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ATI Radeon HD 5870 Performance Preview
September 22, 2009 Brandon Sandman Bell

Summary: 1600 stream processors. DirectX 11. Over 2 billion transistors. 3-Display support with Eyefinity. Those are just a few of the key features supported by ATI's latest Radeon 5800 series cards. Join us as we go over the tech behind this 3D behemoth and its performance in 10 of the latest games!


ATI Radeon HD 5870 Performance PreviewPage:: ( 1 / 23 )

All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him.


- Sun Tzu, The Art of War


If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected.

- Sun Tzu, The Art of War


These quotes, lifted from The Art of War -- ancient Chinese text written by Chinese general Sun Tzu thousands of years ago yet still required reading for military theorists and some business schools -- aptly describe ATI’s cunning gambit with Radeon HD 4000 series just over a year ago. Just when everyone was counting ATI out of the high-end graphics space, NVIDIA included, they delivered a homerun product with the Radeon 4850 and Radeon 4870 that stunned the world. You could make an argument that the ramifications were perhaps as significant as ATI’s first DirectX 9 product, R300 (Radeon 9700) was over seven years ago.

Think about it. As any hardware enthusiast who’s followed the industry can tell you, before the Radeon 4800 series cards arrived on the scene, graphics card prices were going nowhere but up. While it may seem hard to believe now, NVIDIA’s GeForce GTX 280 launched just two weeks before the Radeon 4870 at a staggering price tag of $649 MSRP. Its less powerful sibling, the GeForce GTX 260 carried an MSRP of $399.

That’s a steep climb up from the days when 3dfx’s original Voodoo Graphics card sold for $300. NVIDIA’s prior products, the GeForce 8800 Ultra and GeForce 8800 GTX sold for $829 and $599 respectively on their launch day.

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Now before you think we’re out to get NVIDIA, they did give the mainstream segment one gem of a product in the form of the GeForce 8800 GT, and we said so when it debuted in back in October of 2007: just in time for Crysis. What ATI pulled off with the Radeon 4800 series though was even more significant than the debut of the 8800 GT.

If you rewind back to the days in early 2008 ahead of the Radeon 4800 and GeForce GTX 200’s debut, you’ll remember that all the early rumors indicated that the Radeon 4850 would fall somewhere between the 8800 GT and 9800 GTX in performance, with pricing similar to the 8800 GT, while the Radeon 4870 would outperform 9800 GTX. If you’re NVIDIA and you know you’ve got a performance behemoth like GT200 right around the corner, you’d be feeling pretty good about yourself and how your upcoming product will fare against your competitors. Some ATI fanboys were already blaming AMD for the supposed “death” of ATI’s high-end graphics and were ready to queue up Taps.

Ultimately what ATI ended up delivering with the Radeon 4850 and 4870 was completely different in a good way. Priced at $200 (the same price NVIDIA’s 8800 GT sold for at the time), the Radeon 4850 delivered performance that was greater than the 9800 GTX, forcing NVIDIA to concoct the 9800 GTX+ as a counter to the 4850. Meanwhile, the Radeon 4870 had its sights set on the GTX 260, yet it was priced $100 less. NVIDIA was forced to counter this GPU with GTX 260 price cuts and rebate checks for early adopters who picked up GTX 260 and 280 cards ahead of the arrival of the new Radeons.

To this day the 216-shader GeForce GTX 260 and Radeon 4870 1GB are still cutthroat competitors.

ATI’s “sweet spot” strategy of delivering smaller, more cost effective gaming GPUs for the performance segment and then scaling that tech up and down for the high-end and value markets was a real game changer for the industry, and their execution on this strategy was executed as if it was masterminded by Sun Tzu himself.


Enough about the past though. Now its time for the dawn of a new era of DirectX 11 gaming. Given the success of their Radeon 4800 series, ATI wouldn’t have the benefit of surprise this time around. Instead they’re essentially using lessons learned with GDDR5 memory, the development of DirectX 10.1 hardware, and TSMC’s 40-nm manufacturing process to give them a time to market advantage over the competition,

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Being first to market didn’t help Sega’s Dreamcast, but it’s worked wonders for Microsoft’s Xbox 360 (I know, it’s a terrible analogy that oversimplifies things, but it’s the first gaming-related comparison I could come up with). Which scenario will ATI’s next-generation Radeon 5870 ultimately end up? We can’t answer that question today, but we can tell you how it looks and performs with today’s games…not to mention its breakthroughs in noise and power consumption…and don’t forget the OC’ing. Read on for the full details!



