

 Tiger Woods Out...Until August!
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#4
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Author:
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bloc at 06:24am 03/21/2006
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Response to #3:
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I really don't see the need for all those mods. They're mainly speed
changes in each of the units. You can get a similar feel by
adjusting the map. For example if you had slow T2 Base physics on
Map A, on T2 Classic you can get a similar effect by making Map A
larger. Or say you have a platform on Map that can be reachable on
Classic (extra speed/jet) but you can't reach it when using T2 Base.
You can lower the platform for T2 Base and get a similar
experience.
So who decides who can jet to the platform or who sets how fast a
dood go from one flag to the other? The mapper or modder. Mapper of
course! This is the main game design flaw Tribes 2 mods broke. It's
common sense, but modders in their haste put out their stuff without
realizing the damage it does to the intent of the mappers.
eg. Rollercoaster T1 had just enough height for a heavy to get over
each hill "if he skied perfectly". In T2 classic map
rollercoaster was crap because heavies could cross the hills in a
leap, wrecking the nuance that the original mapper intended.
Game design law: Maps are designed for a specific mod. Not the
otherway around.
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#3
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Author:
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robvia (View my Profile) at 05:26am 03/21/2006
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Comment:
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Agree, the SP is nice, but MP is where it's at.
I want Legions to have a T1 mod (classic), T2 mod (classic), and the
new game, which will be known as T3 to most people. It's already
known that GG likes T1 the best. Great, but program all the
elements of T2 so people can try all game types.
It's funny how the nay sayers over on Tribalwar say that Legions
won't happen. Well, judging from the response, it will happen.
The game concept is great. It's just that T2 had a bad start, and
T:V was a complete joke. Done correctly, T3 can bring all the
fans back.
GG can do this. But stay in touch with the fans on TW, put out
demos well in advance, and make it perfect before the launch date.
Listen to the fans even if it means reading thru a bunch of noise
posts.
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#2
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Author:
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bloc at 04:57am 03/21/2006
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Comment:
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Cool with 'tribes' TSE if:
1) They don't let the idiots who did tribes 2 classic and rabbit
provide input. Same for the morons who tested Tribes Vengeance.
2) They realize a major failure was because they didn't standardize
all physics at the start and let mappers use the terrain/tools to
exploit the physics. What happened was mod wars - each mod having a
different set of tweaked physics to suit a specific set of maps. eg.
some mods changed the max speed which may have helped on map A, but
on map B to E it wrecked important characteristics.
3) Ignore the single player aspect. You'll spend too much time
figuring good AI with jetpacks.
4) Keep the keyboard mapping that allowed you cntrl-v, g, c = 'good
game'. cntrl and alt doubled the commands you could make with the
left hand. -- for noobs feel free to make a beginner setting that
removes this. Tribes vengeance removed this feature.
5) Don't allow modding. It fractured the competition community cause
we had a ladder for base and base++. We should all be on one ladder.
-so if you don't allow modding you need to make sure #2 on my list
is perfected.
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