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Doom III: Resurrection of Evil Preview
March 07, 2005 Jakub Wojnarowicz

Summary: We have icy hot (stunta too!) coverage of the Doom 3 expansion pack, Resurrection of Evil, featuring 6 gigantic screenshots (how's 4000x3000 strike your fancy?) Jakub wrote up his impressions of the singleplayer and multiplayer content, including Capture the Flag! Also, don't miss our quick look at Doom 3 Xbox inside!


OverviewPage:: ( 1 / 2 )

Doom 3: Resurrection of Evil isn't looking to rewrite the formula, but only to modify it. Casting the player in the role of an engineer, you are sent to investigate a mysterious signal near the Mars facility, rather than donning the Marine armor again. Key gameplay elements are unchanged - the story is still revealed through bits and pieces of scattered information, and the style of action remains faithful to the original. Though, from our time with the game we noticed slightly more open and brighter environments, and fewer monster-in-the-closet deals.

The story starts as, two years after the events of Doom 3, the aforementioned signal from the Mars facility is detected. UAC, which had covered up the events there and abandoned the site, is convinced to send a team by Dr. Elizabeth McNeil, who played a small part in the original. It turns out that the signal originated from a demonic artifact, one that Dr. Betruger wants in his hands.

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The artifact gains power in two ways. First, it needs an ability to use. These are gained by defeating the three special Hunters (read: boss characters) Bertruger sends after you. The first ability is Hell Time, not unlike bullet time from Max Payne. The next Hunter, once defeated, gives berserker rage, and the last gives invulnerability. Obviously these abilities are time-limited, but the artifact also needs to be recharged by grabbing the souls from corpses. In an interesting twist, id doesn't force the player to choose which ability is used - all available powers are activated when the artifact is turned on.

There are of course new monsters and weapons too, like the imp-variant Vulgar, the Bruiser who will remind some of the Mancubus, the Hazmat worker (another kind of zombie) and the Forgotten, which is a new kind of Lost Soul. To fight these new demons and zombies, the player has two new weapons in addition to the artifact. Making its triumphant return is the double-barreled shotgun, complete with slow reload and all. New to the arsenal is the Grabber, a device similar to Half-Life 2's gravity gun, but with some twists. It will, for example, catch projectiles fired by some demons like the Imp, and is great at dealing with Lost Souls.



SIDEBAR: I can honestly say I enjoyed the expansion more than the original, though it's difficult to pinpoint exactly why.


Multiplayer & XboxPage:: ( 2 / 2 )
Resurrection of Evil will finally offer official 8-player support, as well as Capture the Flag. CTF goes quite a way to solving many of the outstanding issues with Doom 3 multiplayer - namely, it forces players to move. Doom 3 was possibly the most camp-friendly game ever, thanks to its loud footsteps and dark maps. With CTF, teams need to move to defend their flags and capture the enemy's, creating frantic action along the map.

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Predictably, the double-barreled shotgun was a favorite tool in the relatively cramped quarters and hallways of the maps, but its terrible dispersion at even medium ranges made it next-to-useless in the large flag rooms, for example. The auto-reload on it, meaning that players have to wait for it to reload before switching weapons, is another way of balancing the item out.

Xbox

We came away most impressed, yet again, with the Xbox version of the game. Though it's clearly inferior to the PC version in terms of graphics fidelity, it is far and away the most impressive Xbox title we've seen. Key changes between Xbox and PC version include much more limited shader and bump mapping use, as well as reduced texture sizes. However, all things considered, it is remarkable how hardware one third as powerful as the recommended system requirements for the original game is capable of running Doom 3.

As nice as the graphics are though, the main benefit is it co-op play. We managed to squeeze out more details from Activision on this, and it seems that about 2/3 of the game is available in co-op. Most of the segments that have been removed are those that feature Swann and Campbell. Otherwise the co-op mode is remarkably faithful to the singleplayer game, and to co-op in Doom and Doom 2.

As in the original Doom titles, the players have unlimited lives and spawn automatically after dying. They need to recover their backpacks after dying, which returns all equipment that was lost. The game has been re-balanced for co-op and is sufficiently challenging without being frustrating. Finally, collector's edition boxes of the Xbox version will include Ultimate Doom and Doom 2 with split-screen multiplayer!


SIDEBAR: As a FiringSquad representative, it was my duty to own my fellow press members at the multiplayer matches, and I am proud to say: MISSION ACCOMPLISHED. Rarely was anyone within half my score in deathmatch, or within 2/3 at CTF.

© Copyright 2003 FS Media, Inc.
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