Summary: Based on NVIDIA's brand new GeForce FX 5700 Ultra GPU, the eVGA e-GeForce FX 5700 Ultra is poised to take on ATI's latest mainstream offering, the RADEON 9600 XT. The GeForce FX 5700 Ultra boasts a higher core clock frequency and even sports DDR2 memory at 900MHz. But that's not all, it can support up to 1GB of memory (including GDDR3) and is built at IBM's 0.13-micron facility. See how this card fares in today's review!
It has been a long road to redemption for NVIDIA in the mainstream segment. After delivering the GeForce4 Ti 4200, a GPU that was highly regarded among the press and consumers for its incredible bang for the buck ratio (and still selling well to this day), NVIDIA has had a hard time exiting the GeForce4 Ti 4200’s shadow. The GeForce FX 5600 and GeForce FX 5600 Ultra were intended to carry the mainstream torch from the GeForce4 Ti 4200 for NVIDIA, but the GeForce FX 5600 Ultra initially launched to lackluster reviews. In many cases, the GeForce FX 5600 Ultra was bested by its predecessor, leaving end user’s pretty jaded. After all, what’s the point of “upgrading” if you actually lose performance? NVIDIA’s engineers quickly went back to the drawing boards and concocted a revised GeForce FX 5600 Ultra. New flip-chip packaging was implemented for its improved signal quality at higher clock speeds, while the core clock was cranked up to 400MHz, matching the specs of ATI’s RADEON 9600 PRO. When paired with its 800MHz DDR memory, the improved GeForce FX 5600 Ultra was much more competitive with ATI’s mainstream offerings, and just as importantly, the GeForce4 Ti 4200. [image]
Unfortunately for NVIDIA, retail cards based on these revised specifications didn’t hit the market until late July, giving ATI another two months of essentially unchallenged dominance at the upper echelon of the mainstream segment. NVIDIA’s only answer was the GeForce FX 5600. This card was woefully underpowered in comparison to the RADEON 9600 PRO, as it was intended to compete with the RADEON 9600 at the $150 price point. Board manufacturers did all they could to attempt to sell their GeForce FX 5600 cards, some added up to 256MB of memory to attract the eyes of consumers, while others used confusing product names that were misleading if you didn’t read the fine print. None of these cards could come close to the RADEON 9600 PRO in most situations, but since NVIDIA couldn’t deliver the hardware, they didn’t have many options. [image]
What went wrong you ask? Based on what we can see, NVIDIA got stung by the same problem it had with GeForce FX 5800/5800 Ultra: manufacturing. Apparently, NVIDIA just couldn’t produce the higher frequency 5600 Ultra cores in the quantities it needed initially. Also remember that the revised flip-chip core was rushed into service after the initial 5600 launch. When you combine these two factors together, NVIDIA obviously had an enormous pair of obstacles to overcome. While these issues have since been resolved, NVIDIA has been hard at work developing a follow-up to the GeForce FX 5600 Ultra: the GeForce FX 5700 Ultra. This card is based on an entirely new graphics core! SIDEBAR: The official PR
If you recall the design of GeForce FX 5600, you’ll remember that it is a derivative of NV30, NVIDIA’s GeForce FX 5800 family. NVIDIA essentially used NV30 as a building block for GeForce FX 5600 in much the same way an auto manufacturer builds multiple car lines off the same platform. With approximately 125 million transistors, NV30 was expensive for NVIDIA to produce. They needed to come up with an alternative design for GeForce FX 5600 that was cheaper to manufacture in order to serve the mainstream market. In order to accomplish this, NVIDIA sliced off a TMU: while GeForce FX 5800 offers four pixel pipelines with two texture units per pixel pipeline (4x2), the GeForce FX 5600 family is built on a more conservative four pixel pipeline with one texture unit per pixel pipeline architecture (4x1). NVIDIA also modified GeForce FX 5600’s memory subsystem, GeForce FX 5600 employs dual 64-bit memory controllers versus four 32-bit memory controllers in GeForce FX 5800. For GeForce FX 5700 Ultra, NVIDIA went back to this formula; only this time they used the GeForce FX 5900’s NV35 core as the new starting point. From there, NVIDIA made some adjustments to the core to make the GeForce FX 5700 Ultra less expensive to manufacture. [image]
128-bit memory interface
Before you start drooling over the prospects of a mainstream card with a 256-bit memory interface, don’t. GeForce FX 5700 Ultra did not adapt the GeForce FX 5900’s 256-bit memory interface. Instead GeForce FX 5700 Ultra relies on a 128-bit memory interface (with two 64-bit memory controllers), just like the GeForce FX 5600 Ultra.
