

 Tiger Woods Out...Until August!
 |


| | (Post a comment) » Ground Control II ReviewLoad up your rifle, get in your terradyne and get ready to pound some ground. The original RTS without a base comes back... with control points. So apparently there's a lot more controlling of ground in Ground Control II than the first game led us to believe. Tough, that's the life of a marine. Dying for a worthless chunk of rock, desert or ice. Oh, and forget your squad. You're alone now, maggot. | Previous news article | Back to main news | Next news article  |

| You are viewing the comments as Guest and are limited to 10 messages per page. [Login] Not an FS Member? Register here, it's FREE! You will see more posts per page and you can filter out the Anonymous comments as well as enable the profanity filter. |
|
#24
|
Author:
|
Anonymous at 10:08am 01/14/2006
|
|
Comment:
Reply to This
|
two words fufill the nature of this game: Always Crashing.
|
| |
 |
|
#22
|
Author:
|
wilebill at 07:43pm 10/14/2004
|
|
Comment:
Reply to This
|
Well, here it is October and patch 1.007. Tried the full install of
Ground Control 2 and not only are there still problems, the problems
are worse! For me, anyway. I meet all the recommended game
requirements and then some. The graphics are fantastic, wonderful,
superb, excellent. The camera problems seem under control. But now
some things just do not seem to work that did work in the demo.
Infantry go into secondary mode spontaneously, which makes them hard
to move consistently, or sometimes at all.
Pressing the middle mouse button is supposed to let you rotate the
camera. For me, it crashes the game to the desktop. Pressing Tab
also crashes the game to the desktop. Pressing ESC crashes the game
to the desktop too. Oh, well, the desktop is a good place to call up
Task Manager and kill the game process. I cannot find an ordinary
way to quit, maybe there is one, it is just not obvious on the
screen nor in the manual.
This could be a great game, if only it worked. Sigh. Back into the
box and wait for another patch level or two.
|
| |
 |
|
#21
|
Author:
|
knyghtryda at 01:19am 07/18/2004
|
|
Comment:
Reply to This
|
I would say that if this game had any other name, I probably would
have liked it much more. I came into it expecting something akin to
GC1, but instead, its a mix of starcraft and unreal tournament. I
still like the game, its just lost everything that made the original
GC great, like actual squads, units you actually cared about and
wanted to micro, and artillery that did something useful except
leave scorchmarks. The addition of buildings and forest as cover is
nice, but then again, it would have been much better if tanks and
artillery could take down a building. The special weapons of GC1
were a bit messy at times, but it gave the game a much more personal
feel rather than the primary/secondary modes of GC2. GC was very
much a niche product and when you try to mainstream a niche product,
bad things tend to happen (exhibit A: Homeworld). Starcraft is
good, we get the point... now lets move on and try something new...
|
| |
 |
|
#20
|
Author:
|
Anonymous at 04:15pm 07/16/2004
|
|
Comment:
Reply to This
|
Thanks, Jakub, for a fair review of this game. As many others have
said here, it's nice to see a review not filled with "OMG
GRAPHIXXX GO BUY GAME NOW" rubbish. Your review really sets a
proper look at the game for potential buyers.
Regards.
|
| |
|
#19
|
Author:
|
Damien at 06:35pm 07/12/2004
|
|
Comment:
Reply to This
|
This game has good graphics, boring and frusterating micromanagement
and terrible AI.
Good review, I was expecting another "fooled by the
graphics" review.
|
| |
|
#18
|
Author:
|
uberbah at 04:10pm 07/11/2004
|
|
Comment:
Reply to This
|
One nitpick...Myth (from Bungie) is the "original RTS without a
base", not Ground Control. :)
|
| |
|
#17
|
Author:
|
namegonetaken at 12:25pm 07/11/2004
|
|
Comment:
Reply to This
|
The whole 'front' thing might be remedied if the time/viability of
capturing a point depended on how many ground forces you had there
at a time....
|
| |
 |
|
#16
|
Author:
|
LORD ORION at 11:31am 07/11/2004
|
|
Response to #15:
Reply to This
|
The capturing points thing was done in Z2: Steel Soldiers, and is
easily the worst idea ever implemented into RTSes. It pretty much
leaves "good players" spending all their time creating and
lassoing units all over the map in an effort to outspam the enemy
rather then actually managing the fights in any depth.
The best way to play is not to have any defence at all, you should
be scouting for enemy units, and then chucking your own units at
them. The goal is to pin the enemy in his own territory so he can't
take any of yours, and this gets easier and easier to do the more
you outproduce the enemy. It really does make for a really horrible
MP experience.
Once people begin to realize this is happening, gameplay is actually
pretty !!&& frustrating. Good player are spamming units all over the
