

 Tiger Woods Out...Until August!
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| | | Posted by Marcus Yam on Monday November 03, 2003 - 02:38 PM |
(Post a comment) » Microsoft teams with IBM for Xbox 2 CPUWell this is a small surprise. Microsoft Corp. today announced that it has
entered into a semiconductor technology agreement with IBM Corp. Under the
agreement, Microsoft has licensed leading-edge semiconductor processor
technology from IBM for use in future Xbox products and services to be announced
at a later date.
"Microsoft is already developing the software and services that will drive
the Digital Decade," said Robbie Bach, senior vice president of the Home &
Entertainment Division at Microsoft. "By combining our vision, software
experience and R&D resources with IBM's computer and semiconductor technologies,
we plan to deliver unprecedented and unparalleled entertainment experiences to
consumers while creating new engines of growth for the technology and
entertainment industries."
According to Bernie Meyerson, IBM Fellow and chief technologist for IBM's
Technology Group, the new Xbox technologies will be based on the latest in IBM's
family of state-of-the-art processors.
"IBM's advanced chip technologies are in demand across a wide range of
industries and applications," Meyerson said. "We're excited to be working on a
project of this magnitude and that Microsoft has chosen IBM to provide
technologies that will power future consumer devices and expand the boundaries
of what's possible in entertainment."
What would be very surprising is if this one analyst says to
Reuters turns out to be true:
The next version of Xbox is expected to be announced in January by
Microsoft founder and Chairman Bill Gates and to be on sale next fall ahead of
the holidays, according to Doherty.
Yikes, one year from now? Also, looks like IBM is being more like IGM --
International Gaming Machines:
IBM is also working with Sony Corp. on a chip for its next version of
the PlayStation gaming console. Earlier this year, Nvidia, which makes
graphics chips often used in gaming, also turned to IBM to start making
certain of its chips.
So Xbox 2 will have an IBM CPU and an ATi VPU... just like GameCube!
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#26
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Author:
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Anonymous at 05:58pm 01/18/2005
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So now it appears that IBM will be working on all 3 next-gen
consoles in one form or another (assuming Nintendo won't get out of
the hardware business). I wonder how they handle all this
internally, because clearly there is some sorta conflict of interest
here. The same goes for ATI, because it looks like they're designing
the GPU's for both the Xbox 2 and the next GC.
As for backward compatibility, it shouldn't be that hard to do if
the console is powerful enough. Emulation is all that is needed. In
fact, I read somewhere a while ago that PS3 will be backward
compatible with PS1 games (maybe even PS2 games as well) through
emulation.
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#25
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Author:
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Anonymous at 08:45am 08/2/2004
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Response to #12:
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Acually my friend, what sony put the PS1 CPU and a new CPU on the
PS2. THat is why its backwards compatible. 2 CPUs.
Now how much do you think an old P3 with 733mhz will be in late
2005. $15. and and AMD Athlon with 1.0ghz? $12.
Maybe M$ will add one of these to the XBOX2 just so you can play
XBOX1 games in it, just like sony did before.
An other thing that you might need to know, is that it will also
have 2 G5 processors. The same ones that go in the new $3000 macs
that just came out. ANd the reason why M$ is doing this is to help
out Apple, by making these new processors, for apple, since the IBM
factory will be pumping them in big quatities.
The Xbox 2 will also lack a HardDrive, instead it will have flash
memory, and it will probably range from 10 to 20 gigs for storage/
that is all I know on the XBOX2
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#24
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Author:
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Anonymous at 10:57am 11/29/2003
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Or we could all see the IMPOSSIBLE!!! SEGA comes out with a game
machine powerfull enough to make Pixar Studios Renering Farm look
like a pathetic joke! Yeah right!! Sony's PS3 is going to blow
away the competition. Not because it'll have good graphics or good
games or good sound. Nope, only because it's a Sony!! Brand name
will be the deciding factor not technical specifications or features
or anything else for that matter. It doesn't matter what the
competition comes out with, be it a game machine that has the
firepower of a 4 billion dollar supercomputer to make NASA green
with envy, or whatever. Sony has bought out the gaming market
period!! So as far as they are concerned there is no competition.
