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2 Fast 2 Furious for the US
June 11, 2003 Alan and Alexis Dang

Summary: Does it annoy you that Nissan's Skyline isn't imported to the US? In addition to cars, we miss out on quite a few action-packed racing games. In today's article, Alan and Alexis take a look at two such PS2 titles that have been deemed too fast and furious for our market, Face-Off style! Don’t forget to check out the gameplay videos on each page!


IntroductionPage:: ( 1 / 5 )

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Alan: In this article, we’ll be looking at two racing games for the PS2 that have, apparently been deemed too fast and too furious for the United States: Gran Turismo Concept and WRC 2 Extreme. Why should we care about these games which aren’t immediately available in the US? Two easy answers: Gran Turismo Concept is the intermediate between GT3 and GT4. WRC 2 Extreme was developed by Sony Europe, and although it isn’t currently available in the US, chances are good that it’ll be brought over shortly. Both of these games support Logitech force feedback wheels, and of course, we use the MOMO Force for all our testing (which at current prices of $100, would have made it Editor’s Choice material).

Skyline drifting – 1.52MB (24 sec)

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SIDEBAR: We tested these games on the new SCPH-50000 model PlayStation 2 purchased from NCSX. These newer PS2’s drop the i.Link port for a quieter cooling system, add DVD+RW/VR compatibly, progressive scan DVD, and have an integrated IR receiver port. Too bad it’s a Region 2 DVD player…



Gran Tourismo ConceptPage:: ( 2 / 5 )

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Alan: You already know about the Gran Turismo series and if you’re a fan of GT3, you’re likely waiting for Gran Turismo 4. Of course, while we’ve been waiting, everyone else in the world has had a chance to enjoy Gran Turismo Concept.

GTC is a spin-off from the main Gran Turismo series and is essentially a look at what the future of GT4 will offer. GTC features a slightly modified GT3 engine, thus allowing us a glimpse into what GT4 will bring. That is, playing GT4 at E3 is one thing, but being able to spend hours upon hours with GTC is another.

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The Premise

The Gran Turismo 3 physics engine was second-to-none. Car manufacturers boasted that Gran Turismo 3 allowed gamers to test drive their cars from the comfort of their homes. Bob Earl, world renown racer, uses GT3 to train his students. When FiringSquad published our GT3 Review, it was the highest score we had given to date. What could a sequel possibly bring? More cars, more tracks, and of course, upgraded audio and graphics.

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Gran Turismo Concept was a spin-off game, that attempted to address the first two: New cars, and new tracks. Polyphony Digital, having earned the respect of car manufacturers internationally, was able to create a “special edition” game featuring concept cars. They knew that die-hard fans of the Gran Turismo scene would be eager to drive new cars on new tracks. However, in order to increase its appeal to the new gamer, GTC was designed to be a “lite” version of GT3 – a demo of sorts.

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Instead of the complex simulation mode in which gamers had to earn money to buy and upgrade new cars to compete in races, GTC focuses primarily on the gameplay – the driving (the arcade mode from GT3). Almost 100 cars are featured in Gran Turismo Concept, many of them new to the series. There are only 10.1 tracks available (5 main tracks, 5 tracks with the reverse layout, and one special level in which you can only drive the Toyota POD), with 2.1 of the tracks being new. Oh, and GTC launched with a budget price of only $30.

Dualnote racing – 968KB (13 sec)

Alexis: The Toyota POD level doesn’t really count since you’ll only play it once. The POD, is a Sony/Toyota joint project in which the brains of an AIBO have been placed in a car. The car will wag its tail (antenna) when happy, or turn red when angry (i.e. braking too hard or turning too fast).

Alan: Well that’s why I said it was a “0.1” track. Anyhow, in real-life, the Toyota POD is orange color when the car is happy (i.e. the driver is approaching the car) and turns dark blue when it’s sad (and is running out of fuel). There are ten different emotional states. The cool part is that the POD has driving data from an expert driver in its databanks, and can provide praise or warnings to help improve the driver’s skill. It’s an interesting concept car, but it’s too bad the technology was wasted on a slow and small sedan.



SIDEBAR: Gran Turismo 3 has probably helped many drivers regain control of their out-of-control vehicle in real-life. Remember: Don’t panic, and don’t overcompensate.



