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Posted by Jakub Wojnarowicz on Friday July 09, 2004 - 07:10 AM

(Post a comment)

» Ground Control II Review

Load up your rifle, get in your terradyne and get ready to pound some ground. The original RTS without a base comes back... with control points. So apparently there's a lot more controlling of ground in Ground Control II than the first game led us to believe. Tough, that's the life of a marine. Dying for a worthless chunk of rock, desert or ice. Oh, and forget your squad. You're alone now, maggot.

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 Quick Jump [ >1< |  2  |  3  ] Page 2
#24 Author: Anonymous at 10:08am 01/14/2006  
Comment:
Reply to This
two words fufill the nature of this game: Always Crashing.

 
#22 Author: wilebill at 07:43pm 10/14/2004  
Comment:
Reply to This
Well, here it is October and patch 1.007. Tried the full install of
Ground Control 2 and not only are there still problems, the problems
are worse! For me, anyway. I meet all the recommended game
requirements and then some. The graphics are fantastic, wonderful,
superb, excellent. The camera problems seem under control. But now
some things just do not seem to work that did work in the demo.
Infantry go into secondary mode spontaneously, which makes them hard
to move consistently, or sometimes at all.


Pressing the middle mouse button is supposed to let you rotate the
camera. For me, it crashes the game to the desktop. Pressing Tab
also crashes the game to the desktop. Pressing ESC crashes the game
to the desktop too. Oh, well, the desktop is a good place to call up
Task Manager and kill the game process. I cannot find an ordinary
way to quit, maybe there is one, it is just not obvious on the
screen nor in the manual.


This could be a great game, if only it worked. Sigh. Back into the
box and wait for another patch level or two.

 
#21 Author: knyghtryda at 01:19am 07/18/2004  
Comment:
Reply to This
I would say that if this game had any other name, I probably would
have liked it much more. I came into it expecting something akin to
GC1, but instead, its a mix of starcraft and unreal tournament. I
still like the game, its just lost everything that made the original
GC great, like actual squads, units you actually cared about and
wanted to micro, and artillery that did something useful except
leave scorchmarks. The addition of buildings and forest as cover is
nice, but then again, it would have been much better if tanks and
artillery could take down a building. The special weapons of GC1
were a bit messy at times, but it gave the game a much more personal
feel rather than the primary/secondary modes of GC2. GC was very
much a niche product and when you try to mainstream a niche product,
bad things tend to happen (exhibit A: Homeworld). Starcraft is
good, we get the point... now lets move on and try something new...

 
#20 Author: Anonymous at 04:15pm 07/16/2004  
Comment:
Reply to This
Thanks, Jakub, for a fair review of this game. As many others have
said here, it's nice to see a review not filled with "OMG
GRAPHIXXX GO BUY GAME NOW" rubbish. Your review really sets a
proper look at the game for potential buyers.


Regards.

 
#19 Author: Damien at 06:35pm 07/12/2004  
Comment:
Reply to This
This game has good graphics, boring and frusterating micromanagement
and terrible AI.


Good review, I was expecting another "fooled by the
graphics" review.

 
#18 Author: uberbah at 04:10pm 07/11/2004  
Comment:
Reply to This
One nitpick...Myth (from Bungie) is the "original RTS without a
base", not Ground Control. :)

 
#17 Author: namegonetaken at 12:25pm 07/11/2004  
Comment:
Reply to This
The whole 'front' thing might be remedied if the time/viability of
capturing a point depended on how many ground forces you had there
at a time....

 
#16 Author: LORD ORION at 11:31am 07/11/2004  
Response to #15:
Reply to This
The capturing points thing was done in Z2: Steel Soldiers, and is
easily the worst idea ever implemented into RTSes. It pretty much
leaves "good players" spending all their time creating and
lassoing units all over the map in an effort to outspam the enemy
rather then actually managing the fights in any depth.


The best way to play is not to have any defence at all, you should
be scouting for enemy units, and then chucking your own units at
them. The goal is to pin the enemy in his own territory so he can't
take any of yours, and this gets easier and easier to do the more
you outproduce the enemy. It really does make for a really horrible
MP experience.


Once people begin to realize this is happening, gameplay is actually
pretty !!&& frustrating. Good player are spamming units all over the
map, and everytime you try and attack them your offensive attempts
are immediately shut down with a wave of intercepting/delaying
units. So you try to beat them at their own game, and then the game
becomes more a matter of doing your "chores" correctly and
more efficiently, rather then actually having a better strategy or
out smarting your opponent.

 
#15 Author: Annex at 07:47pm 07/10/2004  
Comment:
Reply to This
Im thuraly unimpressed with this game. Ive played it for two hours
and couldnt stand it any more. Everything about this game, besides
the capturing points thing, has been done before in other RTS games,
often done better. The beautiful detail of the units is absolutely
wasted because of the fact that you are always fully zoomed out so
you can see what is going on, reducing your unit sizes to C&C 1
tiny little pixels running around. Soldiers might aswell be fixed
sprites. Having enemy take victory points from behind your front
lines with one or two units, having the camera reset every time you
recenter on a group, having only the first type of unit in a multi
type group change to secondary mode when you press X etc are all
aspects of the game that INCREDIBLY &!@# me off. The happiest moment
I had was when I uninstalled this POS.

 
#14 Author: GX-WarSpite at 11:14am 07/10/2004  
Response to #10:
Reply to This
Hey thanks :) It's nice to have my work appreciated!

 
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