Summary: ATI's RADEON X800 VPU has been highly anticipated by gamers and hardware enthusiasts ever since it was introduced at the end of last year. The chip combines a 12-pixel pipeline architecture with high clock speeds and a 256-bit memory interface. But PowerColor takes the stock RADEON X800 to another performance level with their X800 Bravo Edition board. The card features 1.6ns GDDR3 memory, allowing PowerColor to supercharge the clock speeds to levels that are higher than stock. PowerColor rounds the package out with dual DVIs, VIVO, and better cooling. See how this board compares to the stock X800, the RADEON X800 XL, X700/X800 PRO, GeForce 6800 and 6800 GT as well as the GeForce 6600 GT in this review!
By all accounts, NVIDIA’s GeForce 6600 GT has ruled the mainstream roost ever since it was first introduced last summer. The GeForce 6600 GT merged high clock speeds (500MHz core/500MHz memory in PCI Express variants) with an eight pipeline architecture and shader model 3.0 support, all in a package that retailed for $200. The end result was a product that established a new benchmark in mainstream performance, pumping frames faster than a high-end RADEON 9800 XT in some cases; and to top it all off, PCI Express 6600 GT cards could be combined together for SLI for nearly double the performance.ATI’s answer to the GeForce 6600 GT was the RADEON X700 XT. The RADEON X700 XT matched up well to the GeForce 6600 GT, featuring similar clock speeds and a somewhat similar architecture. ATI did a few things different than NVIDIA with X700 XT, going beyond the GeForce 6600 GT’s design in many ways, but ultimately ATI just couldn’t produce the X700 XT in the volumes needed for a mainstream part at the lofty clock speeds they had set and the project was canned, with the few X700 XT chips that were produced eventually finding their way into higher end X700 PRO cards like the Sapphire X700 PRO TOXIC we reviewed two weeks ago. [image]
To ATI enthusiasts, the X700 XT was yet another poster child for all that was wrong with the company. Just as X800 XT/X800 XT PE were announced with much fanfare only to ship to retail in very limited quantities, the X700 XT was another embarrassment for ATI. But little did the public know that ATI had a trick up their sleeve in the form of the RADEON X800! The RADEON X800 core
First announced last December, the RADEON X800 borrows most of its design cues from its older brothers in the RADEON X800 PRO/XT, only it has been designed from the outset to be cheaper to produce. You’ve got the same 2.0b shaders, with 3Dc support and a 256-bit memory interface (four 64-bit memory controllers to be exact), only the RADEON X800’s R430 core is based on TSMC’s 0.11-micron manufacturing process.
The smaller process allows TSMC to produce more chips per silicon wafer (assuming similar yields), thus reducing manufacturing costs. The only real downside to 0.11-micron for end users who are enthusiasts and like to overclock is that the process isn’t tuned for high clock speeds like the older 0.13-micron process was, which featured performance enhancements like low-k dielectric. As a result, the graphics core on the X800 and X800 XL is 400MHz. However, the beauty is that the cost savings introduced by moving down to 0.11-micron allows ATI to cram 16 pixel pipelines into the X800 XL, while the X800 features 12 pixel pipes (one of its pixel pipeline quads is disabled).
On the low end, you have the RADEON X700 PRO, which is an eight pipeline card with a 128-bit memory interface that’s intended to service the mainstream segment. When configured with 256MB of memory the board retails for $200, which happens to be the same price ATI has set for the 128MB RADEON X800. As we mentioned earlier, the RADEON X800 features 12 pipelines and a 256-bit memory interface. On paper, the X800’s greater number of pipelines gives it superior pixel-pumping power, as well as fill rate, while its larger 256-bit memory interface keeps it better fed with data, especially once you scale up the screen resolution or turn on anti-aliasing and anisotropic filtering. However, its smaller memory size of just 128MB isn’t large enough to store the texture data, and other information used by today’s latest games. We saw this earlier this month in the TOXIC X700 PRO review, where its limitation of just 128MB of memory often meant that it was outperformed by slower X700 PRO cards with 256MB of memory. Because of this, many of ATI’s board partners have elected to skip the 128MB RADEON X800 SKU at $199, opting instead for the more balanced 256MB RADEON X800. An official MSRP on these 256MB RADEON X800 cards hasn’t been set, but most expect it to hover in the $250 range. Herein comes the next difficulty: these 256MB RADEON X800 cards are priced very close to RADEON X800 PRO and RADEON X800 XL. While ATI themselves had no plans for PCI Express-based RADEON X800 PRO cards, many of their board partners did produce boards, as they couldn’t get their hands on PCI Express variants of the X800 XT and X800 XT Platinum Edition. To the best of our knowledge, these boards are still being produced, and are still available in retail channels. In addition, despite the introduction of R430, ATI still intended to continue producing RADEON X800 PRO. During the R480 launch we were told by ATI that they planned to price X800 PRO between the X800 XL and X800, likely somewhere in the $250 range. This is exactly where the 256MB RADEON X800 now resides. Our best guess is that the RADEON X800 PRO will continue to live on in AGP form, as ATI’s AGP bridge chip is still in development with no immediate ETA, while PCI Express X800 PROs will slowly disappear, making way for 256MB RADEON X800 cards. With 12 pipelines and 256MB of GDDR3 memory, these RADEON X800 cards are well positioned in the market, as NVIDIA’s GeForce 6800 features a slower core clock speed and a higher official price tag. But at the same time, their selling price is awfully close to the RADEON X800 XL’s MSRP of $300. Of course, if you’ve priced an X800 XL card lately you know that current street prices are nowhere near MSRP, with X800 XL boards selling for $370 or more, but as supply of these cards increases, price competition will begin to set in and the prices will fall. When this happens, consumers will have to decide between the 12-pipeline RADEON X800 with 256MB of memory running at 350MHz (700MHz effective), or for $50 more, the 16-pipeline RADEON X800 XL, also outfitted with 256MB of memory, but running at 500MHz (1.0GHz effective). But PowerColor’s X800 Bravo Edition muddies the waters even further, as the board sports a clock speed that is higher than stock thanks to its faster GDDR3 memory modules. This allows the board to run faster than your typical RADEON X800 card!
