GeForce PCX5750 Chipset Features
• NVIDIA® UltraShadow™ technology
• NVIDIA® CineFX™ 2.0 engine
- NVIDIA UltraShadow technology for next-generation games
- True 128-bit precision computation
- Delivers 2x the floating-point pixel shader power over previous generation
• Advanced pixel shaders
• 128-bit studio-precision computation
• NVIDIA® Intellisample™ high-resolution compression technology (HCT)
• NVIDIA® ForceWare™ unified software environment (USE)
- NVIDIA® Unified Driver Architecture (UDA)
- Compatibility, Stability, Reliability
- NVIDIA® nView™ multi-display technology
- Continual performance and feature updates over life of the product
• NVIDIA® Unified Driver Architecture (UDA)
• DirectX 9.0 Optimizations and Support
• OpenGL 1.5 Optimizations and Support
• NVIDIA® nView™ multi-display technology
• NVIDIA® Digital Vibrance Control (DVC) 3.0
• Dual 400 MHz RAMDACs
• DVI Support
• Integrated TV encoder
• Integrated full hardware MPEG-2 decoder
• 64-phase video scaler
• .13u process technology
• Architected for Cg
• Designed for high-performance gaming
- Utilizes advanced memory technology (including DDR2) or blazing performance
- NVIDIA Intellisample HCT (texture, color and z compression) for screaming performance at high resolutions
- Delivers 3x the vertex processing power over previous generation
• Graphics Core: 256-bit
• Memory Interface: 128-bit
• Memory Bandwidth: 14.4GB/sec. (This value is for reference only, Depending on the type/size of memory implemented)
• Fill Rate: 1.9 billion pixels/sec.
• Vertices: 356 million/sec.
• Pixels per clock (peak): 4 pixels per clock
• Textures per pixel (max in a single rendering pass): 16 tetures per pixel
• Dual RAMDACs: 400MHz
Operating Systems
• Windows XP / 2000
• Complete DirectX support, including DirectX 9.0 and lower
• Full OpenGL 1.4 and lower
Compatibility
• NVIDIA Unified Driver Architecture (UDA)
Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Window operating systems.
• WHQL-certified for Windows® XP / 2000