map, and everytime you try and attack them your offensive attempts
are immediately shut down with a wave of intercepting/delaying
units. So you try to beat them at their own game, and then the game
becomes more a matter of doing your "chores" correctly and
more efficiently, rather then actually having a better strategy or
out smarting your opponent.
|
| |
 |
|
#15
|
Author:
|
Annex at 07:47pm 07/10/2004
|
|
Comment:
Reply to This
|
Im thuraly unimpressed with this game. Ive played it for two hours
and couldnt stand it any more. Everything about this game, besides
the capturing points thing, has been done before in other RTS games,
often done better. The beautiful detail of the units is absolutely
wasted because of the fact that you are always fully zoomed out so
you can see what is going on, reducing your unit sizes to C&C 1
tiny little pixels running around. Soldiers might aswell be fixed
sprites. Having enemy take victory points from behind your front
lines with one or two units, having the camera reset every time you
recenter on a group, having only the first type of unit in a multi
type group change to secondary mode when you press X etc are all
aspects of the game that INCREDIBLY &!@# me off. The happiest moment
I had was when I uninstalled this POS.
|
| |
 |
|
#14
|
Author:
|
GX-WarSpite at 11:14am 07/10/2004
|
|
Response to #10:
Reply to This
|
Hey thanks :) It's nice to have my work appreciated!
|
| |
 ATI Radeon 5970 Performance Preview
 After a 10-month hiatus, ATI's once again got the world's fastest graphics card. The Radeon 5970 fuses two RV870 chips onto one board for max performa... [+] (Comments) | Left 4 Dead 2 PC Review
 Valve says Left 4 Dead 2 contains so much new content, it's worthy of a sequel rather than DLC. Is this true or false? Judge for yourself in today's r... [+] (Comments) |
Sapphire Radeon 5870 Vapor-X 1GB Review
 With its custom vapor chamber cooling+heatpipes and factory OC'ing, Sapphire's 5870 Vapor-X is targeted towards gamers looking for a 5870 card with a ... [+] (Comments) | Call of Duty: Modern Warfare 2 PC Review
 With no dedicated servers, no lean, and 18-player cap for multi, does Modern Warfare 2 for PC live up to its predecessors? Most of the reviews online ... [+] (Comments) |
Phenom II Gets A New Revision: 125W AMD Phenom II X4 965 Performance Preview
 Promising lower power consumption, lower temps, and most importantly for enthusiasts, more OC'ing, AMD is back with a new CPU revision for the Phenom ... [+] (Comments) | Dragon Age Origins Review
 |
AMD Athlon II X3 435/Athlon II X2 240e Performance Preview
 Today AMD is introducing 8 new Athlon II CPUs intended to service different segments of the budget CPU market. For HTPC users, new 45W dual, triple, a... [+] (Comments) | Shattered Horizon Review
 FutureMark, well known for their popular 3DMark benchmarks, is venturing into new territory with Shattered Horizon. This multiplayer shooter is perhap... [+] (Comments) |
| EVGA P55 FTW Review
 Looking for a good P55 motherboard to OC your CPU beyond 4GHz? If so, you may want to check out EVGA's P55 FTW. With its extra ATX12V connector, this ... [+] (Comments) | Borderlands PC Review
 Is it an RPG or is it an FPS? Borderlands blends the best elements of both in one entertaining package. Vandy has spent the past week playing the PC v... [+] (Comments) |
ATI Radeon HD 5770/5750 Performance Preview
 With prices ranging from $109-$159, ATI's Radeon 5700 series of cards bring DX11 gaming to mainstream price points and usher in new levels of energy e... [+] (Comments) | Operation Flashpoint: Dragon Rising Review
 While it's not the true sequel to Operation Flashpoint, Dragon Rising is billed as a modern tactical sim just like its predecessor. Does it live up to... [+] (Comments) |
Batman: Arkham Asylum PhysX Features and Performance
 One eye candy feature PC users can enjoy over the console edition of Batman: AA is PhysX. Rocksteady's PhysX implementation is more than just tearing ... [+] (Comments) | Batman: Arkham Asylum PC Review
 Already a smash hit on consoles, the PC version of Batman: Arkham Asylum sports better graphics and support for NVIDIA technologies PhysX and 3D Visio... [+] (Comments) |
ATI Radeon 5850 Performance Preview
 Not everyone's got $400 to spend on a shiny new Radeon 5870 card, which is why it can be argued that ATI's Radeon 5850 is the more relevant GPU for a ... [+] (Comments) | Resident Evil 5 PC Review
 Sporting a new mercenaries mode with more enemies on screen, higher resolution DX10 graphics, and 3D Vision support, Resident Evil 5 is definitely bes... [+] (Comments) |
| More Hardware » | More Games » | Interviews » |

| | 




This Month
 October 1 - 31, 2009
 September 1 - 30, 2009
 August 1 - 31, 2009
 July 1 - 31, 2009
 June 1 - 30, 2009
 May 1 - 31, 2009
 April 1 - 30, 2009
 March 1 - 31, 2009
 February 1 - 28, 2009
 January 1 - 31, 2009
 December 1 - 31, 2008
 November 1 - 30, 2008

| 
 |
|