[image]
Sure, Sapphire’s TOXIC line of graphics cards shipped with their APE overclocking tool, but the board was clocked to ATI’s reference clock speeds out of the box. PowerColor’s X800 Bravo Edition however, is the first R4xx card we’re aware of that defies this. Like their RADEON 9600 XT Bravo, which was the company’s first “Bravo” board, the PowerColor X800 Bravo ships from the factory overclocked out of the box. In particular, it’s the board’s memory that is “overclocked”, running at 500MHz (1.0GHz effective) by default. We put the word overclocked in quotes because while the memory’s 500MHz clock speed is officially 150MHz above ATI’s reference clock speeds for the RADEON X800, PowerColor equips their Bravo Edition board with 1.6ns GDDR3 memory modules from Samsung. These 1.6ns modules are officially rated for clock speeds up to 600MHz and are the same modules used on more expensive graphics cards. Since the Bravo’s memory is clocked at 500MHz, this is well within the capabilities of the Samsung memory modules. Other 256MB RADEON X800 boards we’ve received have shipped with 2.0ns modules from Samsung, which is the slowest GDDR3 module Samsung currently makes and is currently used on the X800 PRO, and X800 XL (among many others). PowerColor clocks the graphics core at ATI’s default clock speed of 400MHz. [image]
But a superior memory subsystem isn’t the only feature the PowerColor X800 Bravo boasts, as PowerColor has also equipped the board with two DVI connectors. Silicon Image’s Sil1162 DVI transmitter powers the second DVI output. This feature was notably absent on ATI’s cards last year, including the $500 RADEON X800 XT Platinum Edition, so its impressive to see PowerColor integrating the second DVI output on their RADEON X800 board. By providing two DVI connections the PowerColor X800 Bravo can power two DVI displays, or thanks to its twin DVI adapters (which are included in the card’s packaging) two VGA displays. This provides the end user with a wider array of display options than if the more traditional DVI/VGA configuration would have been used. [image]
The third additional feature PowerColor adds to their Bravo Edition board is video input support. On the underside of the card rests ATI’s Rage Theater chip. [image]
The rest of the PowerColor X800 Bravo is more in line with ATI’s reference design. PowerColor makes no major deviations from reference, although if you recall the original RADEON X800 cooler, you’ll see that PowerColor’s heatsink/fan unit is much more robust than the reference design used by ATI and some of their board partners. PowerColor uses a large aluminum heatsink to draw heat off the R430 core. Coupled alongside the heatsink is a sizeable fan. Like the RADEON 9800 XT cooler design, the fan is located offset of the VPU’s core in order to increase its effectiveness as the system draws air from within the system case and blows it across the heatsink’s fins, before the hot air escapes out the side of the ducted enclosure. By locating the fan offset of the graphics core, the fan’s motor is theoretically lengthened, as the area directly above the VPU is the hottest spot on the card’s PCB. This heat could potentially kill the fan’s motor prematurely. This is why the fans on most of the high-end cards you see today no longer rest directly above the graphics card.
System Setup
Benchmarks
Lock On: Modern Air Combat (Mig-29 custom demo)
Lock On: Modern Air Combat – Direct3D
IL-2 Sturmovik: FB - OpenGL
Pacific Fighters - OpenGL
Far Cry – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
Far Cry – Direct3D
DOOM 3 – OpenGL
DOOM 3 – OpenGL
Half-Life 2 – Direct3D
Half-Life 2 – Direct3D
Half-Life 2 – Direct3D
DOOM 3 – OpenGL
Pros
RADEON X800 core: ATI’s X800 graphics core sports all the features first introduced in RADEON X800 PRO last year, only it’s cheaper for ATI to produce. You’ve got a graphics core running at 400MHz with 12 pixel pipelines and six vertex units, and a whopping 256-bit memory interface integrated onto a board that retails for about $250 in the case of the Bravo board. Cons
No AGP yet: While this certainly isn’t the fault of PowerColor or their Bravo board, we just wanted to note that this card is for now at least, a PCI Express part only. Those of you with existing systems who would like to upgrade to this card will also need to purchase a new PCI Express-based motherboard, which will add to your cost of upgrading. If ATI offered AGP variants of their latest cards, you could drop it right into your existing system. Unfortunately, we don’t know when, or even if that is going to happen.
FiringSquad says:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| © Copyright 2003 FS Media, Inc. |