The specsPage:: ( 2 / 23 )

If the RV770 GPU inside the Radeon 4850 and Radeon 4870 was ATI’s first TeraScale graphics engine (an obvious nod to the GPU’s distinction as the first desktop graphics card to break the 1 TeraFLOP mark), then RV870’s TeraScale 2 has to be twice as good right? Right. In fact, Radeon 5870 more than doubles the compute power of Radeon 4870 (1.2 TeraFLOPS), boasting up to 2.72 TeraFLOPS:

Radeon 5870 Specifications

TeraScale 2 Unified Processing Architecture

  • 1600 Stream Processing Units
  • 80 Texture Units
  • 128 Z/Stencil ROP Units
  • 32 Color ROP Units

    GDDR5 interface with 153.6 GB/sec of memory bandwidth

    PCI Express 2.1 x16 bus interface

    DirectX 11 support
  • Shader Model 5.0
  • DirectCompute 11
  • Programmable hardware tessellation unit
  • Accelerated multi-threading
  • HDR texture compression
  • Order-independent transparency

    OpenGL 3.2 support

    Image quality enhancement technology
  • Up to 24x multi-sample and super-sample anti-aliasing modes
  • Adaptive anti-aliasing
  • 16x angle independent anisotropic texture filtering
  • 128-bit floating point HDR rendering

    ATI Eyefinity multi-display technology
  • Three independent display controllers drive three displays simultaneously with independent resolutions, refresh rates, color controls, and video overlays
  • Display grouping: Combine multiple displays to behave like a single large display

    ATI Stream acceleration technology
  • OpenCL 1.0 compliant
  • DirectCompute 11
  • Double precision floating point processing support
  • Accelerated video encoding, transcoding, and upscaling

    ATI CrossFireX™ multi-GPU technology
  • Dual, triple, and quad GPU scaling
  • Dual-channel bridge interconnect

    ATI Avivo HD Video & Display technology
  • UVD 2 dedicated video playback accelerator
  • Advanced post-processing and scaling8
  • Dynamic contrast enhancement and color correction
  • Brighter whites processing (blue stretch)
  • Independent video gamma control
  • Dynamic video range control
  • Support for H.264, VC-1, and MPEG-2
  • Dual-stream 1080p playback support
  • DXVA 1.0 & 2.0 support
  • Integrated dual-link DVI output with HDCP (Max resolution: 2560x1600)
  • Integrated DisplayPort output (Max resolution: 2560x1600)
  • Integrated HDMI 1.3 output with Deep Color, xvYCC wide gamut support, and high bit-rate audio (Max resolution: 1920x1200)
  • Integrated VGA output (Max resolution: 2048x1536)

    Integrated HD audio controller
  • Output protected high bit rate 7.1 channel surround sound over HDMI with no additional cables required
  • Supports AC-3, AAC, Dolby TrueHD and DTS Master Audio formats


    Speeds and feeds
  • Engine clock speed: 850 MHz
  • Processing power (single precision): 2.72 TeraFLOPS
  • Processing power (double precision): 544 GigaFLOPS
  • Polygon throughput: 850M polygons/sec
  • Data fetch rate (32-bit): 272 billion fetches/sec
  • Texel fill rate (bilinear filtered): 68 Gigatexels/sec
  • Pixel fill rate: 27.2 Gigapixels/sec
  • Anti-aliased pixel fill rate: 108.8 Gigasamples/sec
  • Memory clock speed: 1.2 GHz
  • Memory data rate: 4.8 Gbps
  • Memory bandwidth: 153.6 GB/sec
  • Maximum board power: 188 Watts
  • Idle board power: 27 Watts

    2.15 billion transistors w/334mm2 die size
    40-nm manufacturing process
    256-bit GDDR5 memory interface
    500 Watt or greater power supply with two 6-pin PCI Express® power connectors
    recommended (600 Watt and four 6-pin connectors for ATI CrossFireX™ technology in
    dual mode)




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    World’s first DX11 GPU

    Besides the Radeon 5870’s 1600 stream processing units, a lot has been made about DirectX 11. Honestly DirectX 11 is more of an evolutionary extension of the concepts introduced in DirectX 10 more than anything else. It isn’t the ground up rewrite that DX10 was.

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    But it does bring with it a number of important new features such as new shader model 5.0 instructions designed to deliver simplified coding, better edge detection for anti-aliasing, and faster shadow filtering and ambient occlusion. DirectX 11 also offers support for multithreading: the DirectX driver, runtime, and game can all run in their own separate threads. But the most talked about additions are probably the new tessellation unit and compute shader.

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    ATI’s offered an integrated tessellation unit since the R600 GPU powering the Radeon 2900 XT, but the DX11 tesellation unit is more flexible than ATI’s. The compute shader is Microsoft’s answer to GPGPU solutions like OpenCL, CUDA, and ATI’s Stream computing initiative. The implications for gamers could be huge; the compute shader could potentially be used by game developers to bring GPU-based physics, ray-tracing, better AI, and more.

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    Microsoft has a ton of information on DirectX 11 which can be found here if you’d like to read up more on the subject. You can also check out ATI’s slides above. Honestly we would’ve liked to have had a dedicated DirectX 11 article up just prior to the arrival of DX11 hardware (similar to what we did with DirectX 10 a few years back), but obviously new CPUs from AMD and Intel launched earlier this month prevented that from happening.



    RV870 ArchitecturePage:: ( 3 / 23 )

    RV770-RV870 Comparison
    ATI Radeon HD 4870ATI Radeon HD 5870Difference
    Die Size263 mm2334 mm21.27x
    # of Transistors956 million2.15 billion2.25x
    Memory Bandwidth115GB/sec153GB/sec1.33x
    AA Resolve641282x
    Z/Stencil641282x
    # of Texture Units40802x
    # of Shaders80016002x
    Board Power90W idle, 160W load27W idle, 188W max0.3x, 1.17x


    If there’s only one key word to take away from the architecture of the new RV870 chip found inside ATI’s Radeon 5800 series cards it’s “2X”. Thanks to the smaller 40-nm manufacturing process, ATI can afford to double up on pretty much everything that made RV770 so special a year ago without having to charge double the price.

