development, I can see the next
version of UT having a lot less user-developed maps etc. being
available. Shame really, love the product, just can't afford to
spend that kind of money for the ability to make my own maps, guess
I'll have to switch to quake III or whatever :(
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#12
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Anonymous at 12:20am 04/23/2003
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Response to #11:
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Just like walking or cycling to your work instead of taking your
car...
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#11
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Anonymous at 11:27am 04/22/2003
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improving algorithms is a good thing. write good code, do not use
brute force and force us to upgrade
i think the best code will come from pda software and when pda's get
stronger their efficent software will get more capable and then they
will take over the world!!
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#10
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Anonymous at 11:21am 04/22/2003
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8 bits is best, 64 bits is just too big. 00100100.
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#9
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Lakku at 08:48am 04/22/2003
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Well, better just hope the rumors of nVidia striking a deal with
Valve are false, for all you ATi fans out there.
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#8
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immudium at 08:56am 04/22/2003
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Response to #6:
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I doubt Epic's intention for releasing a 64 version of UT2K3 really
has all that much to do with sales in the short run. I think it has
more to do with proof of concept; that Epic's Engine will run on the
64 bit Operton/Hammer architecture and that it can benefit from it.
Id software released Quake III for Linux more as a proof that games
could run well on Linux more than for sales. Also the Unreal engine
will probably be used for years to come on other games much as Id's
Q3A engine has. Those future games could theoretically benefit very
much from a 64 bit architecture.
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#7
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Anonymous at 07:19am 04/22/2003
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Not just that, but what about major e-commerce sites etc, who now
have a better choice for their databse/back-end servers?
I'd love to see a cost-analysis on a site like Amazon.com using
opterons in their operation vs. expensive intel/sparc machines etc.
HAIL TO THE KING BABY!
[let the intel fanboys attack]
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#6
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Yoshi (View my Profile) at 07:08am 04/22/2003
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I don't think that they will really sell many copies of UT2K3 64-bit
version. The game will be a year old by the time we see 64-bit
chips. By that time you will have the game or you will not. Also
with computers being faster all the time you probably wouldn't see
that much of a diffrence.
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#5
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Anonymous at 06:48am 04/22/2003
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Not that different from Intel's own words on Itanium, which is for
"big tin", while us, mere users, can live with 32 bits
P4-like thingies for another decade.
Truth is they messed up the Itanium design big time. Even for 'big
tin', they don't seem to be selling it so well.
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#4
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Author:
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Anonymous at 06:05am 04/22/2003
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Truthfully though I see this as the begining of a major change for
personal computing as a whole.
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