Summary: Just as Far Cry stunned everyone with its jaw-dropping graphics and great gameplay in 2004, Chronicles of Riddick appears to be doing the same this year. The game sports an advanced engine with support of 2.0 shaders, ragdoll physics, etc, and is capable of pushing today's latest hardware to its limits in its 2.0++ shader mode. But which card runs fastest in Chronicles of Riddick, and exactly what kind of a performance hit do you get when you crank the game up to 2.0++ mode. Find out in this article!
The DX9 gaming era is upon us
But Chronicles of Riddick: Escape from Butcher Bay isn’t your typical shoot ‘em up first-person shooter with repetitive gameplay, as the game combines action, stealth, adventure, and RPG elements all into one package. In our review of Chronicles of Riddick: Escape from Butcher Bay, Jakub went on to say “this is the game Doom 3 should have been”, ultimately earning our Editor’s Choice Award and a 93% rating. But we weren’t the only ones who fell in love with the game, as a number of you have written in with your own glowing reviews of the game, while numerous other publications for both the PC and Xbox have been equally impressed with this game, earning a 91% overall score on GameRankings.com. Much like CryTek came out of nowhere with Far Cry in 2004, and Infinity Ward with Call of Duty at the end of 2003, Starbreeze Studios appears poised to do the same this year with Chronicles of Riddick, especially with its incredibly low $30 price tag. [image]
Graphically, Chronicles of Riddick: Escape from Butcher Bay is a definite treat in the eye candy department. While the game was originally launched for the Xbox, Starbreeze has adopted their custom Starbreeze Engine used by the game to take advantage of 2.0 pixel and vertex shaders. Like most recent shooters, Chronicles of Riddick takes advantage of normal maps, while the game’s “2.0++” mode enables soft stencil shadows for GeForce 6 users (although this comes at a remarkable performance hit, which you’ll see in our benchmarks). Rumors have persisted that the game supports 2.0b and 3.0 shaders as well, but to the best of our knowledge, this isn’t the case, and with rumors that Starbreeze is already working on their next engine for PlayStation 3/Xbox Next, it’s doubtful this would be added to the game now that it’s finished. How we test
With so much going for it, we knew we had to find a way to incorporate the game into our test suite. But unfortunately, unlike DOOM 3, Half-Life 2, and Far Cry, Chronicles of Riddick doesn’t provide a “timedemo” mode for benchmarking, nor does it provide demo recording/playback capability.
System Setup
Benchmarks
Chronicles of Riddick: Escape from Butcher Bay Director’s Cut
Chronicles of Riddick – OpenGL
Chronicles of Riddick – OpenGL
Chronicles of Riddick – OpenGL
Chronicles of Riddick – OpenGL
The only real problem we’ve noticed is support. By default, GeForce 6 users run in 2.0++ mode, which significantly hampers performance (in our testing, performance was reduced by a factor of 3X). This has led to a number of users complaining of poor frame rates with the game. As far as performance is concerned, NVIDIA’s GeForce 6800 GT and GeForce 6800 Ultra put up a very strong showing in Chronicles of Riddick, sweeping all tests we conducted. At lower resolutions, the margins between the NVIDIA and ATI cards are pretty great -- in one case the X850 XT PE trailed the GeForce 6800 GT by 15% at 800x600 -- but the X850 XT Platinum Edition begins to reel in the 6800 GT once AA and AF are turned on, especially at 1600x1200, thanks to the X850 XT PE’s memory bandwidth advantage. For example, with 4xAA and 8xAF enabled, the GeForce 6800 GT outperforms the X850 XT PE by just 3% at 1600x1200, but at 800x600 the margin between both cards is a more substantial 9%. As we mentioned in the intro, our test sequence consists of outdoor and indoor areas, but chiefly contains more indoor scenes than outdoor, with some areas containing an abundant amount of shadows. Stencil shadow performance has always been NVIDIA’s strong point with their GeForce 6800 family, which likely explains why the 6800 GT and Ultra performed so strongly in our testing today. In any case, we will continue to explore performance with Chronicles of Riddick, with more card shootouts as well if you’d like. It looks like we’ve found a pretty nice benchmark to play with don’t you think? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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