    As you just saw on the specs page, RV870 boasts twice the SIMD units as its predecessor, RV770. Each SIMD unit consists of 80 stream processors and one texture unit, so with twice the SIMD cores, you’ve got twice the number of stream processors (1600) and twice the number of texture units, 20 (80 effective). Now ATI and NVIDIA use different nomenclature for what they both describe as a “stream processor” -- the actual physical number of stream processing units inside RV870 is actually 320 -- but regardless of the term you use to describe them, it’s an impressive amount of compute power nonetheless, as the 5870’s 2.72 TeraFLOPS can attest to.

    The overall layout of RV870 is similar to RV770, just bigger. See for yourself in this RV870 block diagram:



    The 20 SIMD cores are depicted as the red squares in the center of the diagram. If you look a little closer, you can sit and count the individual stream processing units for yourself. Like RV770 each stream processing unit consists of 4 stream cores+1 special function stream core which are tied to a branch unit and general purpose registers. ATI has tweaked them to improve their IPC.

    Tied to each SIMD core is its own dedicated texture unit, again, just like RV770. RV870 boasts improved texel fill rate, up to 68 (bilinear filtered) Gigatexels/sec and improved data fetch rate: up to 272 billion fetches/sec. ATI’s also improved the cache bandwidth of the L1 texture caches tied to the texture units. RV870 sports up to 1 TB/sec L1 texture fetch bandwidth, while peak bandwidth between the L1 and L2 caches tops out at up to 435GB/sec.

    In comparison, RV770 featured up to 480GB/sec of L1 texture fetch bandwidth and up to 384GB/sec of bandwidth between the L1 and L2 caches.

    Up at the top of the block diagram, you’ll notice another significant tweak ATI has made with RV870 is the addition of a second rasterizer in the graphics engine of the chip. With a second rasterizer, RV870 feeds more pixels into the engine than its predecessor; this is important when you’re dealing with a GPU that’s outfitted with 1600 stream processors. ATI’s also updated their tessellator for DirectX 11 compliance.


    256-bit memory interface

    Moving to the bottom of the block diagram, you’ll also see RV870’s four 64-bit memory controllers, just like RV770. This probably comes as a bit of a disappointment to those of you who were hoping for a wider memory interface and the potential performance boost it could bring under high resolution, high AA scenarios (especially since some of the rumor sites were saying earlier this summer that RV870 would possess a wider memory interface), but in speaking with ATI, they felt that a 256-bit interface with high-speed GDDR5 was the way to go given their die size and transistor budget constraints.

    Obviously implementing a wider interface is going to drive those demands up, which would’ve required ATI’s engineers to give up some of RV870’s 20 SIMD cores to compensate and remain on budget. It’s a tradeoff you have to make: integrate more stream processors or go wider with a larger interface? Given the lessons learned with R600’s 512-bit memory interface (where ATI basically couldn’t tap into all the bandwidth the larger interface provided and decided to go back to 256-bit for RV670), ATI decided to stick with a 256-bit memory interface and instead integrate more SIMD cores.

    The way ATI sees it, GDDR5 data rates (i.e. clock speeds) are constantly improving while GDDR5 prices continue to go down. This is a more cost effective solution to the problem than implementing a larger memory interface.

    ATI has made tweaks to their memory interface for RV870 though. To ensure data is transferred without errors, the controller can perform CRC checks on data transfers. ATI says this offers improved reliability at high clock speeds. The L2 cache size has been doubled to 128KB per memory controller. ATI also says GDDR5 memory clock temperature compensation enables speeds approach 5Gbps.

    Power management

    Besides is smaller manufacturing process, which naturally helps to reduce the GPU’s power consumption, ATI’s also integrated tweaks to further reduce RV870’s power consumption. As listed on the specs on the previous page, the chip consumes as little as 27W at idle. Impressive for a GPU to contains over 2 billion transistors.

    A new low power strobe mode has been added to reduce memory power consumption, while ATI’s aggressive at reducing clock speeds and voltages at idle. At idle, Radeon 5870 runs at just 400MHz core/1200MHz memory.

    For CrossFire users, ATI has also added a new ultra low power state for multi-GPU configurations that comes closer to shutting the secondary GPU(s) down when not in use. The second card throttles down to just 157MHz core/300MHz memory.