Pixel pipelines
Besides the new memory controller, the GeForce FX 5700 Ultra core sports many changes. Remember, we’re dealing with a cost-reduced version of the NV35 core here, so NVIDIA is basically passing all of the new technologies first introduced in its latest flagship product down to the mainstream consumer. The only difference is performance, to ease manufacturing costs NVIDIA reduced the GeForce FX 5700/5700 Ultra to a 4x1 pixel pipeline architecture, GeForce FX 5900/5950 is a 4x2 design. New manufacturing partner
The GeForce FX 5700 is also the first NVIDIA product to be manufactured by IBM. NVIDIA previously relied solely on TSMC’s foundries. NVIDIA plans to continue its relationship with TSMC, but IBM will also be rolled into the mix, giving NVIDIA two manufacturing partners. It’s expected that NVIDIA’s next-generation part will also be manufactured by IBM. GeForce FX 5900 and 5950 cores will continue to be manufactured by TSMC. Features
Since the GeForce FX 5700 is based on the GeForce FX 5900/5950’s roots, you’ll see all of the same fundamental technologies incorporated in those cores integrated into the GeForce FX 5700 as well. This includes NVIDIA’s UltraShadow technology. UltraShadow is designed to improve performance when shadows are used extensively. The technology works by limiting all lighting calculations to specific areas that are predefined by the game developer, allowing the shadow to be rendered more quickly and with greater efficiency. We like to think of it as occlusion culling, but exclusively for shadows.
ShaderMark 2.0
Notes
As you can see, the GeForce FX 5700 Ultra’s new core is definitely improved in shader performance, but still trails ATI’s offerings significantly. Another problem that’s apparent is the lack of support for some shaders as well as features such as HDR.
Tomb Raider
The eVGA e-GeForce FX 5700 Ultra, like previous eVGA cards, is based entirely on NVIDIA’s reference design. NVIDIA actually handles the manufacturing (via Flextronics); eVGA then takes the card and slaps their sticker on it. This system has worked marvelously for both companies. eVGA doesn’t have to manage expensive manufacturing facilities, while NVIDIA is assured that the board maintains a certain quality level. At one point NVIDIA had developed a bad reputation for 2D display quality that was actually the fault of individual board manufacturers who skimped on board components. By producing boards directly, NVIDIA has better control over quality. [image]
Another benefit is that eVGA is able to bring boards to market more quickly. eVGA was actually the first card manufacturer to have GeForce FX 5900 Ultra cards at retail and online outlets. The board design is a remarkable departure from the GeForce FX 5600 Ultra. The PCB is 9” long, the same length as GeForce FX 5900/5900 Ultra and GeForce4 Ti 4600. You can also see that the GeForce FX 5700 Ultra has significantly more capacitors than the GeForce FX 5600 Ultra. An external power source is still required, which is located in the upper right corner of the board, parallel to the edge of the PCB. This makes installation a little easier than on the GeForce FX 5900/5900 Ultra. DDR2 modules consume less power than conventional DDR, but tend to generate more heat. To combat this, a large heatsink covers the memory modules as well as the graphics core itself. We were a bit surprised to see NVIDIA go with a one-piece unit for the heatsink on the top of the card, as heat from the core is also spread onto the memory modules (and vice versa). This is why NVIDIA elected to use a two-piece unit for the GeForce FX 5900 Ultra. One benefit however, is that the surface area of the heatsink is increased. [image]
Unlike the GeForce FX 5900 Ultra, the 5700 Ultra is a single-slot cooling design, so the PCI slot adjacent to the AGP interface isn’t consumed. A much larger fan is used to keep the graphics card cool, which is located slightly offset of the graphics core. The fan then blows air across the fins of the heatsink. While the fan looks somewhat intimidating, it’s actually quieter than the fan used on the 5600 Ultra (or 5900 Ultra for that matter). Like previous GeForce FX products the GeForce FX 5700 Ultra operates dynamically, in 2D applications clock speeds are reduced to 300/900. SIDEBAR: The e-GeForce FX 5700 Ultra card actually shipped at 906MHz on the memory, we have a feeling this is similar to the NV28 Ti 4200 cards that shipped at 513MHz, when the spec was officially 500MHz.
