Summary: Halo has finally arrived for the PC, and we take a very, very close look at it. In fact, Jakub ended up writing almost two other complete reviews before he finally got his opinion straight. What can we say? Well, obviously, the singleplayer is stellar, but... read on.
Guess which game
Editor’s Note: As with our Halo PC Preview, we experienced a small error with our screenshot utility and Halo; where the Windows mouse cursor was caught in every picture even though it was not visible on the screen. Our apologies for the inconvenience.
And really, I could spend the rest of the review dissecting Halo’s problems and shortcomings – because there are many – but I could spend just as much time focusing on what it does right. For example, no matter what anyone says, the AI is the best in the business. Covenant and marines work together. While the simple-minded may comment that the AI is nothing but the Skaarj from Unreal, that’s a gross oversimplification. The Skaarj didn’t take shelter, they didn’t interact with each other, and they certainly didn’t have the kind of terrain obstacles and challenges to deal with as Covenant and marine forces do. [image]
Take one of the early missions where you end up gathering three groups of marines from escape pods. In one of those, the marines are holed up in a small outpost, with several waves of Covenant troops coming at them. The Covenant soldiers try to keep the humans pinned down, while navigating rough terrain and attempting to get into the outpost via several ramps. Perhaps they’re not as coordinated as real soldiers would be, but then that wouldn’t give much of a chance for the player. At the very least, however, they’re as competent as a good set of players on a CS server. SIDEBAR: If you can’t stop talking about a member of the opposite sex, odds are you’re attracted to them.
Graphics
Dated. There’s just no other word to explain Halo’s graphics. Considering that it was expected to be a competitor to Tribes 2, that shouldn’t come as a surprise. The most glaring issue is the size and quality of textures and models. For all intents and purposes, Halo hardly looks better than the typical game that aimed for a GeForce 2 baseline system. There are a few tacked-on effects like bump mapping, but in general it’s difficult to get excited by the game’s texturing.
Halo starts to impress more with its environments, particularly outdoor settings. Levels 2 and 4 (“Halo” and “The Silent Cartographer”) really demonstrate the immense beauty of the setting. Although it’s easy to pick apart the individual pieces – blocky boulders, low-resolution textures, poor water effects by today’s standards – the whole is far greater than the sum of its parts. The world feels very complete, and thus very real; with the final effect being not unlike Grand Theft Auto 3. Just more proof that suspension of disbelief has more to do with the overall quality of the world than its individual components. The graphics engine has been gone over by Gearbox to include some basic shader effects and higher resolutions, but runs surprisingly slow. The front end GUI is also in need of an overhaul, as seeing gigantic text and icons at 1024x768 or even higher resolutions on a 19” monitor is… primitive, to say the least. Sound
Fortunately for Halo, sound technology hasn’t advanced all that much over the years and thus the game’s stellar effects on the Xbox remain just as impressive now. The music is as moody and powerful as it ever was, while combat effects have a crispness that is rarely heard even now. Singleplayer
The singleplayer game is, for all intents and purposes, the best pure action on the PC since Half-Life, and maybe ever. It may be the best first-person shooter since NOLF and Deus Ex, though those two games are almost in different genres. Never mind the repetitive sequences in some levels, there’s just no other experience like Halo.
The campaign is as complete as Half-Life, but with a better story and a more lively environment. It’s true that there may not be as much variety of critters as you’d hope, but they make up for it with character (well, the Covenant and marines do, at any rate.) The Covenant come in different varieties, color-coded by capability and thus difficulty. Each enemy is clearly unique and fulfills a different function. The weapons, like the enemies, are relatively few but purposeful. The Master Chief is able to carry only two at a time, and that means making important tactical decisions. The marine rifle may not be the most effective weapon in the game, but ammunition for it is abundant and it’s generally effective enough against most creatures. The sniper rifle is hard to come by and finding appropriate ammo isn’t much easier, but it can abuse smaller numbers of powerful enemies. Tactics will develop against certain creatures, preferred weapon types, anticipation of what will be needed. SIDEBAR: The back story behind the Master Chief is really quite dark and brutal, at least according to some FAQs on GameFaqs.com
Multiplayer
There is no co-op. Gearbox may not have had the full two years to put it in, but Microsoft and Bungie did. It’s their fault that it didn’t make it into the game and quite frankly, it’s a huge mistake. The PC market is starving for any co-op experience, never mind one as impressive as Halo’s.
It’s unbelievable that somewhere along the way, no one thought of toning down this powerful weapon that’s become completely imbalanced with the addition of mouse control. The only limitation to its power on maps like Blood Gulch is that the weapon doesn’t spawn nearly fast enough. It takes at most 2 hits to kill an opponent, or 1 to the head. As there is absolutely no reason to miss, a competent player should get at least 5-6 kills before he runs out of ammo or is fragged in return. This can quickly end a flag run for the enemy team, or precipitate one of your own. Far more serious than weapon balance is Halo’s complete and utter lack of moderation. Playing on a team damage server and have a teamkiller? Too bad, you’re stuck with him. You certainly can’t vote him off. He won’t be booted off automatically, he’ll just keep on going and going until he’s bored or the server empties. That Gearbox and Bungie seemingly put no thought into this is perhaps a sign of their utter contempt for the gamers who are willing to buy the game based on the name. The PC community is rife with morons who do nothing but abuse and exploit games without adequate griefer protection. How at least Gearbox, well aware of this from their Half-Life expansion days, didn’t decide to take some proactive measures defies logic. [image]
The multiplayer interface is similarly awful. The text chat window is just white text, you get little feedback on who you killed or who killed you as all that information scrolls by in the same window as the chat. It’s nearly impossible to co-ordinate a team even if your fellow members are willing. The fuel rod cannon and flamethrower are interesting and useful additions, but hardly make up for the issues that trouble multiplayer. SIDEBAR: I have a kidney punch to deliver to MS, Gearbox and Bungie reps this E3.
Pros
Polish
Cons
No co-op
SIDEBAR: Vehicles are really, REALLY fun.
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Wow, doesn’t Jakub sound pessimistic there? Then again, we finally get Halo but without its trademark feature – great co-op – and with some irritating issues with multiplayer. Every server may be packed to the limit but really, how good is Halo compared to Enemy Territory, Battlefield 1942 or MOHAA? Maybe Jake’s right, maybe we do need to acknowledge that Halo’s a great singleplayer game… and that’s it. Maybe we have to be critical of Microsoft’s choice to delay it and release it half broken? Or maybe not. You make the call, you Sound Off! in our news comments.
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