    Radeon 5870 and 5850 speeds and feedsPage:: ( 4 / 23 )

    Like the RV770 launch last year, ATI’s providing two SKUs based on their RV870 chip: the Radeon HD 5870 and Radeon HD 5850. Both SKUs utilize the exact same RV870 chip, only in the case of the Radeon 5850 two SIMD cores are disabled. This drops the 5850 down to just 1440 stream processors and 72 (effective) texture units. Clock speeds are also reduced as well, although the 5850 retains the use of GDDR5 memory. If you recall, none of the SIMD cores were disabled on the Radeon 4850, but ATI utilized slower clocks and slower GDDR3 memory

    The following chart compares the two SKUs to each other, as well as their direct predecessor, Radeon 4870:

    MSRP
    Radeon 4800 series/5800 series comparison
    ATI Radeon HD 4870ATI Radeon HD 5850ATI Radeon HD 5870
    Manufacturing Process55-nm40-nm40-nm
    # of Transistors956 million2.15 billion2.15 billion
    Core Clock Speed750MHz725MHz850MHz
    # of Stream Processors80014401600
    Compute Performance1.2 TFLOPS2.09 TFLOPS2.72 TFLOPS
    # of Texture Units407280
    Texture Fillrate30.0 GTexels/sec52.2 GTexels/sec68 GTexels/sec
    # of ROPs163232
    Pixel Fillrate12 GPixels/sec23.2 Gpixels/sec27.2 Gpixels/sec
    Z/Stencil48 GSamples/sec92.8 Gsamples/sec108.8 GSamples/sec
    Memory TypeGDDR5GDDR5GDDR5
    Memory Clock900MHz1000MHz1200MHz
    Memory Data Rate3.6 Gbps4.0 Gbps4.8 Gbps
    Memory Bandwidth115.2 GB/sec128 GB/sec153.6 GB/sec
    Max Board Power160W170W188W
    Idle Board Power90W27W27W
    $259$379


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    As you can see in the chart above, the Radeon 5850 will sell for approximately $259. That’s $60 more than its direct predecessor, the Radeon 4850. This has upset some ATI enthusiasts who were expecting ATI to hold the line at $199 and $299 for this generation also. The key difference here however is that the Radeon HD 5850 will deliver performance that’s greater than ATI’s previous flagship, the Radeon 4890, which currently sells for around $200 (plus or minus $10 depending on card configuration and rebates). In addition, remember that the 4890 launched at $249 earlier this year, so ATI’s only charging a premium of $10 over that price.

    Considering the Radeon 5850’s superior performance, ATI’s decided to slot it above the Radeon 4890 in the price stack.

    Priced at $379, the Radeon 5870 is ATI’s new flagship product, and while it’s obviously priced higher than the Radeon 4870 was on its launch day, it’s also cheaper than the 4870 X2 was when it debuted and should deliver better performance in some situations, with the obvious addition of DirectX 11 and no longer having to worry about whether or not the latest game you want to play has a proper CrossFire profile or not.


    Availability

    While both GPUs are officially launching today, you’ll only be able to purchase the Radeon 5870 right now. Unfortunately, this isn’t a “hard launch” for both GPUs. In addition, supplies are going to be tight initially. ATI says they’ve worked with TSMC to resolve the issues that plagued their previous 40-nm product, Radeon 4770, but obviously this launch isn’t going to be as smooth as the Radeon 4890 and Radeon 4870/4850 introductions were with regards to supplying enough cards to meet demand.

    In other words, if you want to pick up a card today and see a retailer with boards in stock, you better move fast because it may not be there tomorrow. ATI told us they plan to ship half a million RV870 chips between now and the end of the year, with supplies ramping increasingly as time goes on. We weren’t given the exact mixture of 5850s to 5870s, but with its higher profit margins, ATI obviously chose to focus on the 5870 for today’s launch.

    We’ve been told that 5850s are coming in now and that they should begin to ship out the week of Sept 28. That should put them on shelves in early Oct if not a few days before for a few retailers.

    We’ll just have to wait and see if ATI can deliver on those dates.

    Eyefinity

    ATI made a huge splash with their Eyefinity announcement earlier this month, which brings support for up to three displays to the Radeon 5870 and Radeon 5850. ATI says that a special Radeon 5870 Eyefinity Edition will be coming later this year with support for up to six displays. Presumably this is the 2GB Radeon 5870 SKU rumor sites have been writing about, as today’s Radeon 5870 card’s are all outfitted with 1GB of memory. The 5870 Eyefinity Edition will ship with six mini-DisplayPort outputs on its backplate.

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    For the full 3-display Eyefinity experience, at least one display must utilize DisplayPort. Two HDMI, VGA, or DVI-based displays can then be combined with the DisplayPort display in any combo you’d like (two DVIs, one DVI/one HDMI, etc).

    If you don’t have a DisplayPort display but you do have three DVIs, you’ll have to purchase an active DisplayPort-to-DVI adapter with external power. ATI says an active adapter is needed to “convert the DisplayPort signal from the graphics card, modify it to the new display signal required for the attached monitor, and for transmission.” Currently there’s only one such adapter on the market, Apple’s $109 adapter, but ATI says they’re working with more manufacturers to bring less expensive solutions to market beginning in Q4 of this year.

    We hope to provide a dedicated article on Eyefinity and its gaming ramifications when we have more time in the coming weeks.

    Radeon 5000 series roadmap

    Besides the launch of today’s RV870 “Cypress” chip, ATI says they have two more GPUs that will be debuting in Q4 of this year. For the high-end enthusiast who wants to fastest card money can buy, AMD will be offering “Hemlock”.

    Hemlock will fuse two RV870 GPUs on one card, just as ATI’s done previously with the Radeon 4870 X2 and Radeon 3870 X2. Rumor has it this card should arrive sometime in November. Pricing should come in anywhere between ~$350-$500.