Our ThoughtsPage:: ( 3 / 5 )

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Alan: Gran Turismo Concept appears to offer slightly improved graphics. We especially noticed this when taking our screenshots and videos. Polyphony Digital appears to have obtained an even better grasp of the PS2 hardware and push out larger textures, resulting in better looking cars and tracks. Of course, aliasing is still a problem. Special effects, including lighting, also seem to be improved. The occasionally blocky dust cloud textures found on the rally tracks, and heat wave artifacts that were found in GT3 have been corrected in GTC. Now, you almost never see the square textures of the dust cloud, and the heat wave effect looks smoother, free from the matrix artifacts.

FX45 racing – 672KB (11 sec)

The addition of new cars is excellent. Yes, there are more than a few different Skyline GT-Rs, but most of the new cars are cars I actually care about. Moreover, the new cars aren’t simply new geometry and textures – they drive differently. The Infiniti G35 and FX45 both handle in the game as they do in real-life. What are some of the other new cars in the game? Try the Volkswagen W12, Cadillac Cien, Audi RS6, the production Ford GT (formerly known as the GT40, Ford no longer owns the rights to this name), Mazda 6, Mercedes SL55 AMG, Lexus SC430, and Honda Dualnote.

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Alexis: The Honda Dualnote (Acura DN-X) is probably the car every other Gran Turismo Concept article talks about because it’s significantly different from anything you’ve seen before. The Dualnote is Honda’s NSX-replacement Concept, and is a gas-electric hybrid vehicle. Unlike the slow-as-molasses Toyota Prius or Civic Hybrid, the Dualnote is designed as a performance hybrid vehicle. The 3.5L i-VTEC V6 gas engine provides 300 hp to the rear wheels, and a 100 hp starter/generator/electric motor powers all four wheels. Oh, by the way, this car does 42 mpg with 400 hp.

Alan: In Gran Turismo Concept, the Dualnote appears to be modeled in the same way. While driving, a blue electric meter located within the tachometer shows you the current charge in the electric battery. While electric power is available, the Dualnote operates at peak performance. Once the electric motor is discharged completely, the car acts like a RWD car, losing 100 hp in the process. The electric battery is recharged by braking. One concern we have with the game is that the batteries appear to recharge far too quickly. In the GTC, recharging occurs faster than you drain the battery, suggesting a perpetual motion machine.

While graphics have been improved slightly, the physics also seem to have been upgraded. We suspect the changes are mild as we did not find it to be significantly different initially. There appeared to be two differences, however. Heavier cars appeared to move more realistically in the rally tracks, and during the replays, the graphics looked even more realistic than before. For the force feedback steering, “Simulation” mode isn’t available, but the “Professional” steering assist works well.

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With only a $30 list price, one new track, and cars such as the Cadillac Cien, it is clear that GTC would have been successful in the United States. We’re not sure why the game never made it here, and can only suspect that licensing agreements of some sort prevented Gran Turismo Concept from reaching the United States, even though it was released in Asia, Europe, and Australia. This wouldn’t be the first time it’s happened – the US version of Gran Turismo did not have the Lamborghini Diablo.

Bottom line? If you’re a Gran Turismo fan and have access to a Japanese PS2 unit, you’ll definitely want to pick this game up. Gran Turismo Concept 2002: Tokyo/Geneva is the best rendition of Gran Turismo Concept, but it is a dual-layer game meaning that it’ll only work on original Japanese PS2s and not with most mod-chips.

Alexis: One thing you didn’t mention was the pairing up of cars. The game is supposed to have you race against equal opponents. If you’re in a VW Golf, the game won’t have you race against the Ford GT40. However, there’s a bug or overgenerous setup for the Audi RS6. With the RS6, you’re not racing against peers such as the Jaguar S-Type R -- they pit you against RUF RGT’s (modified Porsche 911), Vipers, Lotus Esprit Sport 350’s, and Corvettes. The S-Type R is in the opposite situation. You race against Integra (RSX) Type-R’s, WRX STi’s, and EVO VII’s.

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Alan: Final Verdict: 94% No editor’s choice this time… maybe for GT4.

