

 Tiger Woods Out...Until August!
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#20
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Author:
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Anonymous at 02:54pm 08/3/2005
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Hi all,
Just one comment here. Maybe due to the fact that we didn’t publish
many screenshots so far and not many are available in general, some
screenshots used here are quite old (more than a year). The whole
game is in development 22 months so you can imagine that they are
not showing current stage of development. I saw that the latest
screenshots are with the second part of the interview just at the
end of it. So to judge the graphics please rather look there.
Thanks.
Michal
CDProjekt RED
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#19
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Author:
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Anonymous at 02:47pm 08/3/2005
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Response to #18:
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Hi Polish NWN user!
I'm really sorry that we've disappointed you so much that you
decided to write your complaints about our work here.
As you probably know we do our best to provide as good service as we
can. Many Polish gamers can confirm that.
I suppose that you don't know our situation as a local distributor
in Poland. As you most probably remember Polish NWN release was
late more that 6 months in comparison to the international release.
I wasn't our fault. All the materials needed for localization
arrived from western publisher 4 months after international release!
You may ask how we achieved making high quality Polish version
within 6 weeks? That is our secret but please believe me it wouldn't
be possible without our huge determination. Determination to bring
the product to the market as fast as we can with the highest
possible quality at the same time!
Our job as a local distributor is not easy. If something is wrong it
always looks as our fault. Doesn't matter if the materials haven't
been sent to us by publisher, or the devs have no time to make the
integration of the Polish patch and so on so on.
All what I write here is not to say that we don't try to improve
quality of our service on our market. We do this all the time.
Thanks to that, from the small company established 11 years ago, we
grew to the biggest local distributor making life of our competitors
as hard as it never was. That was possible only to our dedication to
the highest quality.
I encourage you to observe our new actions on the Polish market
which will be taken by us within next few weeks. I hope that you
will be able to see that we do our best to sat
Read the rest of this comment...
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#18
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Author:
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Anonymous at 04:24am 07/25/2005
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Comment:
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"...Some might ask, how will newbies, fledglings fulfill their
promises?"
Some might ask, how CDProjekt, known to be unable to prepare
correctly patched polish version of NWN, would fulfill their
promises...
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#17
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Author:
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Anonymous at 02:35am 07/25/2005
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Response to #16:
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I've seen the new ones - still not good enough. Almost static
backgrounds with lack of details.
And yes, to #15 - graphics is very important in RPG games, because
this what you see most of the time - graphical details! The game is
not moving with the crazy speed of FPS and you have time to
appreciate all details ... and you become very picky - any minor
imprefections are actually having massive impact on your oppinion
about the game. However, the same is valid for the gameplot and the
functionality of the game.
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#16
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Author:
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Anonymous at 12:02am 07/25/2005
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Response to #11:
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very poor? haha... maybe on these screens... but they are very
old... u should see new ones...
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#15
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Author:
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Anonymous at 01:14pm 07/24/2005
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Response to #11:
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So you think the graphics are the most important in RPGs? LOL.
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#14
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Author:
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Anonymous at 10:21am 07/24/2005
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Response to #12:
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Neverwinter Nights is one awesome game, Plantium Edition is only
$40, well worth it. Same people who made Planescape, the BG's.
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#13
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Author:
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Anonymous at 03:21pm 07/22/2005
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Comment:
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Combat is 50% of the game. We should have got a little more
information than "isometric perspective, WASD, mouse" to
me this says "it's Alien Swarm (UT mod) with meleee
combat" and that sounds garbage.
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#12
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Author:
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Anonymous at 06:43am 07/22/2005
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Comment:
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"The crucial elements of the game should be..."
If theres another interview, i would like to hear which elements
they kicked which are present in current games. It is a much
thougher design decision which things are better left out of the
game.
A strong story with a predefined char and nonlinear gameplay remind
me of Planescape:T. Hopefully they achieve the same level of quality
here. Combine it with good realtime combat... *dreaming*
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#11
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Author:
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Anonymous at 02:00am 07/22/2005
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Comment:
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May have a good story, but graphics is very, very poor in comparison
to the Oblivion.
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