    For the gamer or hardware enthusiast on a budget, ATI will also offer “Juniper”. Like RV770 before it, Juniper will likely feature fewer SIMD cores and perhaps a narrower 128-bit memory interface. Pricing is expected to range from $100-$200.

    Finally, ATI says entry-level parts codenamed “Redwood” and “Cedar” will arrive sometime in 2010.



    Board analysisPage:: ( 5 / 23 )

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    Cooling

    If you recall the original Radeon 4870 and Radeon 4850 reference board designs, you’ll remember that the stock 4850 relied on a single-slot heatsink/fan unit while the 4870’s dual-slot cooler reminded us of the implementation used on the 2900 XT at first glance.

    Quite frankly, neither one of these coolers was all that great. The Radeon 4850 in particular ran notoriously hot and members of the media (ourselves included) as well as end users complained loudly about the temps: it wasn’t unheard of for the 4850 to idle at over 60 degrees Celsius! The cooler on the higher-priced Radeon 4870 was definitely better, but it still didn’t run as cool as some enthusiasts wanted, particularly when dealing with CrossFire configs.

    Fortunately ATI was able to address these concerns by implementing a slider for manual fan control in later Catalyst drivers. ATI’s board partners were also quick to respond with dual-slot 4850 cards that ran at significantly lower temps than the stock ATI design.

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    ATI didn’t repeat the same mistake with follow-up GPUs like the Radeon HD 4890 and 4770. Both of these cards shipped with quite component coolers in stock form.

    The cooling solution ATI has come up with for the Radeon 5870 takes this to another level though.

    As you can see, ATI has come up with a new dual-slot ducted design for the 5800 series cards. The new duct isn’t completely enclosed, you’ll find vents around the back of the card, just behind the fan, as well as additional cooling vents near the CrossFire connectors. An exhaust vent is then located on the back plate of the card. In order to make room for all the display outputs on the back of the card, this vent is a little smaller than previous designs.

    Because of this new design though, some air from your GPU will vent into your system case. The majority of the air does seem to exhaust out the back of the card though.

    To up the performance factor of this new cooler, ATI has added a fourth heatpipe to the 5870’s cooler. In comparison, the 4870 was equipped with just two heatpipes, while the 4890 sports three heatpipes. Like previous coolers, the heatpipes are made from copper to increase their effectiveness at drawing heat off the GPU. A large, dual-slot aluminum heatsink then helps to keep everything cool.

    While the fan itself looks like a carryover from the 4890, it’s actually been outfitted with quieter bearings than the old cooler. To further reduce noise levels, the fan itself spins at lower RPMs than the 4890 did: 1200 RPMs at idle versus 1600. As a result, the card is literally whisper quiet at idle, and even under load we couldn’t get a reading from our Extech sound level meter.

    Short of an all-passive card, this is definitely the quietest reference board we’ve seen from any manufacturer. ATI’s partners will be hard-pressed to match it when it comes to performance versus noise output. We observed idle temps as low as 50 degrees Celsius with the 5870, while load temps topped out at 68 degrees. Not bad at all for a reference design.

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    Those of you with smaller cases though won’t have a fun time housing this card inside your system. Measuring in just shy of 11 inches, the Radeon 5870 is an incredibly long card. That makes it longer than the GTX 200 series and on par with dual GPU boards like the Radeon 4870 X2 and GeForce GTX 295.

    While we haven’t received a Radeon 5850 board yet, we’re told that it measures around 9.5”, the same as today’s Radeon 4890.

    Fortunately the power requirements aren’t insane. The board needs just two 6-pin PCIe power connectors, with a 500W power supply the minimum recommendation.

    Moving around to the backplate of the card, you’ll find two dual-link DVIs, as well as DisplayPort and HDMI outputs.


    Retail cards

    Like previous high-end GPU releases from ATI, partner boards will initially be limited to ATI’s reference board design only. As such, the hardware itself will be the same amongst the various card manufacturers. Clock speeds will also be limited to the standard reference specifications from ATI. In other words, you won’t see factory OC’ed 5870 cards from any of ATI’s launch partners today.

    Where they can differentiate themselves is in the software utilities, game bundle, pricing, etc.

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    XFX for instance will continue to provide their double lifetime warranty for all of their Radeon 5870 and 5850 cards. This popular feature provides lifetime warranty coverage for the original card owner, as well as the second card owner (say for instance the original owner decides to throw his card up for sale on eBay a few years from now) as long as they’re both registered with XFX.

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    ASUS will offer their boards with their exclusive Voltage Tweak technology, which allows you to increase the GPU/memory voltage to further aid you in your OC’ing endeavors.

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    Meanwhile, Sapphire hopes to have their first Vapor-X board ready sometime next month.

    DiRT 2 included

    If you recall the Radeon 9800 XT/9600 XT days, one incentive ATI included with all the cards of that era was a voucher to download Half-Life 2 once it was released. ATI is doing this again for the Radeon 5850 and 5870. Purchase a 5850 or 5870 board and you’ll get a voucher for the game so you can play it when it’s released this November.





