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 Silverfall (2007) March 01, 2007 |
 | Displaying All 10 Web Review(s) | | Click on the review blurb to read entire review, or click on the website name to view other reviews by that website. |  8/10: | Strong innovations, despite some limitations. --[Game Daily] |  2.5/5: | Find out what happens when you mix Diablo, Arcanum, and tedium into your alchemy set. --[Game Spy] |  7/10: | Good Graphics are not Enough --[2404] |  2.5/5: | What really kills Silverfall, though, are the bugs. Big ones, like game crashes. --[G4 TV] |  8.5/10: | Silverfall is a 3D action/RPG offering instantly gratifying gameplay, vast open areas to explore and plunder, hordes of unique creatures to cut a swathe through, and a unique interaction system --[Worth Playing] |  7.3/10: | Silverfall has a few shortcomings, but is still a decent RPG hack 'n slash --[Game Zone Online] |  6.5/10: | It's not a bad game, but Silverfall's enormous potential and pretty graphics are overshadowed by its weak story, poor interface, and frustrating design elements. --[Game Spot] |  5.5/10: | Click your way into mediocrity. --[IGN] |  3/5: | Imitation has often been called the sincerest form of flattery, but that rule should have been discredited long ago. --[Game Pro] |  2/5: | Graphically Silverfall shines with detailed textures, real-time lighting/shadows, and spell casting with enough pretty lights to send small Japanese school children into seizures. --[Got-Next] |
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