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PlanetSide Review
June 19, 2003 Tom Chick

Summary: It's not even remotely based on a movie, so we were expecting another massacre from the Chickster. Planetside. A massively multiplayer first-person shooter that demands an obscene $13 per month. If this isn't a classic setup for Tom to disembowel a game, I don't know what is.


OverviewPage:: ( 1 / 5 )

Up and running

Perhaps the first thing worth noting about PlanetSide, Sony's bold new massively multiplayer online game, is that it works. And by 'works', I don't mean the sort of faint praise you extend to MMOs that don't crash. Considering some of the genre's disastrous launches and unimaginative retreads, our expectations can be pretty low. If servers stay up longer than George W. Bush Jr. on a Segway, we point and say, 'Hey, look, it works!'

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But PlanetSide is different. When I say it works, I don't just mean the servers are stable, the code isn't buggy, and the feature set feels complete (all true, by the way). I mean it manages to achieve its own ambitious goals. Namely, it creates huge battles with hundreds of people fighting in a persistent world, using a varied system of combined arms. It doesn't do it in the fits and starts and half-measures of something like World War II Online. It does it all, right from the get-go, without compromise. This is Tribes taken to the next level and busted wide open for a thousand people at a time.

The Vanu that you do

The netcode is one of PlanetSide's most impressive achievements. It manages to tie together generally smooth performance with people on foot, in tanks, manning turrets, and flying around in aircraft, all in graphically rich environments that range from cluttered indoor areas to the wide-open outdoors. The visuals are simple enough that they're not wasting bandwidth with pointless geometry, but they're detailed enough to create evocative settings like swamps, blasted volcanic craters, snowy mountains, and desert canyons. The base architecture is bland, but it's repetitive enough that you don't have to learn new layouts every time you play. The design of the vehicles and weapons, as well as the unique outfits and hardware for each of the three factions, gives PlanetSide a healthy dollop of personality. The Terrans may have the coolest heavy armor, but no one can beat the Vanu for their stylish pulsing purple Tron outfits.

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Where PlanetSide differs most from other MMOs is that it's an action game based on skill rather than an RPG based on how much time you've played. In EverQuest, the guy who's played for 40 hours is going to be ten times more powerful than the guy who's played for four hours. Not so in PlanetSide, where the guy who's played for 40 hours simply has a wider range of choices for his weapons and vehicles. The guy who's played for four hours might still be able to trump him based on their respective situations. For instance, no matter what he does, Mr. 40 Hours is still vulnerable to anti-infantry weapons when he's not wearing heavy armor or driving a tank. He doesn't mysteriously get extra hit points or a higher armor class. So if Mr. Four Hours gets a bead on him with a powerful gun, he'll get the kill. PlanetSide's balanced system of combined arms is more important than what level you've reached. This makes it uniquely satisfying for people who can't take on an MMO that requires you treat it like a part-time job with a 20-hour work week.



SIDEBAR: Tom might be enamored with Rise of Nations and PlanetSide right now, but Jakub’s completely hooked on Enemy Territory.


GameplayPage:: ( 2 / 5 )

Phased plasma rifle in the forty-watt range

Furthermore, PlanetSide doesn't exclude new players from its best content. In an MMO like EverQuest, there's a lot of the game you're not going to experience until you're a higher level. But in PlanetSide, the content is laid open to players of almost all skill levels. You can go into a training area to test all of the guns and vehicles. What's more, you can periodically re-spend the skill points you use to 'unlock' weapons and vehicles. You aren't shunted into one-way choices. If you don't like the gun you're using, or if you just want a change of pace, unspend the points and put them into something else. Trouble with commitment? PlanetSide's your game.

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Which is not to say PlanetSide is easy to jump into. It's not. Some helpful tutorials explain the basics of the interface, and the virtual training area is great for familiarizing yourself with different hardware. But it’s not easy to figure out how to fit into the action. Every now and then, you’ll run across a lone figure jogging across the landscape in the middle of nowhere, miles from a friendly base or even a battle. You quickly kill him, of course, but you can’t help but feel sorry for the poor sod who probably just jumped into the game and didn’t know where to go. When you’re starting out, your best bet is to join a squad with someone you know. Barring that, just join a squad. Playing solo right off the bat is one of the quickest ways to give up in frustration.

Have you seen a war around here?

Then there are problems actually finding the action. You can chase battle symbols on the map, but that doesn't guarantee that you'll find an actual battle. The instant action option, which is supposed to instantly drop you into action, is hit or miss; you're just as liable to show up at the tail end of a tiny spat as a full-fledged fight. One of the most difficult parts of PlanetSide's learning curve is figuring out how to read the ebb and flow of combat, which is as much an art as a science. It's like chasing weather patterns.

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But even after you've mastered the meteorology of melee, and even if you've fallen in with a cooperative squad, there's still a lot of downtime: waiting for hacks after defenders have long since given up a base, moving to the front after a respawn, queuing for a vehicle, holding for your Max to be available again, gathering your squad, and so forth. In PlanetSide, there's a lot of hang fire that you don't get with Tribes or Battlefield 1942. The fact that this isn't necessarily a flaw, but a facet of the design, might not matter to action gamers unused to a tactical wargame shell built around their first person shooters. It's not all shoot-shoot-shoot. More than any other action game, PlanetSide requires patience.