World Rally Championship
Page:: ( 4 / 5 )

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Alexis: We can thank World Rally Championship for bringing us the Subaru WRX STi and the Mitsubishi Evolution VIII, both cars that have become the muscle cars of the 21st century. In a sport where spectators stand a mere 10 feet from 3000 lb cars drifting by a muddy road, it remains an immensely popular sport in Europe. Here we take a look at another game that is too hot for the US consumption, WRC Rally 2 Extreme, sequel to the last year’s World Rally Championship which Alan reviewed for Gamers.com.

The WRX – 748KB (13 sec)

Alan: (Make sure you read last year’s review first.)

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Alexis: Again, the only officially licensed FIA World Rally Championship game takes us to exotic locales such as Spain and Greece. Before each race we are given an aerial helicopter view of the track, similar to what you would see before teeing off on a golf course. With the power in these cars the effect when you start in not so different from Tiger Woods driving a golf ball. We have the usual Subaru and Mitsubishi teams with their celebrity drivers and entrants from Ford. Tommi Makinen is now driving for Subaru, if you recall, the Evo II’s, III’s, IV’s, V’s, VI’s, and VII’s were all driven by Tommi in the past. When Tommi was driving Evo’s, they were taking home all the championships. Today with him driving WRX’s, Subaru has been taking home the championships. There is probably no better example of the importance of driving skill than this one.

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One of the most helpful aspects of WRC, your co-pilot, is still there in WRC 2, but in this version he only speaks Japanese which makes everything just a bit harder for those who don’t speak Japanese. The physics engine is different from Gran Turismo, and seems a little less predictable, although this may be an artifact of the complexity of the tracks or the authentic difficulty of rally racing

Alan: You know, I never really cared about the navigator … I always went Ironman Ivan Stewart style. With WRC2 Extreme, I’m having a much harder time following the track. Part of it is the physics, but I’m sure on some level, I must have been listening to the co-pilot, and part of the difficulty is the Japanese-language navigator.

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Alexis: Probably. Anyhow, car damage is better implemented in WRC2, although it is still forgiving. Nonetheless, having your hood (bonnet to you Europeans) fly up into the windshield is something truly cool. Think of WRC2 more as a simulator than an arcade game, but without the simulation-grade physics of GT3. It requires a little more discipline and patience to enjoy.

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Great graphics and sound are no longer surprising to us. The graphics are top notch and the sound immersive, although at times your tires squeak a little too much. At times it sounds like you are playing basketball on an indoor court. There are more camera perspectives with WRC that can be initiated while driving: in one you have the view from the back seat where you can see both the driver and navigator, and very little of the road. Needless to say this was not the best mode to be driving in. The weather effects are done very well with rain droplets sticking to windshield and surprisingly noisy but effective wiper blades.

For you Evo fans – 776KB (14 sec)


If you are a true WRC fan then you will want to pick this up once it reaches our shores. It improves on the original game while retaining the key qualities that made WRC different from any other racing game. Tracks are longer, everything looks better (the cars and tracks), and load times are reduced into the teens. If you didn’t really enjoy the first game, then this game doesn’t add too much more that would sway your opinion and better deserves to be a rental. WRC 2 Extreme is a progression from the first game, but not a revolution in game making or design. Still, it’s still one of the best rally simulators on the market.

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Final verdict:
cool stuffthat isn’t appreciated...


ConclusionPage:: ( 5 / 5 )

Alan: It befuddles us to think why these two games have not been brought to the United States. Gran Turismo Concept, is a game GT3 fans would get, GT novices should consider, and almost Editor’s Choice material at the budget cost of $30. It easily could have sold a million copies.

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Even WRC 2 Extreme, though not Editor’s Choice material, is a solid 85% game, and is clearly superior to many of the other rally games that have been brought to the US. The original was an excellent game for the rally enthusiast, who could endure the 1 minute load times and ignore the super-deformed appearing cars. With WRC 2 Extreme, these issues have been addressed, making it more novice-friendly. The physics engine still seems to be a nagging issue, but I can only look forward to what Evolution Studios brings next year.

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Alexis: In this first part of “2 Fast 2 Furious for US” we’ve looked at two solid racing simulators for the PlayStation 2. We’ve saved the best for next time -- we’ll leave the professional racetrack for the streets and check out the crème de la crème of the “downhill mountain racing” and “illegal highway racing” games for the PlayStation 2.



SIDEBAR: Will GT3 be enough to hold you over until GT4 gets here, or are you saving your pennies for an imported PS2 and GTC? Speak!

© Copyright 2003 FS Media, Inc.

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