

 Tiger Woods Out...Until August!
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#27
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Author:
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Anonymous at 04:18am 03/24/2006
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Response to #24:
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fool, ageai has a monopoly on the dedicated ppu market because it is
first and no one else thinks that this gamble is worth it
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#26
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Author:
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Uthar Wynn 01 at 09:19pm 03/23/2006
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Response to #24:
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Hybrid cards would likely consist of a GPU and a PPU on the same PCB
sharing the same memory, instead a dual-purpose architecture.
Two-GPU cards already exist, so why not?
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#25
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Author:
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Uthar Wynn 01 at 09:00pm 03/23/2006
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Response to #24:
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"instead if you have one." and "if no ppu. In
multiplayer..."
The formatting kind of ran together.
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#24
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Author:
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Uthar Wynn 01 at 08:58pm 03/23/2006
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Comment:
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This is how it's going to play out, imho:
"effects physics" on gpu, or maybe on ppu instead if u
have one
"gameplay physics" on ppu, or software physics if no ppu
in multiplayer gameplay physics will depend on the server
I think the problem here is that the PhysX card is a proprietary
solution - it will only run the PhysX created engine. Until AGEIA
decides to let other physics engines run uncrippled on their PPU,
the PPU will always be a be a bad value, either due to lack of
support or an AGEIA monopoly on the market. Ideally other companies
will release PPUs as well to compete with AGEIA.
This reminds me of the infuriating SLI/crossfire issue where each
company intentionally cripples their cards from running on their
enemy's chipsets (although SLI now can be hacked). AGEIA and Havok
should just focus on the engines and let third parties take care of
the hardware acceleration. PhysX and Havok should be like
DirectX/OpenGL, with the hardware able to accelerate both. Also,
with Havok hardware acceleration, developers might be able to apply
it retroactively to current Havok games through patches.
Also perhaps what we might see in the future is SLI/Crossfire where
one card is the dedicated GPU, and the secondary card is designed to
be adaptable to either GPU or (gameplay) PPU tasks as necessary. A
dual-purpose card would be less effecient at either task than GPU or
PPU-only cards, but it would provide the best value for the
consumer.
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#22
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Author:
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Anonymous at 12:22pm 03/23/2006
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Response to #21:
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i think it will be more like physic accelerated servers and non
physics accelerated servers. the server will have the card(s). the
server will know some explosion is happening at some location and do
physics stuff on the items. this method would be more demanding on
the server and network, but it would not force non physX card users
to connect to less capable servers. i also suppose the physics
could be distributed amoungst physX card holders
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#21
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Author:
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Anonymous at 05:32pm 03/22/2006
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Comment:
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It's awesome technology for games but my guess is that you can only
play multiplayer with other people who have the card which will make
for small online games at first. I reckon that there will be normal
servers and PhysX servers seperately to join...No?
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#19
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Author:
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Yoshi (View my Profile) at 03:52pm 03/22/2006
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Comment:
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Really am I the only one who sees the horror that those pictures
bring to mind? I bet most of you are to young of gamers to remember
when developers first got colored lighting and decided every
freaking game for two years should have more colored lighting than a
disco.
I can see it now. Our game supports the physics card so lets add
boxes. Hey I bet we can put boxes inside of boxes and it will be
cool!
Sorry but physics needs to really do something special to make me
intrested. I could see it being great in a WW2 game where you could
have shells hitting buildings and have them fall apart in real
looking ways but tell everyone has a physics card that won't be
possible.
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#18
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Author:
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Eye of the Night at 02:48pm 03/22/2006
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Response to #14:
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Yes, Havok uses the GPU - as long as it's available. With Havok
physics will get degraded whenever the graphics load maxes out -
with a PPU, you always get good physics, independant of graphics
rendering load.
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#17
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Author:
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Fiammeggiar at 02:33pm 03/22/2006
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Comment:
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I can't wait for this hardware to take off. $200 however is my
cutoff point- bring it down under that, show me some double digit
fps improvements (hardware physics vs software physics), some
high-res videos of the tech in action and I'm all over it. With
all the Unreal Engine 3 games on the way, I'll get an Ageia card
before an X-Fi. Heck, if it can postpone my CPU upgrade, all the
better.
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