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Posted by John JCal Callaham on Wednesday March 22, 2006 - 10:33 AM

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» Sony GDC PS3 Keynote Highlights

As I write this this the Sony Playstation 3 keynote address is just about to start. I plan to update this news post with the highlights of the speech as it goes along. (By the way, video, camera and audio coverage was not allowed during the conference)

Sony Computer Entertainment Phil Harrison began by looking back at the Playstation 2 showing that their previous console has dominated the game console market and sold faster than their first console the PS1. Even though the PS3 is due out in November, Sony still plans to release titles for PS2 and brought out David Jaffe of their Santa Monica studios to demo the upcoming action-adventure game God of War 2. Jaffe joked that they decided to have God of War 3 on the PS2 because the PS3 still cannot handle "three way sex scenes in real time". They then showed a brief video that had gameplay from God of War 2 that had some pretty brutal scenes (Kratos chopping off a giant bird's wings while in flight was the highlight).

Harrison then talked about the PSP portable console, going through some of the new features coming for the console, including support for RSS feeds, a Flash based web browser, video and still camera add-on support coming in October and GPS support. Harrison said gameplay additions could happen with these latter two features. Harrison also announced plans to run games and software directly from a Memory Stick in October with PS1 games available via download for the PSP. The PSP will be able to be linked to the PS3 as well.

Harrison then started on the PS3 portion of the keynote. He started with showing a video (in 1080p HD) showing underwater graphics with thousands of fish on screen swimming around. He then covered what had already been announced as the features for the console; Blu-Ray disk, hard drive, backwards compatible with PS2 titles and a worldwide launch in November 2006. Final versions of their SDK kits will ship to developers in June.

A new video showed off nearly 1,000 characters in a vast field in line who were then blown up, showcasing the ragdoll physics of the PS3 combined with the Havok engine. Harrison joked that the demo was so much fun that they should ship it as a game. They then showed off a demo of a hugely detailed sports car that was being shot up with impressive damage effects. Harrison confirmed the car damage demo was from a forthcoming but unannounced PS3 action game.

Yet another PS3 game demo shown at the keynote was Warhawk, which was first briefly shown during Sony's E3 press conference in May 2005. The future flying action game looked even more impressive in the real time GDC demo with volumetric clouds, soft lighting and of course lots of future fighters and floating capital ships buzzing around. Warhawk will be playable at E3 in May.

Harrison then talked about Sony's plans for the Playstation Network Platform. The basic service will be free of charge for PS3 owners and Sony Online (Everquest) is helping to develop the network. Both first and third party servers can be connected and there will be things like friend lists, avatar and other standard stuff for online communities. Sony will offer downloadable content for a variety of formats (pay for download, subscription and micropayments) and games downloaded onto the PS3 hard drive can launch from the hard drive with no disk required. Some images of an upcoming PS3 Formula 1 racing game was shown that used video chat inside the game along with other features, including online stores to buy new content from inside the game.

Yet another playable PS3 demo was then shown. Motor Storm is a off-road racing game that was shown briefly at E3 2005. The GDC playable demo showed a dune buggy and a motorcycle with some impressive vehicle physics and more importantly a ton of particle physics for the muddy and sandy ground. The motorcycle even kicked up mud on another vehicle. Motor Storm will be shown at E3.

Ted Price of Insomniac Studios then showed off their upcoming PS3 first person shooter Resistance: Fall of Man. The demo took placed in a bombed out urban enviroment with some cool looking graphics and weapon effects as the character took out human looking enemies and insects with machine guns, shotguns and more. Again, Resistance will be in playable form at E3. A movie from another PS3 game that Insomniac was shown showing off a huge cartoony urban landscape (a al Ratchet and Crank) with tons of highly detailed flying vehicles.

Harrison then talked about how the PS3 console will allow for more revenue streams in addition to the traditional disk format, including downloadable games, episodic games, MMORPG like subscriptions, in-game advertising, mobile games, in game object sales, and merchandising. Harrison said all of these revenue streams is what he is calling the "Wheel of Fortune". Harrison then announced their plans to support distribution of games via PS3 online download and established a web site at http://us.playstation.com/beyond/ to help developers get in contact with Sony to start those distribution talks going. Harrison then showed off the music themed product Singstar that showcased music and video downloads of music artists.