    System SetupPage:: ( 6 / 23 )

    3D Performance Testbed

    Intel Core i7-975 Extreme Edition @3.33GHz

    Gigabyte GA-EX58 Extreme
    6GB (2x3GB) OCZ Reaper HPC 1600 @ DDR-1066 Speeds

    NVIDIA GeForce GTX 295
    NVIDIA GeForce GTX 285
    NVIDIA GeForce GTX 275
    NVIDIA GeForce GTX 260-216
    NVIDIA GeForce 8800 GTX
    NVIDIA GeForce 9800 GX2
    NVIDIA GeForce 8800 GT 512MB
    ForceWare 190.62

    ATI Radeon HD 5870 1GB
    Catalyst 9.10 beta (8.66)

    ATI Radeon HD 4870 X2 2GB
    ATI Radeon HD 4890 1GB
    ATI Radeon HD 4870 1GB
    ATI Radeon HD 4850 512MB
    Catalyst 9.9

    300GB Western Digital Caviar SE

    Microsoft Windows 7 Ultimate 64-bit


    Power Consumption Testbed

    Intel Core i5-750
    Gigabyte GA-P55-UD6
    4GB (2x2GB) Kingston KHX1600C8D3K2/4GX @ DDR3-1333 Speeds
    Western Digital Raptor 150GB
    Crysis GPU bench used to test load power consumption

    Benchmarks

    Call of Duty: World at War
    Crysis
    Left 4 Dead
    Far Cry 2
    STALKER: Clear Sky
    Batman: Arkham Asylum
    Resident Evil 5
    Fallout 3
    Wolfenstein
    Tom Clancy’s HAWX



    Synthetic 3D TestingPage:: ( 7 / 23 )











    Fallout 3Page:: ( 8 / 23 )

    Fallout 3 DirectX 9






    Fallout 3 1920x1200x32
    CardMin FPSMax FPS
    GeForce GTX 2804787
    GeForce GTX 2754689
    GeForce GTX 2855195
    GeForce GTX 2955698
    GeForce 8800 GT2658
    GeForce GTX 260-2164380
    GeForce 8800 GTX3563
    Radeon HD 4870 X25495
    Radeon HD 4870 1GB4580
    Radeon HD 4850 512MB3359
    Radeon HD 48904984
    Radeon HD 5870 1GB5697
    GeForce 9800 GX25495
    Radeon HD 4770 512MB3053
    Radeon HD 5870 CrossFire5597
    GeForce GTX 275 SLI5698
    Radeon HD 4890 CrossFire5696




    Call of Duty: World At WarPage:: ( 9 / 23 )

    CoD: WaW – DirectX 9







    Call of Duty: World at War 1920x1200x32
    CardMin FPSMax FPS
    GeForce GTX 2804396
    GeForce GTX 2754394
    GeForce GTX 28548101
    GeForce GTX 29561137
    GeForce 8800 GT2151
    GeForce GTX 260-2163684
    GeForce 8800 GTX2558
    Radeon HD 4870 X256135
    Radeon HD 4870 1GB3579
    Radeon HD 4850 512MB2560
    Radeon HD 48903783
    Radeon HD 5870 1GB57119
    GeForce 9800 GX24299
    Radeon HD 4770 512MB2257
    Radeon HD 5870 CrossFire56205
    GeForce GTX 275 SLI72153
    Radeon HD 4890 CrossFire60158




    Crysis DX10 High SettingsPage:: ( 10 / 23 )

    Crysis – DirectX 10





    Crysis Performance 1920x1200x32
    CardMin FPSMax FPS
    GeForce GTX 28023.242.9
    GeForce GTX 27523.443.5
    GeForce GTX 28525.647
    GeForce GTX 29537.467
    GeForce 8800 GT5.922.4
    GeForce GTX 260-21620.437
    GeForce 8800 GTX824.5
    Radeon HD 4870 X229.856.4
    Radeon HD 4870 1GB24.438.4
    Radeon HD 4850 512MB7.827.3
    Radeon HD 489026.742.3
    Radeon HD 5870 1GB34.561.4
    GeForce 9800 GX28.239.2
    Radeon HD 4770 512MB6.725.1
    Radeon HD 5870 CrossFire3890.2
    GeForce GTX 275 SLI36.676.5
    Radeon HD 4890 CrossFire34.875.2




    Crysis DX10 Very HighPage:: ( 11 / 23 )

    Crysis – DirectX 10






    Crysis Performance 1920x1200x32
    CardMin FPSMax FPS
    GeForce GTX 28515.725.8
    GeForce GTX 29524.939.6
    Radeon HD 4870 X218.838.2
    Radeon HD 489016.224.3
    Radeon HD 5870 1GB17.536.4
    Radeon HD 5870 CrossFire31.258.3
    GeForce GTX 275 SLI2844.9
    Radeon HD 4890 CrossFire22.544.2




    Far Cry 2Page:: ( 12 / 23 )

    Far Cry 2 – DirectX 10






    Far Cry 2 1920x1200x32
    CardMin FPSMax FPS
    GeForce GTX 28038.671.2
    GeForce GTX 27538.573.6
    GeForce GTX 28541.383.9
    GeForce GTX 29558.4113.2
    GeForce 8800 GT8.937
    GeForce GTX 260-21633.861.6
    GeForce 8800 GTX26.345
    Radeon HD 4870 X260.6118.3
    Radeon HD 4870 1GB3057.5
    Radeon HD 4850 512MB12.239
    Radeon HD 48903468.9
    Radeon HD 5870 1GB45.5115
    GeForce 9800 GX228.460.8
    Radeon HD 4770 512MB11.937.9
    Radeon HD 5870 CrossFire83.5168.9
    GeForce GTX 275 SLI66.9131.6
    Radeon HD 4890 CrossFire68.4122.7