The X-Box 2, Gamecube 2, Phantom, Personal Computers, handhelds,
ect. will make absolutly 0.00000000% difference. Nobody will beat
Sony because of their brandname. Soo give it up! The Almighty
Jehovah God Himself can't stop Sony!!!! Bwahahahahahaha!!!!!
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#23
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Author:
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Anonymous at 05:00pm 11/4/2003
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X-Box2, hell yessss. First console I am going to be buying.
Greatest gaming rig around. Great CPU with the state of the art
video card, all for what, measily $300 or so.
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#22
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sector001 at 09:18am 11/4/2003
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I hope we're able to play xbox 1 games on the xbox 2. with the
advent, or at least practically advent, of online console gaming,
making this gaming systems obsolete every 3 years would be a serious
downer.
either way, the xbox 2 will haul. i wonder if it will come out
before the ps3, which will be an interesting debut. it'll probably
be just the same old same old upgrade with slightly better graphics.
i wonder if the xbox 2 will be just as unexciting. how can it take a
computer game company to fully develop a game in 4 years, and that
is basically the lifetime of a console nowadays. how are you
supposed to create games for platforms that haven't even been
announced?
alas, it is I who will reap the benefits. at a pretty penny i
imagine.
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#21
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Author:
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redman jones at 04:23am 11/4/2003
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lol
Lets just hope that AMD can benefit from this in some way or another
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#20
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moonwalk at 02:04am 11/4/2003
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Good. Anything to take a dollar away from intel.
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#19
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Troll Hunter at 09:09pm 11/3/2003
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I wonder if the Xbox 2 will beat Fable to the market?
t.h.
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#18
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mikeyts at 10:09am 11/4/2003
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"Versus an Xbox game which will have a crisp, lush,
high polygon enviroment. With maybe 2 enemies on
screen at once, and maybe 1-2 particles at a time
in that huge enviroment."
Obviously you've never played the "Assault On the Control
Room" level of Halo, where, at the very end, you push a button
and a giant doorway opens through which a horde of Covenant rushes
(an impressive number, as I recall--I solved the problem in single
player by immediately mounting a Ghost after I pressed the button to
open the door and strafing the entrance as the Covenant rushed out).
In the same title, you've never been harassed by a larged gang of
persistent Flood in the "343 Guilty Spark" campaign. I
could go on with scenes from other shooters, but you get the point.
Every team sports has many fully-fleshed out independent animated
NPCs on the screen at the same time. Crimson Skies supports 16
player online games. This with beautiful water effects and all
sorts of other stuff happening in the scene. (Uh, how many online
games are there for the 'Cube, altogether? Is it more than one
now?)
The GameCube isn't a bad product, but its popularity in the U.S. and
Europe hasn't been good. In fact, for the latest quarter they gave
figures for, they'd only sold 80K units world-wide and had halted
production temporarily. They've had to keep dropping their prices
to stay significantly cheaper than the other platforms to bolster
sales, and it seems that every other day you hear that another major
studio or publisher has declared that it will no longer produce
games for the GC.
I've considered buying one with the recent price d
Read the rest of this comment...
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#17
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Author:
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tenverras at 06:56pm 11/3/2003
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Not really, it's the same as how Nvidia, ATI, etc, develop video
cards for both the PC and MAC hardware architectures. It's a
capitalist driven economy, there isn't mush room for conflicts of
interest(in the case of developing a technology for a entertainment
product).
I doubt that the Xbox2 will need to make use of emulation, so much
as a wrapper. They used a striped down WinXP kernel for the Xbox, so
it won't be too difficult to create a process that - when it is
initialized by the detection of an Xbox1 title - will translate the
commands - if it is even needed, they may just use the same kernel.
I doubt it though - on the fly.
And since the video chip for the Xbox was just a bastardized version
of a GeForce3, the data sent to it was generated through a version
of the detonator drivers that only contained the code for that
specific chip. Thusly, the game itself didn't generate the video
data so much as the kernel did, providing an easy method to add
video support for Xbox1 games on the new console.
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