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 Homeworld 2 (2003) December 02, 2003 |

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My Take on Homeworld 2 |
Rating: 78%
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| by: taglag ( December 04, 2003 ) |
| » Pros | |  |
Homeworld was one of those ground breaking Games that with out a doubt had some of the most inovative play, along with tantalizing Graphics that often time left one with the feeling of being in charge of the strike craft asault on the Death star at the end of star wars.
The tech advancements, and different tactics, formations, escorting of ships, first person view, story line , Multi player game play, just to mention a few of its many game features made it a joy play. Add to that the spin off title Cataclysm also a fun and engrossing Game with some helpful changes and enhancements.
Now comes Homeworld 2: This game has some improved graphics which at first glance might not be seen that Much. However when you look at the Mothership and Strike Craft up close you can see that some one spent a great deal of time on the textures, in some cases the depth is astounding. the Mouse control is much more intuitive and for the most part easy to use. I have had trouble at times trying to get free from a Ship only to enter the movement mode, but over all a very nice Control System. I do find myself holding the Shift key down from time to time to make depth changes in my movement, But that still works so no big problems there.
The Resouce gathering has been enhanced where by at the end of each Mission all resouces are gathered up for you...Allmost all...the the Collectors can now gather pieces of broken Ships, but at the end of a mission if you have not gathered these up they will be left behind. That would not be a problem Except for the fact that at the end of each mission you are instantly Hyperspaced to the next mission. Some of these pieces i'm speaking of have an RU value of over 2000 so its not a good idea to leave um behind.
| » Cons | |  |
The capture System is all but useless the Ship for this Marine Frigate is treated as priority one for the Enemy. The only real use I found for these was as a diversionary action. You can send one of these around back and let the Enemy see it and they will run over anything else to get at it leaving most anything else un Guarded. A large percentage of the time even if you do get them to dock with the Ship you wish to control. they leave after the capture bar has been completed, and the Ship still belongs to the Enemy.
.....If You do Capture a Ship that builds something, The Building part of the Ship is un-usable. So there is no point in Capturing a Carrier, or ShipYard.
..For me a causual game player the missions Are a bit to agravating and tough. I don't play online, unless its with a friend..so mostly the story line was what i wanted when I bought the game.
If it had difficulty settings I could have played through, and then turned them up. I would have gotten my story line had some fun, and then at my leasure improved my Skill.
by the time I got to Mission 5 I had forgoten what the Game was even about. and to tell You the truth even after replaying back to that level a couple of more times I still can't remember the story line.
I keep coming back to the Homepage Hoping that they have Patched it and placed a difficulty setting in the patch.
Why?? Because i loved HW1 and Cataclysm...and really wanted to like this one.
instant jump at the end of a mission.. I mean really what Starship or even Navel Admiral would just come out of a Battle and not take inventory of his Fleet, re asign Units and in general re group, and in this case regroup by asigned numbers literally.......
Before jumping into another Battle. Its just not a strategically sound thing to do.
and instead of adding real ness to the game it adds absurdity to it.
| » Review | |  |
For the most part those People like Myself Who loved the other 2 Games of the Series will Plow through this game, Cursing the AI and Bug's waiting on Patches that we Hope will Make it the Super game that We wanted. We will enjoy it because the original was so Dear to our Hearts...I am However afraid that those Who have not played the other Games may find it Flusterating, and Unmanagable and quit or find a Cheat By the Fourth Mission.
I have no doubt that they will come behind this with the usual ..."well I like the tough battles, it let me prove how God like I am, but I guess there are poor players out there that can't beat games." .., .." Aw who wants to name ships anyway I did not have any problems".. ,.. " I had no problems keeping up with the storyline....I knew Luke Skywalker was Darth Vaders son"..,.. " What story!!! Kill, Maim,Destory, Hurt, Win",....."I can edit the RU and ship values"..,.. and " I found a neat way to beat level # glitch in the AI lets me...","yep was easy for me.I have trouble finding anyone who can match me. I'M THE BEST", and so on and so on.
altho i have replayed missions over and over and over until i have beaten the single player maps. I doubt very seriously that I will ever endure it again. they are way to spastic, and time consuming for me. As I said difficulty setting would have made for a more diverse group of players to have enjoyed the game. by getting on here with Quotes like "OH! it was just to easy for me.", you only inflame those that are upset with the difficult single player game. Which lessens the chance of there ever being an HW3. As many may take it back, and others will never by it(what would you have lost by having dificulty settings ?). most games I buy are sequels of those I liked before, or recommended by friends. I seldom believe game mags, or forums. and I could not in all honesty recommend this game to a friend that had not played HW1 and cataclysm, and liked them. and even then i would have to warn him of the difficulty of the single player game, and its deviation from the norm, by leapfroging you from one mission to the next. |
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