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#26 Author: LoathyMcGee (View my Profile) at 04:30pm 03/24/2006  
Response to #21:
Reply to This
They look better, for the most part. I've only played a couple of
old Xbox games on my 360 (Halo 2, SC: Chaos Theory, and Barbie Horse
Adventures), but in every one of them it bumped the actual 3D
resolution to 720p and/or 1080i and massively improved the
anti-aliasing. This actually gave me a pretty substantial advantage
in Halo 2, as I could make out and kill someone else well before I
was anything more than a tiny blob to them, let alone something that
could be accurately targeted.

 
#25 Author: Anonymous at 03:11pm 03/23/2006  
Comment:
Reply to This
In game advertising? Yuk I don't like the sound of that. What, as
the game loads we get 'treated' to a truck load of ads?? If i pay
for a game i pay for the game only, and not the worthless nonsense
like this. THis seems to prove the fact that developing for ps3 will
inevitable lead to less profits (for developers)which can be
overcome by in-game advertising - i don't like were this is going.
Thank goodness Nintendo is keeping it all about games.


Sure people are gonna say, well there are adds on TV blah blah blah.
Well if i PAY for a game all i want is the game (at $60 a pop) so
this ingame advertising 'revenue stream' is utter rubbish, and is a
step in the WRONG direction for video games (IMO). sonys flushing
the video games industry down the tubes.

 
#24 Author: TommyVercetti at 10:27pm 03/22/2006  
Comment:
Reply to This
Wow, all of that sounds phenomenal. Can't wait until we get to see
the videos! The next big PS3 event is E3: Publically playable demos
of most of these titles plus many more. I can't wait.

 
#23 Author: likewoahman at 08:59pm 03/22/2006  
Comment:
Reply to This
the ps3 gets in game advertising and what about a pop up blocker

all of the features are in the psp

 
#22 Author: Geise at 04:24pm 03/22/2006  
Response to #20:
Reply to This
I've emulated my PS1 games on my PC (at their intended rendered
resolutions being scaled up to 1600x1200), and they look entirely
superior to running them on any standard TV I've used. It all
depends on the person. Some prefer the most crisp and accurate image
possible, while others dislike the crispness, and prefer the lower
quality connections for older games.

 
#21 Author: Anonymous at 03:26pm 03/22/2006  
Comment:
Reply to This
When playing a ps1 game on the psp, you wont notice the graphical
issues due to the smaller screen. What do emulated xbox games really
look like on the 360? Since there is no "real" backward
compatibility in the 360. Do they look the same, better, worse?

 
#20 Author: darthv72 at 03:23pm 03/22/2006  
Response to #17:
Reply to This
It isn't so much an issue with the newer consoles but if you ever
had the chance to see a genesis or SNES (or jaguar for that matter)
game on an RGB monitor (like the 1084s) you would notice the color
seperation and pixel isolation clearly. It was great for the text in
a game but because of the lack of a broader color pallet, you would
actually see where the colors stop and another begins. Just like the
anisotropic tests FS shows. It is better to have colors that appear
to blend in naturally to one another than see the seperation. I play
my DC on a VGA monitor and despite the image quality of some games,
the majority is perfect. Yet you need to remember that VGA was a
spec taken into consideration when the DC and games were being made.
The 360 does and so when looking at them on a high res vga monitor
looks much better than a tv. In the case of PS1 games I am betting
it will be the exact opposite. One thing I noticed is with all the
rereleasing of old school games like smash tv and others there is
some sort of emulation in place for the image quality. Some sort of
softner. Obviously there is an emulator to run the entire game but
the graphics get a toned down effect as if to say because of when
they were made, there wasn't this high end digital age. PS2 games
will look pretty sharp but PS1 will look bad. Which is why I believe
Sony will use emulation for PS1 games and require them to be
downloaded and played from the hard drive.

 
#19 Author: Anonymous at 03:15pm 03/22/2006  
Comment:
Reply to This
heh according to ign, ps3 would be region-free for gaming.

now that's something nice from DRM-maniac Sony. Good call for
gamers, especially for those enjoy imported games.

 
#18 Author: Anonymous at 02:30pm 03/22/2006  
Comment:
Reply to This
Is this about the Xbox 360...?

 
#17 Author: Geise at 01:31pm 03/22/2006  
Response to #16:
Reply to This
I always thought of that as a flawed way of looking at it... The
fake "anti-aliasing" caused by the blurring from a crappy
connection format is never a benefit to me. The benefits of a
sharper, more accurate image FAR outweigh seeing the
"jaggies" of the source.


It's like saying the color smearing from a composite connection adds
"a cool lighting effect", or that the bland color of an RF
connection makes the game "more tone balanced". It's all
ridiculously flawed to me.

 
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