    STALKER: Clear SkyPage:: ( 13 / 23 )

    STALKER Clear Sky – DirectX 10






    STALKER Clear Sky 1920x1200x32
    CardMin FPSMax FPS
    GeForce GTX 2802143
    GeForce GTX 2752244
    GeForce GTX 2852347
    GeForce GTX 2953078
    GeForce 8800 GT1224
    GeForce GTX 260-2161837
    GeForce 8800 GTX1427
    Radeon HD 4870 X23670
    Radeon HD 4870 1GB2037
    Radeon HD 4850 512MB1529
    Radeon HD 48902341
    Radeon HD 5870 1GB3462
    GeForce 9800 GX21749
    Radeon HD 4770 512MB1528
    Radeon HD 5870 CrossFire52118
    GeForce GTX 275 SLI3087
    Radeon HD 4890 CrossFire3485




    Left 4 DeadPage:: ( 14 / 23 )

    Left 4 Dead – DirectX9







    Resident Evil 5Page:: ( 15 / 23 )

    CoD: WaW – Direct3D9







    Batman: Arkham AsylumPage:: ( 16 / 23 )

    Batman:AA – DirectX 9





    Batman: Arkham Asylum 1920x1200x32
    CardMin FPSMax FPS
    GeForce GTX 2806692
    GeForce GTX 2756795
    GeForce GTX 28573104
    GeForce GTX 295102158
    GeForce 8800 GT3955
    GeForce GTX 260-2165781
    GeForce 8800 GTX4262
    Radeon HD 4870 X2107145
    Radeon HD 4870 1GB6485
    Radeon HD 4850 512MB4762
    Radeon HD 48906992
    Radeon HD 5870 1GB89122
    GeForce 9800 GX278109
    Radeon HD 4770 512MB4255
    Radeon HD 5870 CrossFire120223
    GeForce GTX 275 SLI108178
    Radeon HD 4890 CrossFire122169


    Notes

    So why are we testing a $379 graphics card without AA in Batman? It turns out that the game features an in-game AA option for GeForce cards, but requires ATI Radeon cards to use the control panel to enable AA. This puts ATI cards at an artificial disadvantage, as forcing AA via the control panel applies AA on everything within the scene, whereas in-game AA selectively applies AA on areas where the developer sees fit. ATI says the following about the issue:


    In this game, Nvidia has an in-game option for AA, whereas, gamers using ATI Graphics Cards are required to force AA on in the Catalyst Control Center.

    The advantage of in-game AA is that the engine can run AA selectively on scenes whereas Forced AA in CCC is required to use brute force to apply AA on every scene and object, requiring much more work.

    Additionally, the in-game AA option was removed when ATI cards are detected. We were able to confirm this by changing the ids of ATI graphics cards in the Batman demo. By tricking the application, we were able to get in-game AA option where our performance was significantly enhanced. This option is not available for the retail game as there is a secure rom.






    Batman: AA w/4xAAPage:: ( 17 / 23 )

    Batman:AA – DirectX 9






    Batman: Arkham Asylum 1920x1200x32
    CardMin FPSMax FPS
    GeForce GTX 2804669
    GeForce GTX 2754769
    GeForce GTX 2855276
    GeForce GTX 29575112
    GeForce 8800 GT2335
    GeForce GTX 260-2164158
    GeForce 8800 GTX2739
    Radeon HD 4870 X26590
    Radeon HD 4870 1GB3952
    Radeon HD 4850 512MB2536
    Radeon HD 48904256
    Radeon HD 5870 1GB5780
    GeForce 9800 GX24870
    Radeon HD 4770 512MB2332
    Radeon HD 5870 CrossFire102142
    GeForce GTX 275 SLI86125
    Radeon HD 4890 CrossFire79108




    HAWXPage:: ( 18 / 23 )

    HAWX – DirectX 10








    WolfensteinPage:: ( 19 / 23 )

    Wolfenstein – OpenGL







    8xAA vs 4xAA ScalingPage:: ( 20 / 23 )

    Batman



    8xAA Performance Hit - Batman
    Card8xAA Performance Hit %
    Radeon HD 58704%
    Radeon HD 48906%
    Radeon HD 4870 X27%
    GeForce GTX 28530%
    GeForce GTX 29529%



    Left 4 Dead


    8xAA Performance Hit – Left 4 Dead
    Card8xAA Performance Hit %
    Radeon HD 58708%
    Radeon HD 489011%
    Radeon HD 4870 X211%
    GeForce GTX 28512%
    GeForce GTX 2956%


    HAWX


    8xAA Performance Hit - HAWX
    Card8xAA Performance Hit %
    Radeon HD 58709%
    Radeon HD 489010%
    Radeon HD 4870 X212%
    GeForce GTX 28533%
    GeForce GTX 29535%




    8xAA vs 4xAA Scaling (cont’d)Page:: ( 21 / 23 )