As you can see in the pictures, eVGA elected not to include the Philips decoder chip for video input support, as they’ve done on previous products. Quite frankly, we’re not surprised to see this feature go, as few mainstream cards have it. Consumers tend to prefer lower price over video input support. You can actually see where NVIDIA silk-screened the PCB for the Philips decoder: [image]
At this time, eVGA has no plans to introduce a GeForce FX 5700 Ultra variant with video input support (or memory configurations greater than 128MB). The card we’re reviewing today is the only 5700 Ultra SKU planned. e-GeForce FX 5700 Ultra packaging
eVGA bundles the card with a DVI-to-VGA adapter and an S-Video cable, surprisingly, eVGA continues to omit a power adapter cable. Also included are two case badges, NVDVD 2.0, Ghost Recon, America’s Army, NVIDIA’s 3D technology demos, WindowBlinds, a demo copy of EarthViewer and a trial version of Roxio’s Photosuite 5. Price and availability
The e-GeForce FX 5700 Ultra is currently shipping and will be priced at $219 with a $20 mail-in rebate. This is right in line with NVIDIA’s official pricing for the GeForce FX 5700 Ultra, so the e-GeForce FX 5700 Ultra is priced competitively. Of course, prices tend to slowly come down as competition among retailers sets in, and online prices are usually a bit lower than retail. You shouldn’t have a problem finding cards online, while eVGA distributes some of its cards through Best Buy and Office Depot as well.
System Setup
Benchmarks
3DMark 03
![]() ![]() SIDEBAR: Did think you’d see 3DMark 03 again did you?
Nascar 2003: OpenGL (for NV cards)
IL-2 Sturmovik: FB: OpenGL
Quake III - OpenGL
Unreal Tournament 2003 – Direct3D
Splinter Cell – Direct3D
Tomb Raider – Direct3D
Notes
We’re using Reverend’s (of Beyond3D) custom Prague3a demo, which is also used at Beyond3D. Quite frankly, we were astonished by the results, after trailing ATI by a huge margin, they’ve actually managed to catch up in this test. Mind you, we disable features like depth of field, and glow in our testing, both of which may run faster on ATI hardware when enabled in the game. We’ll definitely be looking into our settings and how the affect framerates on ATI/NVIDIA hardware as there are certainly a plethora of options available, but it’s clear that NVIDIA’s new driver has definitely improved performance in this title.
IL-2 Sturmovik: FB
Unreal Tournament 2003
Notes
While we don’t want to spoil the results of Chris’ upcoming Image Quality Shootout article, which just missed today’s launches, we did want to let you know that NVIDIA’s Detonator 52.16 driver still disables trilinear filtering in UT2K3, so we went ahead and manually adjusted the RADEON cards to a similar filtering level, which turned out to be the “Performance” setting.
Quake 3
Unreal Tournament 2003
Pros
Performance: When it comes to performance, the e-GeForce FX 5700 Ultra is certainly no slouch. As you saw in our performance testing, the e-GeForce FX 5700 Ultra is quite a performer, running neck-and-neck with its closest competitor, the ATI RADEON 9600 XT in many benchmarks. Cons
DX9 game support via drivers: As it stands now, NVIDIA’s in a position where they’re having to optimize specifically for DirectX 9 games. This isn’t a problem if the game you’re currently playing has been optimized by NVIDIA, but what about the titles of tomorrow or that obscure first-person shooter they haven’t looked at? In these cases, we just don’t know.
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