|Homeworld 2 (2003) |
December 02, 2003
HW2 - Justified
|by: timyang ( September 27, 2003 )
Graphics - Fantastic(providing you have the hardware to run)
|» Pros|| |
Music - featuring live vocalist and instrumental, the best game music I've heard of beside the original Homeworld.
Gameplay - 3D movement in space + uses strike group to intelligently target + good(hard) AI
Story - Epic style, just like what Homeworld feels like, you can really get into the story, not like other RTS feels like playing toys.
High system requirements - this is not really that bad since i play it on my laptop with p4 and ATI 7500(minimum required), only with minor slowdowns. This may be because Relic always like to try the newest technology avaliable.
|» Cons|| |
Singleplayer/Story - Yes its challenging, but not bad at all. I agree that a difficulty slider will certainly make it better.
Bugs/Patches - the original HW is known for its beta quality and have patched to 1.5. this time Relic has done better, but still a few bugs present in the game but wont general affect gameplay(including unable to play recorded games).
I was really disappointed to read this article on FiringSquad, not because of the game, but of the poor review.
|» Review|| |
Apparently the reviewer did not spend much time with Homeworld2, and that's what leads to this low quality review.
First, about mission design, the reviewer stated a question about the hyperspaced shipyard in M09. If you *really* played the game and watched the cutscenes from beginning to mission 9, it will make perfect sense(I dont want more spoilers) since the role of this shipyard was explained in mission 3. As for the other two questions
"... What will
really fry your noodle later is how come a very
deadly squadron of enemy destroyers and missile
frigates appears right behind your shipyard.
They weren’t there before. They couldn’t have
known your shipyard was coming or gathered an
appropriate strike force in time (unless they
could intercept and decrypt your communication
so completely that your war should be lost by
default.) So why are they there? Just to make
things more difficult...
...if you lose the shipyard, the
mission is over. Not because it’s scripted to
be over, mind you, but because the ship you’re
repairing attaches itself to the Mothership and
won’t detach when you build a new shipyard.
Fortunately, bugs are quite rare in Homeworld 2
, and this is the only game-stopper we
raised by the reviewer:
"They clearly didn't pay attention to the cut scenes explaining the story.
To many ships on M09? Well YEAH, you've just jumped into a Vaygr Rally point!
And the whole dreadnaught docking thing? Go into the launch manager and undock it."
-ÜberJumper - Relicnews.com
,and more reviews on this review on http://forums.relicnews.com/showthread.php?s=1a958b16b520041f79aaf3c02dcfcabf&threadid=17381
And about those screenshots with hourglasses cursor on it, if you already *reviewed* the game, shouldn't you know that scroll lock is for screenshots in HW2? and What about those mistake of naming a screenshot of Higaran Battlecruiser as Higarian Destoryer?
"* Please note that the User Reviews are meant to be Reviews of the PRODUCT, not reviews of the article itself." - FiringSquad
Despite that, that's just what I want to say. It's not fair to blame Relic when you don't spend enough time on the game itself. This kind of review is misleading and should not be published unless rewritten.
HW2 is a Great game with a great single campaign, but it just
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