SIDEBAR: Since when is downtime a feature, Tom?


Gameplay part deuxPage:: ( 3 / 5 )

Forever war

As an MMO, it's kind of misleading to call PlanetSide a persistent world. Granted, it tracks your stats and the servers are up 24/7. But there's nothing persistent about any given server, which is constantly in a state of flux. Just as you can never step into the same river twice, you can never log onto the same PlanetSide server twice. An hour ago, your faction had this continent locked up. Now the other two factions are fighting over it and your cohorts are nowhere to be seen. There’s no sense of persistence to the geography, which consists of roiling patches of land changing hands willy-nilly.

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Once you've earned a few battle ranks and have the points to try out enough different hardware to give yourself some variety, there's not much point in advancement. And no one ever wins or loses, which is a staple of online multiplayer action games that are played in discrete matches. There are no higher levels or better spells or improved weapons to chase. This is just war without end, at once bigger and more pointless than any other action game. You play PlanetSide as a series of short-term goals that ultimately don't amount to a hill of beans. And you pay $12.99 a month to do it.

Soldier’s stories

But the trade-off is that PlanetSide puts you in situations you won't find in other games. There are all kinds of different warfare here: frontal assault, raids, supply runs through hostile territory, cloaked infiltration, battles of attrition, flankings, rooting resistance out of the mountains, bottling up reinforcements, ambushes, air-to-air battles, and so forth.

You'll stumble across little skirmishes, you'll die stupid deaths, you'll enjoy some fantastic moments of glory, and you'll witness some impressive scenes: a handful of Galaxy transports swooping in over a hotly contested base, bringing reinforcements just when you were about to give up; sneaking up on a Harasser and a Reaver taking swipes at each other like a cat and a blue jay, getting a kill on the Harasser because he’s busy watching the Reaver, which waggles itself in salute before flying on; sneaking through a base to scout for an assault and stumbling into an enemy soldier who just spawned into what he thought was a safe distance from the front; finding the other faction’s cloaked respawn point and finally shutting it down; the hum of a dozen vehicles and their drivers milling around a newly captured location while everyone chats about where to attack before saddling up and moving on, at which point you’re in the middle of a big army advancing on its next target. At this point, the downtime in PlanetSide isn’t a drawback, but a delicious instance of anticipation.

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These are the reasons you’ll play. Not to reach Battle Rank 10, not to control Hossin or Searhus, not to earn enough certification points to get Advanced Hacking, not to bring greater glory to the New Conglomerate in their struggle against the Vanu and Terrans, and certainly not to enjoy state-of-the-art graphics and AI. You play to plug yourself into these little vignettes. In this regard, PlanetSide is like no other game you’ve ever played. And it works.



SIDEBAR: That last paragraph sounds like it was written by everyone’s favorite red-eye special, Ellen Feiss.


Ballistics ReportPage:: ( 4 / 5 )

Pros

It’s huge!
The scale of the battles in PlanetSide – their size, breadth, and depth – is unprecedented

It actually works!
One of those all-too-rare MMOs that debuts with all its features intact and its servers stable

More action game than MMO game
With its unique approach, PlanetSide avoids many of the pitfalls and disadvantages of other MMOs

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Cons

Climb that learning curve, soldier!
Like most MMOs, it’s not very newbies friendly

War without end…
It can get a bit pointless without any long-term goals or meaningful persistence

$12.99/month
Are you ready to pay a monthly fee for a first person shooter? (Particularly when $12.99 will be the highest fee until Star Wars: Galaxies hits stores. -ed.)

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SIDEBAR: $12.99 is price-gouging, in my (Jakub’s) opinion. $15.99 should be considered usury, even though it has nothing to do with lending, but at least it gives the Pope grounds for excommunication.


Final VerdictPage:: ( 5 / 5 )

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Sony will be folding in some new features over the next few months to encourage more long-term gratification, but for now, you’re going to have to ask yourself a hard question: are you willing to pay a monthly fee for this sort of short-term gameplay? Personally, I’m not. There are too many similar online games that don’t require a monthly fee. Right now, the servers have plenty of activity from people enjoying the first month they got with the retail purchase. It’ll be interesting to see where it stands in another month. But even though I probably won’t be playing, that doesn’t change the fact that PlanetSide is ultimately successful at something no one else has done this well.

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84% for a game that requires a $13/mo payment? That’s just like Tribes with a few skills that only limit your ability to do what you want, and throw a thousand players together across entire islands? Has Tom taken too many shots to the head from the feedback to The Firing Line #1? Was Brett’s rebuttal in The Firing Line #2 a little traumatic? Or are those gigantic battles full of aircraft, tanks, exo-suits and infantry truly so thrilling? Has PlanetSide succeeded against all odds? Sound Off! and let us know!



SIDEBAR: Marcus is a banana.

© Copyright 2003 FS Media, Inc.

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