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Posted by Jakub Wojnarowicz on Wednesday June 15, 2005 - 05:25 PM

(Post a comment)

» World War II Online: Beginner's Flying Guide

So Jakub finally convinced you to try World War II Online, and against all expectations you've found you like it - but there's those dang aircraft overhead. They always strafe and bomb you when you're on the ground, but you can't even figure out how to take off. Hop in this here guide to learn at least that much, as well as each ride's strengths and weaknesses.

>> Click Here to read the article

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 Quick Jump [ >1< |  2  |  3  |  4  ] Page 2
#34 Author: Anonymous at 09:00am 09/26/2006  
Comment:
Reply to This
Help!!!!!!!!!! i am stuck on the bit where the bridge breaks in the
second level. after the flyin birds bit. HELLPPPPPPPPPPPP

 
#33 Author: Eliot at 05:37pm 06/22/2005  
Comment:
Reply to This
Nice writeup Jakub

 
#32 Author: Arc at 03:05pm 06/20/2005  
Comment:
Reply to This
This is one of the weirder threads I have seen in awhile, I
especially like 'anonymous' posters that probably are not real
pilots either.


I have almost every flight sim out there and enjoy IL-2 (Falcon 4.0
stillmy favorite but due to personal experience with them), but
would never put the gameplay above WWIIOL. I also have played
almost every Massive Multiplayer out there including Guild Wars.
Each game has it's inherent plus and minus features that most
players have to decide if that 'one' problem drives them away from
the game. Classifying WWIIOL as only a flight sim would be anyone's
first mistake (not that the reviewer does), since there are dozens
of different personas to field in the game. Flying though has
changed alot in the year I have been playing. I like the damage
model described by Doc and have problems with a few aspects like any
other gamer, but the flight models online are some of the best if
not the best of the online market. BTW: Yes I have flown planes,
including modern fighters.


I truly believe that WWIIOL has the best gameplay in the market
today. Does it cater to the addicted patterned thumb exercisers
(PS2, Xbox, etc..) or the repeative spawn quake-like gamers. Not
completely, but does include the 'I like to Die Alot' players in
their mix.


It took alittle longer for me to come and enjoy WWIIOL as much as I
do now, but that is because I learned I was not playing with all of
its strategy in mind. I really think 2-weeks is not long enough to
try the game.


I hope people try WWIOL (more for me to kill), but also hope they
try and learn about 'how' to play the game with others to experience
the depth of its

Read the rest of this comment...

 
#31 Author: squeegie (View my Profile) at 06:53am 06/18/2005  
Response to #30:
Reply to This
The above is meant to be "It's not often"

 
#30 Author: squeegie (View my Profile) at 12:22am 06/17/2005  
Response to #29:
Reply to This
Absolutely! It's to often you have that happen - posting to a forum
is a proactive approach by developers, instead of the site persuing
an interview.


Quite a compliment to the site

 
#29 Author: FS-Pongky (View my Profile) at 10:56am 06/16/2005  
Response to #27:
Reply to This
Awesome, I like how we have the actual developers at CRS posting
here too, revealing more details.

 
#28 Author: barkas at 09:45am 06/16/2005  
Comment:
Reply to This
The IL2 dweebs are at it again. I wouldn't call IL2s flight model
better, it's just different. Especially I wouldn't call attention to
dive acceleration when bashing ww2ol in comparison to IL2, where
dive/zoom and power are very poorly modeled.


Nice guide, it is not easy to write a good one. Once you are
knowledgeable enough to write one, you can't relate to newbie
problems that good anymore, and the whole thing is just so complex
that it is difficult to write a guide without writing a book.

 
#27 Author: DocDoom at 09:18am 06/16/2005  
Comment:
Reply to This
Hi, I read your article which I would like to say was an excellent
piece. The small team here at CRS would like to thank you for your
support ! There were a couple of things I wanted to address and I
include a copy of my posted response aimed at these small details I
thought you might like some feedback on.


Again, many thanks !

-Doc.

--- copy of my post ---

As a producer responsible for the content and functionality of
the games vehicle systems, I would like to point out that control
surfaces can be damaged, decreasing control authority and
increasing drag on that section of the airframe (which can cause
wonky flight characteristics and lack of control, in addition to
reduced top speeds) ... control surfaces and wings and
stabilizers (vertical and horizontal) can also be blown off,
including damage to flaps and landing gear. Guns can be disabled,
propellors and drive gearboxes (governors) disabled and fuel and
ammunition flamed up or exploded.


These features are only available as a result of battle damage
however, stress damage from over manoeuvring is not currently
modeled but is planned for the future.


While it is fair to state in your OPINION that these kinds of
battle damage features do not happen "frequently
enough" it would be wise to keep in mind that this is your
opinion only, you do not know in any factual sense if in real
life you would have seen more or less frequent instances per
sortie of these kinds of combat outcomes.


We record damage from individual rounds damaging individual
componenets, if they are not hit then you just ventilated the
skin of the aircraft, if damage components

Read the rest of this comment...

 
#26 Author: Anonymous at 08:51am 06/16/2005  
Comment:
Reply to This
As a producer responsible for the content and functionality of the
games vehicle systems, I would like to point out that control
surfaces can be damaged, decreasing control authority and increasing
drag on that section of the airframe (which can cause wonky flight
characteristics and lack of control, in addition to reduced top
speeds) ... control surfaces and wings and stabilizers (vertical and
horizontal) can also be blown off, including damage to flaps and
landing gear. Guns can be disabled, propellors and drive gearboxes
(governors) disabled and fuel and ammunition flamed up or exploded.


These features are only available as a result of battle damage
however, stress damage from over manoeuvring is not currently
modeled but is planned for the future.


While it is fair to state in your OPINION that these kinds of battle
damage features do not happen "frequently enough" it would
be wise to keep in mind that this is your opinion only, you do not
know in any factual sense if in real life you would have seen more
or less frequent instances per sortie of these kinds of combat
outcomes.


We record damage from individual rounds damaging individual
componenets, if they are not hit then you just ventilated the skin
of the aircraft, if damage components are not struck with sufficient
damage to destroy them then they will result in only partial damage
rather than catastrophic destruction and partial damage is sometimes
not realised by the pilot to be happening to the extent that their
aircraft is actually suffering compared to an undamaged aircraft.
For example, I asked a pilot I had survived a fight with as pick up
wingamn, why he was flyi

Read the rest of this comment...

 
#25 Author: EyeMaster (View my Profile) at 07:58am 06/16/2005  
Comment:
Reply to This
As far as Guild Wars go, I like it, but don't love it. Sometimes
the skills are not well explained, and I don't know what they do
(Arcane Mimicery anyone??? Becomes the elite spell of target ally,
what does that mean?)


One of the problems with this MMORPG is that all you do is fight.
You go to a town, with stuff, sell to merchants, get armor at an
armor guy, and then fight. It gets tiring cause LVL's matter a
little bit. Once you reach the max level of 20, what do you do next?
You just try to uncover map area that you haven't uncovered yet.


Something's missing from the game, and I don't know what.

 
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