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Posted by Chris Crazipper Angelini on Monday October 27, 2003 - 01:20 AM

(Post a comment)

» Image Quality Showdown: ATI vs. NVIDIA Fall '03

With the arrival of ATI and NVIDIA's latest GeForce FX and RADEON XT cards (and the drivers to go along with them), we figured it was time to look into the image quality of both. Once again Chris puts them to the test in a wide variety of game genres as well as one new addition: maximum quality tests! Who has the sharpest textures and the least jaggies? Find out here!

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 Quick Jump [ >1< |  2  |  3  |  4  |  5  ] Page 2
#50 Author: Anonymous at 01:58am 07/2/2006  
Comment:
Reply to This
<h1>budge:rooster waxen maximums homewards?territory
reciprocally . </h1>

 
#49 Author: Anonymous at 01:57am 07/2/2006  
Comment:
Reply to This
<h1>universally grains darned lessons saffron.sustained
Bridewell awarder </h1>

 
#48 Author: Anonymous at 02:00am 07/1/2006  
Comment:
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<h1>typographic.befallen.tramp diagnostics porridge!verse
drover! </h1>

 
#47 Author: Anonymous at 05:31pm 11/5/2003  
Comment:
Reply to This
I noticed that ATI card didn't draw the lower right star on the
airplane's wing in one example, but the nVidia card did.

nVidia's card looks to brighten things a bit more than ATI's, but I
see where the color doesn't "merge" as well as on the ATI
card on the last 4 screenshots. Question is, do you want that line
between every color change? I almost liked nVidia's color change
better, even though it loses colors... What to say.. I think it
blended better, but missed some key changes. What do you say?

 
#46 Author: Anonymous at 03:37pm 10/29/2003  
Response to #43:
Reply to This
Hell that was pretty obvious when the cards and CPU's started giving
average frame rates in the high 100's and low 200's. However the
cycle is about to change back to performance because when next gen
games comes out and those rigs that run current games at 150+FPS are
all of a sudden crawling along again and struggling to stay at
60fps. Then you start adding all the IQ features and you are down at
unplayable frame rates again. People will have to start sacrificing
resolution and eye candy once again to stay at a playable level of
FPS.


I think the "eye candy" optimizations have been out long
enough that the next gen games should be made to run well with all
of that on. It should be standard and expected at this point. If
their game can't handle that, then they should optimize it until it
does. It is stupid to buy a game now that you will be able to run at
it's best 2-3 years from now when the hardware catches up to it.
Games should be written on today's hardware for today's hardware and
should perform optimally and at it's best on it.


A several years back these "features" for IQ would have
been hardcoded into the drivers. Now the hardware companies are so
concerned about speed it surprises me that there isnt a check mark
for "Actually Display Image on Screen After Rendering".

 
#45 Author: Anonymous at 06:16pm 10/28/2003  
Response to #13:
Reply to This
This would be true if all you used your video card for was 3D
gaming. For those of us who actually perform work on a computer for
8 or more hours a day in a non 3D screen environment, ie office apps
etc there is an objective difference in clarity of text objects,
most notable when using resolutions of 128-x1024 or higher. The ATI
cards are much sharper than the NVidia although there is a hardware
mod which you can perform on the NVida cards which significantly
enhances their output. Very noticeable when you are running dual
21" mon at 1600x1200. The review more properly should have been
named something like "3D Gaming Quality Comparison".

 
#44 Author: GX-Brandon at 12:58pm 10/28/2003  
Comment:
Reply to This
#38: Yes, I was there at Shader Day when Valve said that, haven't
seen any direct proof of it though. From what I understand, NVIDIA
implemented it because a lot of reviewers were using the printscreen
key to take their screenshots, rather than using the command within
the game and/or Hypersnap. I haven't heard that second rumor you
mentioned.


Yes, you're correct on MSAA, but we received several requests for it
to be included after the first article. We were merely attempting to
address those requests.


#43: I think you're confusing NASCAR Racing 2003 Season with NASCAR
Thunder. NR 2003 is from Papyrus, not EA. This was actually a
featured title at ATI's RADEON 9800 PRO launch at GDC, so if
anything you could say they're in ATI's pocketbook. Check out the
replay of the GDC launch on ATI's website, you'll see Papyrus'
preso.

 
#43 Author: scottwilkins at 08:47am 10/28/2003  
Comment:
Reply to This
I told you guys 12 months ago that quality would be the next item to
be top dog on. Now do you believe me?


And, Firingsquad, why do you still use Nascar 2003 for testing these
cards? Everybody knows the developers favored nVidia, and
disfavored ATI on that game, so of course nVidia will always have
the upper hand on it. It's as bad as using HL2, as the Valve guys
prefer ATI over nVidia, also tilting the review in the wrong
direction. Stop it, that crap sucks.

 
#42 Author: Anonymous at 08:36am 10/28/2003  
Comment:
Reply to This
ATI - Associated Terrorists Inc

 
#41 Author: Anonymous at 08:28am 10/28/2003  
Response to #12:
Reply to This
you're a sorry excuse for an idiot

 
 Quick Jump [ >1< |  2  |  3  |  4  |  5  ] Page 2
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