    Resident Evil 5


    8xAA Performance Hit - Resident Evil 5
    Card8xAA Performance Hit %
    Radeon HD 58702%
    Radeon HD 48906%
    Radeon HD 4870 X25%
    GeForce GTX 28515%
    GeForce GTX 29517%


    Call of Duty: World at War



    8xAA Performance Hit - World at War
    Card8xAA Performance Hit %
    Radeon HD 58703%
    Radeon HD 48905%
    Radeon HD 4870 X23%
    GeForce GTX 2855%
    GeForce GTX 2952%



    Fallout 3



    8xAA Performance Hit - Fallout 3
    Card8xAA Performance Hit %
    Radeon HD 58702%
    Radeon HD 489010%
    Radeon HD 4870 X23%
    GeForce GTX 28519%
    GeForce GTX 2958%




    Power and OverclockingPage:: ( 22 / 23 )

    Power Consumption





    Overclocked Performance

    Unfortunately, the highest speeds Overdrive supports for the 5870 at this time are 900MHz core/1300MHz memory. These speeds were easily attained by both our 5870 boards. ATI says they’re looking into perhaps providing unlimited caps in a future driver release, but when, or even if that will happen is unknown. Enthusiasts will have to wait for apps like RivaTuner to add support for the RV870 GPU.











    ConclusionPage:: ( 23 / 23 )


    In our benchmarks today the Radeon 5870 card clearly delivered the best performance of any single GPU we tested. While performance wasn’t double that of Radeon 4890, the 5870 did post some impressive gains in the most graphically intensive games we test with: STALKER Clear Sky, Crysis, and Far Cry 2; generally running around 1.5 times faster than ATI’s previous flagship offering in these titles. In comparison to NVIDIA’s GeForce GTX 285, the 5870 generally ran 20-30% in the aforementioned games, although the 5870 really pulls away from the GTX 285 once Crysis is run under the “Very High” graphics setting. Here the Radeon 4890 is actually able to keep pace with NVIDIA, while the 5870 blows them both away.

    In some of the other games the gains aren’t quite as impressive. In Call of Duty: World at War – based on an engine which has traditionally favored NVIDIA’s architecture in previous benchmarks – the GTX 285 trails the 5870 by just 11% at 2560x1600 resolution (the Radeon 4890 finishes behind the 5870 by 28% under this scenario). In another recent release, Capcom’s Resident Evil 5, the GTX 285 trails the Radeon 5870 by just 15% at 1600x1200 and 1920x1200. ATI says that they were “unable to receive builds of this game early enough to get a chance to test and address any open issues. We will work with the developer to test and adjust any compatibility or performance issues that we encounter.” That could explain part of the reason why the GTX 285 was able to hang so close to the 5870 at those lower resolutions.

    Fans of NVIDIA will probably bring up our results with Wolfenstein too, but we’re not going to harp on these results as ATI’s OpenGL performance isn’t as big of an issue today as it was 5 years ago when people were actually playing OpenGL titles more frequently. Hop on a Wolfenstein server any night of the week and you’ll see just how dead the scene is today.

    Overall ATI’s Radeon 5870 crushes today’s latest DX10 GPUs in performance, but you’re going to need to really crank up the settings and run newer, more demanding titles to see where the card really shines.

    It’s the multi-GPU cards like the Radeon 4870 X2 and GeForce GTX 295 as well as the SLI/CrossFire setups that are going to be the biggest threat to the Radeon 5870 out-of-the-gate. While ATI’s Radeon 5870 is clearly the fastest GPU on the planet right now, NVIDIA’s GeForce GTX 295 is still the world’s fastest graphics card overall. The 5870 manages to outrun the GeForce GTX 295 in H.A.W.X., but like Wolfenstein, this is one of those unpopular games that’s received a lukewarm reception from the public so far. ATI leverages DirectX 10.1 to outperform NVIDIA’s offerings, just as NVIDIA’s more efficient OpenGL driver allows them to outrun the ATI cards (with the obvious exception being the 5870) in Wolfenstein.

    Because the 5870 isn’t delivering 2X performance speedups over the prior generation at this point, those of you who already own Radeon 4870 1GB or Radeon 4890 cards may want to just pick up a second card for CrossFire while they’re still cheap and plentiful. Radeon 4800 prices really can’t go any lower, and reportedly these cards will be phased out to make room for Juniper cards which will come in the next few months.

    This story’s not anywhere near being over though. We’re pretty convinced that ATI’s driver team still has quite a bit of performance to wring from the hardware. Radeon X1800 owners remember the remarkable speedups follow-up Catalyst drivers were able to deliver, and ATI pulled off the same trick for Radeon 4800 series card owners last year. It’s definitely conceivable that in another 3-6 months the 5870 could end up delivering the 2X performance speedups you expect from a next-generation product.

    ATI’s Radeon 5850 is another topic we can’t wait to write about, and don’t forget about the first DX11 games coming later this year like DiRT 2 and STALKER: Call of Pripyat, as well as ATI’s innovative Eyefinity technology.

    Yes ATI, the game has changed, and you’re now the technology and performance leader. Clearly NVIDIA’s probably encouraged by the early performance results for 5870 though. Their GeForce GTX 295 is still the world’s fastest card, and while it’s now based on outdated technology, until the first DX11 titles show up, DirectX 11 is only an advantage that exists on paper.




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